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Industrial Petting News

Happy Holidays!

[p]Greetings, Petters!

We wish you a happy end to the year, and hope you'll enjoy an update in the next few days, with some new hats, and a new pet. We'll let you know when that happens, and in the meantime, enjoy a 20% sale for the holidays! Get a copy for a friend and make a new factory together!
[/p][p][/p]

Sandy is on-shore!

[p][/p][p]Welcome the silliest new beach pet, Sandy!

And check out production graphs showing pet exports per minute! [/p][p] Share your output here on Steam, or join the discord!. [/p][h3]0.4.0[/h3][h3]Features[/h3]
  • [p] New Pet: Sandy![/p]
  • [p] Production Graphs![/p]
[h3]Changes[/h3]
  • [p] Slime is now purple[/p]
  • [p] New noises on object placement[/p]
  • [p] Pets no longer block pipe placement[/p]
  • [p] Elevator line should be visible everywhere on island[/p]
  • [p] Add SFX for contract complete[/p]
[h3]Fixes[/h3]
  • [p] Gemdogs no longer floating[/p]
  • [p] Launching goo out of cannons no longer creates goopiles[/p]
  • [p] Elevator launches now trigger again[/p]
  • [p] Fix megatree seeds dropping inside tree
    [/p]

Deep Forest Update

May is here, the flowers are springing, and Industrial Petting moves forward! Today's update includes some new, more alien trees in the deep forest area, as well as a few bugfixes. We have a lot more art, pets, and systems in the pipeline, ready to be added to the game, and we're busy working to integrate it!

What else is cooking for the future? We have an adorable new pet with a new mechanic coming soon, as well as a big overhaul to food, cooking, and farming systems. We're really excited to see how people feel once you get your teeth into it!

If you have feedback/ideas for what to add in the future, join the discord!

[h3]0.3.4[/h3]
[h3]Fixes[/h3]
  • Diagonal movement is no longer faster than forward movement
  • Fix collisions on giant crystal rock

[h3]Features[/h3]
  • Deep forest trees have new art

[h3]Changes[/h3]
  • Carrots placement much denser
  • Reduce default audio volume

Five Year Anniversary!

Happy 5th anniversary of Industrial Petting: Early Access! We’re so grateful to all of our factory builders and to the friends that we’ve made; your support and suggestions keep us going.

We're happy to announce that we'll be finishing the game and leaving early access this year, so expect some exciting improvements!

For this update, we've added a large decoration for those who earn ten thousand credits as a preview of the celebration to come! Pet Producers who are awarded this great honor will unlock additional cosmetics.

Stay tuned for our short term roadmap towards a full 1.0 release, including new farming mechanics, VR improvements, updates to the UI, more pets, more hats, more toys and customization options.

We’re so excited to build the goofy fun of pet production and hope you and your friends will join us. Happy petting!

If you have feedback/ideas for what to add in the future, join the discord!

[h3]0.3.3[/h3]
[h3]Features[/h3]
  • Add Gala Cup

[h3]Fixes[/h3]
  • Fixed some unscannable pets
  • Automatically pick up all resource seeds
  • Fix sideways Gemdog
  • Fix company rank disappearing after 10k
  • Fix unplantable pumpkin and glowbulb seeds
  • Fix for gatherbot-gathered objects staying in-world
  • Fix fossil pit connections all set as outputs instead of inputs
  • Fix gatherbot getting lost if player drives it too far away from base

[h3]Changes[/h3]
  • Decrease fossil pit research cost
  • Increase fossil fragment count on fossils
  • Made accidental fossil pit destruction less likely

Squorrel Hotfix

Squorrel Hotfix

If you have feedback/ideas for what to add in the future, or see any other bugs, join the discord!

[h3]0.3.2[/h3]
[h3]Fixes[/h3]
  • Fix missing hearts on Superior Sploofer
  • Fix Squorrel hat positions
  • Fix pet rotations when flying in air
  • Fix gardeners research unlock
  • Fix eyeballs not able to be constructed