Patch notes for version 81
Fixed OpenGL/Intel startup crash
Several other crash fixes
Fixed pathfinding issue where enemies would sometimes fail to find the way
Fixed several issues where game broke when resuming in or around bossfights
Getting pushed through walls should now be much less common
Added "g_extra_players" cvar for making the game harder
Added "ui_speedrun" cvar (1 = show run timer, 2 = show run timer + level splits)
Fix for Ranger being able to shoot powershot through walls
Several minor visual fixes
Magic Missiles, Increased collision size so they are easier to hit
Thundersnow, longer cooldown and lower lifetime of frost orbs
Thundersnow, decreased wind strength slightly
Thundersnow, no longer shoots 3 frost balls in mp
Lich and Eye mini bosses can now be disarmed and affected by debuffs(magebane, shieldbreaker, talisman of decay)
Cape of the Flamewalker, now immediately applies damage when in range
Ghosts and flowers can no longer be affected by bleeding
Several other crash fixes
Fixed pathfinding issue where enemies would sometimes fail to find the way
Fixed several issues where game broke when resuming in or around bossfights
Getting pushed through walls should now be much less common
Added "g_extra_players" cvar for making the game harder
Added "ui_speedrun" cvar (1 = show run timer, 2 = show run timer + level splits)
Fix for Ranger being able to shoot powershot through walls
Several minor visual fixes
Magic Missiles, Increased collision size so they are easier to hit
Thundersnow, longer cooldown and lower lifetime of frost orbs
Thundersnow, decreased wind strength slightly
Thundersnow, no longer shoots 3 frost balls in mp
Lich and Eye mini bosses can now be disarmed and affected by debuffs(magebane, shieldbreaker, talisman of decay)
Cape of the Flamewalker, now immediately applies damage when in range
Ghosts and flowers can no longer be affected by bleeding