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Industrial Petting News

Five Year Anniversary!

Happy 5th anniversary of Industrial Petting: Early Access! We’re so grateful to all of our factory builders and to the friends that we’ve made; your support and suggestions keep us going.

We're happy to announce that we'll be finishing the game and leaving early access this year, so expect some exciting improvements!

For this update, we've added a large decoration for those who earn ten thousand credits as a preview of the celebration to come! Pet Producers who are awarded this great honor will unlock additional cosmetics.

Stay tuned for our short term roadmap towards a full 1.0 release, including new farming mechanics, VR improvements, updates to the UI, more pets, more hats, more toys and customization options.

We’re so excited to build the goofy fun of pet production and hope you and your friends will join us. Happy petting!

If you have feedback/ideas for what to add in the future, join the discord!

[h3]0.3.3[/h3]
[h3]Features[/h3]
  • Add Gala Cup

[h3]Fixes[/h3]
  • Fixed some unscannable pets
  • Automatically pick up all resource seeds
  • Fix sideways Gemdog
  • Fix company rank disappearing after 10k
  • Fix unplantable pumpkin and glowbulb seeds
  • Fix for gatherbot-gathered objects staying in-world
  • Fix fossil pit connections all set as outputs instead of inputs
  • Fix gatherbot getting lost if player drives it too far away from base

[h3]Changes[/h3]
  • Decrease fossil pit research cost
  • Increase fossil fragment count on fossils
  • Made accidental fossil pit destruction less likely

Squorrel Hotfix

Squorrel Hotfix

If you have feedback/ideas for what to add in the future, or see any other bugs, join the discord!

[h3]0.3.2[/h3]
[h3]Fixes[/h3]
  • Fix missing hearts on Superior Sploofer
  • Fix Squorrel hat positions
  • Fix pet rotations when flying in air
  • Fix gardeners research unlock
  • Fix eyeballs not able to be constructed

Huge New Update!


It’s been a while, but we’ve been busy making huge changes—and they’re finally here in the 0.3.1 Release!

The world is now an island. That’s right, we’ve completely revamped terrain generation to make everything feel more natural and fun to explore.

New biomes! You’ll find a beach (because who doesn’t love some seaside automation?) and more pets like:
Squorrel – Tiny, sleepy, and definitely camoflauged.
Rockoon – Small, fast, and absolutely up to something.

The game’s balance got a full rework. We’ve adjusted progression, contracts, currency, and research to make everything feel smoother and more rewarding.

The UI actually makes sense now. Menus, stats pages, and the tutorial got a much-needed refresh.

New music More tunes to vibe to.

Bugs? We squashed a ton. Glitches, Multiplayer, VR, Steam Deck, controller support—you name it, we’ve improved it.

We’re back in full swing, and this is just the start of what’s next. Jump in, check it out, and let us know what you think!

0.2.5 Fov Release

Hey everyone!

As we continue to work on the next big content update, we're taking features and bug fixes and trying to apply them to the current live branch of the game.

We now have an FoV slider available in the graphics section of the options menu! This should help anyone having a hard time with the narrow field of view, and those on ultra wide screens. This was trickier to do than simply adding a new option: our in-world camera is placed in the middle of our robot model, and simply changing the FoV meant that the robot arms were visible on the sides of the screen. Thanks to one of our new developers for this feature.

0.2.5

- Field of view option added, range of up to 130 degrees
- Nibbler hats now properly attached to body
- Muuse slightly less noisy

Controller Fence Fix

Some fixes before the next update! Critically, controllers are working for fence placement again.

If you have feedback/ideas for what to add in the future, join the discord!

[h3]0.2.4[/h3]
[h3]Fix[/h3]
  • Fix broken fence placement with controller
  • Fix item not placeable transition sound happening after placement
  • Fix miners not showing inventory when resource finished
  • Fix miners still running mining animation when no mining happening
  • Fix destruction tool UI overflowing
  • Fix crash when player's vehicle is destroyed
  • Fix greeble construction breaking on faster machines
  • Fix shadows on greebles missing on high quality
  • Fix broken controls when buttons are held on game start
  • Fix error on pressing construction button with nothing to construct
  • Fix pet builders launching four pets at once