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Pyramid of Prophecy, DLC early next year!



TLDR, screenshots below all this text:

Annoucement

Today we are announcing the upcoming DLC Pyramid of Prophecy, which we have been working on for the last few months. A full featured payed DLC that extends the game with a new campaign, an arena survival mode, new class (gladiator), new enemies, new bosses, new items/drinks/blessings and a lot more!

The price will land at probably 7USD/EUR and expected release early next year.

We are trying to solve so that people that can't afford the DLC or just don't want to buy it, still can play with the content in coop if the server has the DLC, we will see where all this lands.


Small lore:
Down the slopes from the The Outlook, lays the City of Stone. This time of the year it usually lays dormant because of the intense heat, workers in the quarry tend to travel through the desert up north to the Arena in hopes of betting in one of the fights, or travel west in the direction of the Sun Temple.

- Guildmaster Les once told me this sick story about a pyramid close to the City of Stone, that got burred by a huge sand storm a long long time ago, I wonder what that was all about... he tells these stories.

Other heroes have been trying to find it over the years, but the dangers of the desert and the fact that the pyramid is buried in sand has made it difficult - if it actually exists. Strengthened from freeing Shaftlocke Tower and killing Thundersnow the Dragon our own heroes decides to try and see if this pyramid actually exists.


Screenshots
The crowd is going wild right now!

Should I risk crossing the stream of burning oil?

No wonder so many people disappear out in the desert.

Expect more info and videos before the end of the year!


Also, in case you missed it, it has nothing to do with this game or this DLC, but we released a small HW2 video some time ago, if you haven't seen it, check that out too.

https://www.youtube.com/watch?v=C-faxLvGAio

Patch notes for version 89

  • Another fix for Battlements not always being beatable
  • Fixed wrong title given on beating Thundersnow
  • Only save fountain effects for server
  • Added ability to unpack mods in mod packager
  • Added "extract base resources" button to packager
  • Packager now refreshes after packing or unpacking mods
  • Fix resource mods not being marked as Workshop items

Patch notes for version 88

  • Fix for Battlements not always being beatable
  • Fix for multiplayer level switch loading
  • Fix not being able to join because of mismatched mods even though the mods were correct
  • Fix profiles menu crash when upgrading from an old-style savegame
  • Fix for Linux build

Patch notes for version 87

  • Added new act, Battlements, with 2 floors
  • Chambers levels made bigger, but the act reduced to 2 floors
  • Reworked shortcut levels
  • Added modding support


Classes
Thief
  • Increased health gain by level from 4 to 5
  • Sidestep, now has both passive evasion and stacks
  • Grappling hook, bigger hitbox


Sorcerer
  • Orb or Winter shards now bounce and pierce enemies
  • Frost Shard damage increased by 10% per enemy pierced/bounce
  • Biting Chill, increased freeze chance from 5% to 7.5%
  • Shatter, other players can also cause a shatter from your frozen enemies


Warlock
  • Lowered base health from 75 to 60
  • Soul Dagger now does damage on every hit, but with 2 lower damage on all levels


Wizard
  • Blastwave now places the correct Scorched Earth for level 3 & 4


Priest
  • Holy Light, added a small impact aoe


Ranger
  • Marked Prey reworked to being a crit that applies the mark when it procs
  • Powershot, 90% slow instead of 100% while charging
  • Flurry of Arrows cooldown lowered from 2s to .75s



Items/Drinks
  • Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark
  • Drinks are now free if in stock but cost more money when out of stock
  • Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes
  • Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots
  • Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently
  • Increased damage of Spiked boots from 15 to 25
  • Boots of the Giant moved to rare
  • Stormcaller, increased range of the lightning bolt
  • Descending Destruction, increased damage and burning
  • Reinforced Gloves now block more damage



Fixes and changes
  • You no longer have to press a button under the armory statues
  • Class titles now scale infinitely
  • Separated respeccing attunements from skills
  • Lowered taxes when defeating the last boss
  • Shop no longer spawns on the first level of an act
  • Added new shop variations
  • Mana drain debuff is now a percentage loss of max mana
  • Added announcement text to imp
  • Added "Gold Fever" monolith buff
  • Game over screen now shows icon of whoever killed you
  • Adjusted enemy health scaling to be lower when playing as 2 or 3 people
  • Show cost of locked chapel upgrades
  • Added several new dyes
  • Statistics can now go above 2 billion without getting bugged
  • Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power
  • Improved frame limiter accuracy
  • Experimental fixes for getting pushed through walls
  • Fix ace key being given multiple times on town reload
  • Fix game over screen crash which can happen randomly
  • Added and adjusted several new sounds

Patch notes for version 83

Fix for archives boss becoming permanently invincible
Fixed issue where clients could move before levels had loaded completely