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We Were Here Too News

Talking to you!

We have released an update for We Were Here Too, which brings a new voice chat system to the game.

[h2]Agora voice chat implementation[/h2]
We have teamed up with Agora.io to bring you a new chat system! Our switch to the Agora voice chat system doesn't require anything from you as a player - but some people who had trouble with the previous system might find their walkie-talkies performing better now!

In case you missed it, our producer Geoff van den Ouden joined a V-Chat event hosted by Agora. You can catch up on YouTube. Topics included how the current restrictions brought on by COVID-19 are skyrocketing the demand for interactive gaming apps, a bit of personal backstory, and valuable tips to increase session times and user retention by adding live voice and video directly into their game.

[previewyoutube][/previewyoutube]
The release of this update also means we are ending support for Linux and 32 bit versions of We Were Here Too. You might have noticed this already happened for the other We Were Here games. We know many people are still playing We Were Here and We Were Too for the first time - we see people making screenshots, for instance!

Like this recent one from player Parallel Platypus...

This stained glass window is just one of many paintings, drawings, and stained glass scenes to find as you explore.

Have a great day!
Total Mayhem Games

June News Update

[h3]Good things are on the way...[/h3]
Thanks to everyone who filled out the We Were Here series survey earlier this year! We've been poring over the results, and there's some fascinating stuff and great feedback.

The results from the We Were Here survey have been very informative - there's a lot of solid feedback there. Feedback that we can take in for our next project. We're really looking forward to sharing stuff with you as soon as we can!
Thanks again to everyone who took the time to fill it out! It really helps us define our path to next development chapter.. more on that in due course. Also a shout out to the brave 193 people (20% of respondents) who said that 'jump scares' are what they enjoy most in puzzles :D

Check out this great fan art by player Fenris!


[h3]We Were Here Together now also on Xbox One![/h3]
We just released We Were Here Together for Xbox One, and we're already busy on more exciting things...

To celebrate the release, We Were Here Too is currently 50% off here on Steam! If you or a friend don't own the game yet, now's the time :)

That's all the news for now. Before signing off, we wanted to share this interestingly edited image by player Ensh'eass.

Cheers!
[h2]Total Mayhem Team[/h2]

Find a Valentine's Day puzzle partner!

Valentine’s Day is coming up this Friday, and we want to try our hand at making some matches! We've put together a short survey that we think can find out exactly what you're looking for.

Whether you are looking for a special someone, a new friend, or just a friendly co-op partner, we will try to find the perfect match and help you organize a session of co-op puzzle solving in
a We Were Here game! Solving puzzles together has got to be a great way to get to know someone, right?

We will even enter you into a raffle for a Steam keys for We Were Here Too or our latest game We Were Here Together!



Game Update 1.1.5

We have released an update for We Were Here Too!
Version 1.1.5 contains the following:

[h2]Upgrades[/h2]
Performance improvements.
Reduced loading times.
Voice chat stability.
New first person camera rig.
Updated the splashscreen.

[h2]Fixes[/h2]
Fixed several start up crashes.
Fixed multiple weapon bug in weapons puzzle.
Fixed an issue where progression was not saved.
Fixed an issue with achievements not unlocking.
Fixed an issue where both players would spawn as Lord.
Arms no longer flicker when crouching.

Don't forget that we're also running a survey for only about 24 hours more, and you could win merch! Take the survey!

Happy Christmas everyone!



Ho Ho Ho! Christmas is almost here! To celebrate, we have released an update for We Were Here Together on Steam. The explorers have set up the Christmas tree inside the basecamp of We Were Here Together and are looking forward to opening up their presents, but before they can do that, you and your co-op partner will have to figure out how to turn on the lights! You might find yourself in places you’ve never been before…

The update also brings a nice set of improvements and fixes to We Were Here Together - read the full changelog here!

We Were Here Too and We Were Herelaunched on Xbox One this year as well! Overall it's been a great 2019 for Total Mayhem Games, and we'd like to thank you all for your support!