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We Were Here Too News

Patch Notes: 2.0.19

[p]The patch notes for patch 2.0.19:[/p]
  • [p]Increased readability of voice chat input pop-up[/p]
  • [p]Fixed disappearing doors in chapter 2[/p]
  • [p]Fixed several lighting, rendering and shading issues[/p]

Happy Holidays Explorers!

Dear Explorers,
[p]As 2025 comes to an end, it feels like the perfect moment to pause, look back, and reflect on everything we’ve experienced together this year. Most of all, we want to thank you, our Explorers, for yet another year filled with kindness, enthusiasm, and unwavering support. None of this would be possible without you.[/p][p]To celebrate the holidays, we’ll be hosting a series of festive giveaways from December 22nd through December 26th over on Twitter/X and Instagram. Be sure to keep an eye on our socials during that time if you’d like a chance to win some awesome surprises. But before we look ahead, let’s rewind and revisit some of the major milestones that shaped our year. [/p][h3]A New Home for Total Mayhem Games[/h3][p]This year, we truly made our new Total Mayhem Games office our own and it finally feels like home. From creative chaos to cozy corners, it’s been amazing to build a space where ideas can grow. Curious to see how it all came together? You can check out our moving vlog over on YouTube![/p][previewyoutube][/previewyoutube][h3]Expanding the Adventure to Nintendo Switch[/h3][p]One of our biggest milestones this year was bringing the first three We Were Here games to Nintendo Switch, complete with cross-play across multiple platforms. As an indie studio, this was a huge achievement for us, and we’re incredibly proud to welcome even more explorers into Castle Rock, no matter where or how they play.[/p][h3]Best Friends, Worst Friends… Soft Friends![/h3][p]We also had a wonderful collaboration with Makeship, bringing the Best Friend and Worst Friend plushies to life. Seeing them find warm new homes (and even join us on a few Rotterdam adventures) has been an absolute joy. We hope they’re causing just the right amount of chaos wherever they’ve landed.[/p][p][/p][h3]Steam Winter Sale[/h3][p]Of course, the year wouldn’t be complete without the Steam Winter Sale. All of our games are currently on sale, so if you’ve been looking for the perfect excuse to gift a friend a co-op adventure, or finally complete your own collection, now’s the time!
[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]As we look ahead to what’s next, we can confidently say that 2026 will be another exciting year for us. But for now, we hope you enjoy a cozy holiday season, filled with warmth, rest, and maybe a puzzle or two.[/p][h3]Happy holidays, Explorers and we’ll see you on the other side.[/h3][p]
Happy exploring,
Total Mayhem Games
[/p]

Patch Notes: 2.0.17

[p]Patch notes 2.0.17:[/p]
  • [p]Fixed a visual bug where multiple languages are not rendered properly and show up as squares.[/p]

Patch Notes: 2.0.16

[p]Patch Notes: [/p]
  • [p]Fixed a crash or lost input when entering the inspect view.[/p]
  • [p]Fixed an issue with progression being overwritten if an old save file was present.[/p]
  • [p]Fixed some issues with alt tabbing.[/p]
  • [p]Increased the volume of sound effects in the Arena.[/p]
  • [p]Sensitivity when rotating objects has been adjusted.[/p]
  • [p]Upgraded to a newer Unity version for the vulnerability found in older versions of the engine.[/p]

Patch Notes: 2.0.11.

[p]Patch notes for patch 2.0.11. for We Were here Too:[/p][p]- Fixed an out of focus issue when inspecting objects [/p][p]- At the relic puzzle, the stairs now disappear correctly [/p][p]- Progression is now synced properly between different clients [/p][p]- Getting stuck while inspecting an object no longer occurs [/p][p]- Fixed a duplication glitch [/p][p]- All correct windows must now be placed to complete the puzzle with the windows[/p][p]- Improved readability of the EULA [/p][p]- Fixed a visual glitch when entering the overhead camera in the Arena [/p][p]- Rebinding of the Move and Look keys now works correctly[/p]