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Industrial Petting News

Patch Release v0.1.6

v0.1.6 | 3/21/2020

This update changes some of the AI behavior backend. It may have some unintended consequences, so be sure to report odd behavior using the bug reporter or in the forums!

[h3]Changes[/h3]
  • Pets following you will now get bored after some time
  • Hungry pets will stop following you to go eat
  • Change Construction Cannon recipe to use Sploofers instead of Gardeners
  • Reduce Gardener happiness requirements
  • Increase SlimeCuddler generation probability


[h3]Fixes[/h3]
  • Actually change oculus default controls (fingers crossed)
  • Player can no longer look down to see arms
  • Replace missing Gatherbot Garage output mesh
  • Change name of "Shop" button to "Contracts"
  • Text boxes now show correct glyphs when using a controller
  • Turning on VR turning will turn off VR strafing, and vice versa

Roadmap for the Future!

If you’re wondering what the current plans are for Industrial Petting, wonder no longer!



The first new piece of content will be a device players can use to better understand what pets are thinking. Along with some more tutorials and changes to AI behavior, it should make the game more playable and more understandable for more people!

After that, there are already designs for a new pet area with new resources, new pets, and some new behavior. Looking further out, the factory update should make the non-petting side of the game more interesting. The Factory Pocket Dimensions are currently planned to work similar to the factorrisimo mod for factorio. These are going to be little subfactories you can enter that have more space inside than they do outside. No pets allowed.

The exploration update is not going to have much in pets or factories, but it’s going to have much better reasons to make them. The goal is to add interesting objectives other than “make a bigger factory”, and have a world generation rewrite that allows for people to see much further than currently, and have more interesting large-scale geography. This may be split into two updates, but for right now we’ll pretend it will be one.

These dates are current estimates, they may get moved around depending on how development moves along. It’s been an exciting launch week here, and these next few months will see a lot added to Industrial Petting!

Patch Release v0.1.5

[h3]FIxes[/h3]
  • VR Control window opens correctly

Patch Release v0.1.4

v0.1.4

Fixes:
- Fix auto save wiping pipe contents. This should fix long pipelines losing items
- Add placement hologram for Industrial Petter
- Add UI hologram for Industrial Petter
- Fix crash when Industrial Petter is destroyed

Patch Release v0.1.3

v0.1.3

Fixes:
- Set VR snap turning as default
- Fix backend culling bug
- Fix broken UI for cannon
- Fix being unable to place objects on flatscreen