1. Time Warpers
  2. News

Time Warpers News

Halloween Event

Halloween Event

Starting on October 1st, Zones 1-100 will be filled with candy & pumpkins.
Collect Candy, launch it at Pumpkins to upgrade & unlock permanent Halloween costumes for the Soldier, Drone & Turret.
The Halloween Event will start at 12:00 am MST, and run through October 31.

Candy Pickups

There are 9 candies per Zone.
Collected candies respawn every minute.
Collect candies by actively running around, using the Free Roam Camera, or idly sitting on one.

Or unlock the Candy Magnet and let the candies come to you.

Candy Launcher

Once unlocked, the Candy Launcher can be used to blast candies at Pumpkins for rewards.
The Candy Launcher is exclusively for the Soldier (Drone or Turret can't equip it).
You'll definitely want to use your Automatic Fire & Dual Wield Abilities, but just a heads up, Perks & Critical shots are disabled on the Candy Launcher.
To equip it, hover over the Soldier & select it from the Weapon Types.

Candy Launcher UI

When the Candy Launcher is equipped the Soldier info changes to show all the important Halloween event stats.

Candy Per Click Pumpkin

This pumpkin increases how many candies the Candy Launcher fires with one click.
Find the Candy Per Click Pumpkin in Zones 10, 40 & 70.

Candy Per Pickup Pumpkin

This pumpkin increases how many candies you get with each piece of candy you collect.
Find the Candy Per Pickup Pumpkin in Zones 20, 50 & 80.

Candy Magnet Pumpkin

This pumpkin increases how quickly candy is pulled towards you.
Find the Candy Magnet Pumpkin in Zones 30, 60 & 90.

Public World Pumpkins

If there are multiple people in a Pumpkin Zone, everyone in that Zone will be credited for the candies other players feed to the Pumpkins (using your Candy Per Click stat).
Other player's candy bullets are never hidden, so you'll always know when someone is launching candy at a pumpkin.

Halloween Costumes

The Soldier, Drone & Turret are getting into the Halloween spirit with unlockable permanent costumes.
Complete Missions to unlock the….

Soldier's Frankenstein & Skeleton Outfits

Drone's Mummy & Green Dragon Outfits

Turret's Turtle & Red Dragon Outfits

Halloween Missions

All of the Halloween Missions can be found in the Holiday Achievements screen.

UPDATE 19: Card Automation

Auto Select Cards

Auto Select Cards will automatically choose cards based on the priority you set.
You'll need to collect all '4 of a Kind' for each Card to unlock the ability to Auto Select that Card.

Auto Select Cards Mission

The Auto Select Cards screen is locked until the 'Collect Any 4 of a Kind' Mission is completed.
This Mission becomes active as soon as you choose your first Card.

Auto Select Cards Priority

There are two steps for setting Card priority:
Step 1: Select the Card you want to set the priority for
Step 2: Select the position you want that Card to be in
This will swap the first selected Card with the second one.

Weapon Cube Damage Research

The Weapon Cube Damage Research makes it so each Weapon Cube increases Team DPS by up to 10%, so the more Cubes you collect the more damage you'll do.

Teammate Upgrade Effects

We've limited how often the Teammate Upgrade Effects are displayed, increasing performance when Auto Buying after a Time Warp.
The Level Up effect will display every 5 seconds.
The Upgrade, Promote, Training & Spec Ops effects will display every 30 seconds.

Modifiers Number Format

When a number gets above 1 Million it starts using your selected Number Format.

Chat

Devs & Mods names will now show up in Yellow in chat.

Ghost Mode Renderer

Now when on your Hover Bike you'll always see the character model whether you are in Ghost Mode or not.

Enemy Composition before Zone 10

To make it feel more satisfying to fight enemies after grinding the early Zones, White Crawlers now start appearing before Zone 10.


The Unlock Turret mission now requires you to defeat 275 enemies instead of 350 based on the new enemy composition.

Boss Timer

The Boss Timer has been fixed and will now count down from above 60 seconds.

Weapon Cubes

Weapon Cubes spawn further from Time Cubes making them more satisfying to collect since they're easier to see.

Air Strike

Fixed bug where Air Strike Energy was using banked energy after time warp. Now uses energy amount set in Research.

Other Changes
  • Fix for Server Error causing Double Avatars on the Live Leaderboard
  • Fixed getting Carry Capacity Warning even though Research was maxed
  • Fixed Time Cube Achievements have been updated to say Time Cube Drop not Time Cube Find
  • Fixed header on Mute Player confirmation message


A lot of the changes in this update were based on the suggestions in the Discord Ideas channel. The next Friday Update will be on September 20.

UPDATE 18: New Research

Weapon Cube Outfit

Unlock this Outfit by completing the 'Collect 1,000 Weapon Cubes' Mission.

Starting Gold Offset Research

This new Time Cube & Weapon Cube Research sets what Zone your Starting Gold is based on.
For example, your Starting Gold Offset is 100 Zones, if your Start Zone is 41 your Starting Gold will be from Zone 141.
This lets you to start a run Overpowered.

Weapon Cube Research

Spend Weapon Cubes to boost your Click Weapon, Drone & Turret Damage.
You can also boost the Gold & Rainbow Gold multipliers.

Autobuy

To avoid deactivating Perks by Promoting too early, Autobuy waits until you can afford all 4 Upgrades before Promoting.
Since Training takes longer Autobuy will enter Training as soon as you can afford 2 Upgrades.

If you've invested in Drone & Turret Autobuy Research they will now automatically start leveling up after Time Warp.

Fixed the bug where Autobuy would sometimes buy higher than Start Gold after warping.

Gold Overpowered Bars

The Gold Overpowered bars make it easier to tell if it's a good time to promote.
The bars have been separated into 2 rows, 1 above & 1 below the Perks making it easier to read.
The top row is for the current Promotion level. The dark yellow bars show which Perks you can afford to unlock, while the bright yellow bar shows if you can afford to Promote.
The bottom row shows how many Upgrades you can afford after Promoting.

Weapon Cube Widget

Click on the Time Cube or Weapon Cube icon to toggle between the Time Cube & Weapon Cube Widgets.

Weapon Cube Emoji

Type weaponcube into the in-game chat for the Weapon Cube emoji.

Orbit Mode Zone Separator

Orbit now has lines separating every 10 Zones.

Show Zone Complete Arrows

New option to show/hide the Zone complete arrows in Settings > Graphics

Invincible Enemies

Fixed the bug where enemies would occasionally spawn & be invincible.

Loading Improvements

We've improved how the planets are loaded and stored in memory which means faster loading times & better overall performance.

Other Changes
  • The Public World Players Online counter was changed from UDP to TCP
  • Changed Air Strike Waves tooltip to say Wave instead of Level.
  • Cleaned up the 'Spec Ops' Mission wording.

A lot of the changes in this update were based on the Discord Ideas channel, so thanks for the great suggestions. The next Friday Update will be on August 23, in the meantime follow us on Steam to get update notifications & check out our Discord

UPDATE 17: Weapon Cubes!

Weapon Cubes

Weapon Cubes will start appearing at Zone 500, with guaranteed cubes every 500 Zones.

Air Strike

Call in an Air Strike to do massive damage.
Each Air Strike instantly deals 25%-100% damage to a Wave depending on how you've invested your Weapon Cubes.
The Air Strike is perfect for when you're pushing through a deep run and need an extra burst of damage.
Increase how many waves in a row the Air Strike will hit, just defeat the current wave in order to call in the next one.
Spend Weapon Cubes to unlock this ability.

Dimension Shift

A Time Clickers favorite, the Dimension Shift Ability increases all DPS for the duration of the run.
Use this ability multiple times in a run to stack damage and push further in deep runs.

Autobuy

The Start Level Research has been replaced with the new Autobuy system.
Autobuy automatically levels up your Click Weapon, Drone & Turret based on your Gold.
As you earn more Gold it will continue to Autobuy team levels until you reach your max.
Autobuy will only Promote when you can afford all 4 Upgrades.
In case you don't want to have your teammates right away, after Time Warping you will need to click on the Drone & Turret 1 time each o buy those teammates before they will start Autobuying levels.

Starting Gold

You will now start with 1 Wave worth of Gold based on your Starting Zone.
Autobuy will use the Starting Gold to automatically level up your team after Time Warping.

Weapon Cube Research Screen

Spend Weapon Cubes to enhance Air Strike, Dimension Shift & Weapon Cube Progression.
You can also boost team Autobuy, Start Zone & Waves Per Zone Research.

Weapon Cube Missions

You'll have 5 Weapon Cube Missions to complete.

Raised Caps

Max Zone is 10,000
Max Perk Tier is Tier 11
Max Team Level is 40,000

Other Changes:
  • Changed last Carry Capacity Research Level to be No Limit
  • Weapon Cube Chat Alert Filter
  • Sped up buying/selling Research when holding down mouse
  • Extended Live Leaderboard to 10,000
  • Handle crediting Weapon Cubes if Research is re-balanced


The next Friday Update will be in 4 weeks on July 26. In the meantime follow us on Steam to get update notifications & check out our Discord

Preview: Experiments!



This sprint was all about brainstorming and experimenting with some new features.

We're working on an exciting idea that we'll be able to share with you soon, so be sure to follow us on Steam to get notifications for the latest updates.



The next Friday Update will be on June 28, in the meantime check out our Discord.