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  3. Update 1.4.0

Update 1.4.0

Here we are! We have worked on bringing some quality of life improvements from suggestions we received, and a couple features and tweaks that we felt would benefit the game.
Let me now introduce them to you in timely fashion.

Structure overlay


Instead of switching back and forth with the default action menu, you can now directly interact with your walls and towers and make the much necessary modifications to your ultimate defense system.
Thanks to this new feature, you can easily access your hotkeys to create new structures, all while having a building selected.

New difficulty: Casual

We have implemented an easier difficulty, perfect for when you want to play your first few games and learn the ropes out of the tutorial... or if you just want to crunch through endless waves of monsters... filthy casuals!

Compared to the normal difficulty, players have 2x hit points, players regenerate hit points 2x faster, you can be revived 1 more time, and monsters have 33% less health.
Shrines are also disabled, so you can stay safely inside your bases and enjoy a (still quite) precarious rest between waves of deadly ninja cats.


Features
  • New easier difficulty mode: Casual (if you can’t kill ‘em, join ‘em, they said)
  • Added dynamic hotbar directly on selected structures


Tweak
  • Removed strict tutorial conditions, now display objectives with more information
  • Default camera mode is now centered on the player, can be toggled to and from free mode
  • Added the option to skip cinematic
  • Added discord link in main menu


Fix
  • Fixed the prison revive bug: unlocking hit point boost skill while in jail no longer revive the player within the jail (to live in eternal agony)
  • Fixed frozen structures: they are no longer immune to damage while in this state, and properly display information
  • Removed blood wounds FX on monsters killed by explosions (don't worry, they are doing okay)
  • Replaced "week" with "month" in the monthly (duh) events