Patch notes for version 87
- Added new act, Battlements, with 2 floors
- Chambers levels made bigger, but the act reduced to 2 floors
- Reworked shortcut levels
- Added modding support
Classes
Thief
- Increased health gain by level from 4 to 5
- Sidestep, now has both passive evasion and stacks
- Grappling hook, bigger hitbox
Sorcerer
- Orb or Winter shards now bounce and pierce enemies
- Frost Shard damage increased by 10% per enemy pierced/bounce
- Biting Chill, increased freeze chance from 5% to 7.5%
- Shatter, other players can also cause a shatter from your frozen enemies
Warlock
- Lowered base health from 75 to 60
- Soul Dagger now does damage on every hit, but with 2 lower damage on all levels
Wizard
- Blastwave now places the correct Scorched Earth for level 3 & 4
Priest
- Holy Light, added a small impact aoe
Ranger
- Marked Prey reworked to being a crit that applies the mark when it procs
- Powershot, 90% slow instead of 100% while charging
- Flurry of Arrows cooldown lowered from 2s to .75s
Items/Drinks
- Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark
- Drinks are now free if in stock but cost more money when out of stock
- Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes
- Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots
- Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently
- Increased damage of Spiked boots from 15 to 25
- Boots of the Giant moved to rare
- Stormcaller, increased range of the lightning bolt
- Descending Destruction, increased damage and burning
- Reinforced Gloves now block more damage
Fixes and changes
- You no longer have to press a button under the armory statues
- Class titles now scale infinitely
- Separated respeccing attunements from skills
- Lowered taxes when defeating the last boss
- Shop no longer spawns on the first level of an act
- Added new shop variations
- Mana drain debuff is now a percentage loss of max mana
- Added announcement text to imp
- Added "Gold Fever" monolith buff
- Game over screen now shows icon of whoever killed you
- Adjusted enemy health scaling to be lower when playing as 2 or 3 people
- Show cost of locked chapel upgrades
- Added several new dyes
- Statistics can now go above 2 billion without getting bugged
- Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power
- Improved frame limiter accuracy
- Experimental fixes for getting pushed through walls
- Fix ace key being given multiple times on town reload
- Fix game over screen crash which can happen randomly
- Added and adjusted several new sounds