1. Heroes of Hammerwatch
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  3. Patch notes for version 87

Patch notes for version 87

  • Added new act, Battlements, with 2 floors
  • Chambers levels made bigger, but the act reduced to 2 floors
  • Reworked shortcut levels
  • Added modding support


Classes
Thief
  • Increased health gain by level from 4 to 5
  • Sidestep, now has both passive evasion and stacks
  • Grappling hook, bigger hitbox


Sorcerer
  • Orb or Winter shards now bounce and pierce enemies
  • Frost Shard damage increased by 10% per enemy pierced/bounce
  • Biting Chill, increased freeze chance from 5% to 7.5%
  • Shatter, other players can also cause a shatter from your frozen enemies


Warlock
  • Lowered base health from 75 to 60
  • Soul Dagger now does damage on every hit, but with 2 lower damage on all levels


Wizard
  • Blastwave now places the correct Scorched Earth for level 3 & 4


Priest
  • Holy Light, added a small impact aoe


Ranger
  • Marked Prey reworked to being a crit that applies the mark when it procs
  • Powershot, 90% slow instead of 100% while charging
  • Flurry of Arrows cooldown lowered from 2s to .75s



Items/Drinks
  • Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark
  • Drinks are now free if in stock but cost more money when out of stock
  • Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes
  • Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots
  • Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently
  • Increased damage of Spiked boots from 15 to 25
  • Boots of the Giant moved to rare
  • Stormcaller, increased range of the lightning bolt
  • Descending Destruction, increased damage and burning
  • Reinforced Gloves now block more damage



Fixes and changes
  • You no longer have to press a button under the armory statues
  • Class titles now scale infinitely
  • Separated respeccing attunements from skills
  • Lowered taxes when defeating the last boss
  • Shop no longer spawns on the first level of an act
  • Added new shop variations
  • Mana drain debuff is now a percentage loss of max mana
  • Added announcement text to imp
  • Added "Gold Fever" monolith buff
  • Game over screen now shows icon of whoever killed you
  • Adjusted enemy health scaling to be lower when playing as 2 or 3 people
  • Show cost of locked chapel upgrades
  • Added several new dyes
  • Statistics can now go above 2 billion without getting bugged
  • Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power
  • Improved frame limiter accuracy
  • Experimental fixes for getting pushed through walls
  • Fix ace key being given multiple times on town reload
  • Fix game over screen crash which can happen randomly
  • Added and adjusted several new sounds