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Industrial Petting News

Mushroom Update!

Big update which adds a mushroom biome and changes how the research system works!

Additionally, VR is now working for those with headsets! At the moment, you'll need one with full 360 tracking. Adding controls for turning is currently on the to-do list.

[h3]New[/h3]
  • Mushroom biome
  • VR completely functional
  • All research now costs individual pets instead of coin currency
  • Most buildings now require a pet to construct
  • Space Elevator no longer takes pets directly
  • "Join Game" menu on title screen
  • Post processing per-area
  • Big mushrooms in mushroom area
  • Different plants and rocks in different biomes
  • Hats unlocks for all the sploofers


[h3]Fixes[/h3]
  • Pets no longer get stuck trying to lick things
  • Pets don't get stuck licking the same thing over and over
  • Pets following you now will go into elevators more consistently
  • Nibblers and Gobblers easier to feed and make happy
  • Sploofers now animated
  • Puffs no longer wiggling in air
  • Happiness indicator on sploofers
  • Fix GPU instancing
  • Potential fix for mac crashes
  • No longer requires two clicks to place miner
  • Fix stuck elevator animation
  • More multiplayer stability fixes
  • So many more

Bug patch: v0.0.180

Quick bug fix patch now live! Focused on player interactions and getting better data about corrupt saves. Also should improve backend and multiplayer stability.

v0.0.180 | 2/1/2020
Changes:
  • Goo pile buff: now have 10x the goo and 2x the mining speed

Fixes:
  • Grass working again
  • More unit tests on networking code
  • More error reporting on corrupt saves
  • Pets wander again
  • Pets no longer start off happy
  • Change debug key from F12 to F10
  • Fix mouse sensitivity slider not usable with mouse
  • Fix pipe connection raycast issues
  • Add missing gatherbot garage model
  • Make camera look at gatherbot when manually driving

VR Support!



Hey everyone! Industrial Petting will now launch with full SteamVR support. The whole game will be playable either on a flat screen or in a headset! VR Players will be able to play multiplayer with other VR players, or with flat screen players as well! This has been exciting to work on, and the game has been designed with virtual reality in mind since the very beginning.

For those with access to the beta, here's a list of this last update's bug fixes:


  • Bugfixes:
  • Change "Pet makers" to "Pet Assemblers" in tutorial chat
  • Using controller seleciton on menus after options screen made
  • Back button no longer visible in initial item library
  • Add key prompt for build button
  • When pets are exported, coin notification now has text
  • Current coin text now glows red when unable to purchase item
  • Fix navigation and visible objects in Research purchase window
  • Change spacing in recipe picker to support longer names
  • Fix movement between tabs and recipes in recipe picker
  • Switch slice carrot research description to the item description
  • Can now delete corrupt saves
  • Enbiggen collider on goo pile
  • Update TMPro to fix selection bug
  • Coin icon added into library pet information
  • Remove Stack Trace logging
  • Grass greeble texture no longer blue
  • Disable Apply/Discard button in graphics options when not applicable
  • Added highlight color to patch note scrollbar
  • Hide Quit to Menu, Quit to Desktop,
  • Bug Report buttons on title screen
  • Full upgrade to 2019.3, no longer has garbage from render pipeline
  • Control options menu now controller-friendly
  • Add Pipe Slide sprite
  • Reduce LoD distance on trees imposters, seriously improved performance
  • Improve visuals in graphics options
  • Fix imposter shadow rendering bug with imposter package update
  • Filter post process volumes from selection raycasts
  • Superior/Sizeable sploofers now have correct research set up
  • Nibbler no longer underground, nibbler emotions in correct position
  • Fix double construction bug
  • Added mushroom ambient track
  • ShroomieL1 rigged and animations.
  • Spore prefab, name, and art in-game
  • Fixed off-by-one error in optionsmanager resolution selection
  • Players actually scarier when moving
  • Pause menu closer to camera
  • Fix for missing start game button
  • Changed project settings to more closely match standard LWRP project
  • New arrow-down texture
  • Players are now scarier when sprinting
  • Added support for fear modifiers when friends are nearby
  • Fixed bug where all player animators were disabled and stayed disabled
  • Greeble materials set to full metallic as workaround for rendering bug
  • Mushroom area ground texture added
  • Per-biome ground texturing supported now
  • Added deep mushroom area
  • Research for all sploofers now in-game
  • Mushroom generation added
  • Added mushroom biome chunk art
  • Per-biome particle/post-fx rendering now working
  • Chunk loader class written and tested
  • Added a particle option to biomes, looking towards the future
  • Basic item setup for sizeable, superior sploofers
  • Non-animated sploofer prefab added
  • Smelt pair for shroom1
  • Beginning of shroom1 and spore items
  • Some hunger tests
  • Added Sploofers

Multiplayer hotfix

-Fixed bug where players could not start multiplayer game
-Fixed bug where menus, player, and screen elements wouldn't properly animate.

Still working on the next update, but getting this out there so testers can play multiplayer again!

New World Generation and Petting Hotfix

Hey everyone!

A small update this week: some refined world generation and fixing broken pet behavior.

The world is no longer an uninterrupted forest, there are now some open patches, and different pets in those open areas. This tech is to help the next update, which will have a completely different area to explore.

The last update broke pets, they just sat around and looked at you. That's been fixed, and there's currently some work being done to make it clearer what they're thinking and why they do things.

Features
- New world generation!

Bugfixes
- Pets no longer get less hungry as time goes on
- Pets wander correctly again
- Pets no longer have exclamation points over their head in the distance
- Edges of terrain better connected further away
- Controllers working again
- Audio settings now loading up correctly on start

Optimizations
- Reduced animator overhead