Pantropy V.0.6.135
With this patch we fixed a bug that caused a lot of issues with the equipment of player-bases, like generators not producing energy, furnaces not smelting ores or doors not opening.
However this fix was so fundamental that a forced wipe is necessary. We are not taking it lightly to wipe the servers but sadly the patch would not have worked without a wipe.
Furthermore we fixed the bug that caused random parts of bases to disappear after a server has rebooted so your bases will no longer slowly vanish over time.
We also fixed some exploits regarding the market where players were able to basically generate money out of thin air.
Now that the market has dynamic prices we should have put a halt to any other exploits which we are currently not aware of.
We got rid of a few memory leaks and improved the server performance.
Full list:
[Added] Ability to increase tier of already placed parts
[Added] Dynamic market prices
[Changed] Increased health on Black Walkers
[Changed] Decreased amount of pantronite dust one gets out of Black Walkers
[Changed] Straight stairs are now craftable in T1
[Changed] Black Market is now only accessible in one location
[Changed] Removed Pantronite ingots from the market
[Fixed] Random Baseparts disappearing after server reboot
[Fixed] Furnaces not working
[Fixed] Bubbleshield generator and shield walls/floors not working
[Fixed] Generators not working
[Fixed] Centrifuge not working
[Fixed] Doors and gates appearing to be closed when they are open
[Fixed] Doors and gates not working
[Fixed] Turrets not working
[Fixed] Memory leak caused by mech weapons
[Fixed] Terrain suddenly missing a crator
[Fixed] Crashing when leaving a mech
[Fixed] Memory Leak caused by doors and gates
[Fixed] Memory leak caused by the mech rocket boosters
[Fixed] Server startup time was way too long
[Fixed] Destroyed mechs reappearing after server reboot
[Fixed] Exploit where you could buy more than you could afford
[Fixed] Exploit where you could generate credits by crafting and selling nailgun ammo
-- This patch required a FULL FORCED WIPE --
However this fix was so fundamental that a forced wipe is necessary. We are not taking it lightly to wipe the servers but sadly the patch would not have worked without a wipe.
Furthermore we fixed the bug that caused random parts of bases to disappear after a server has rebooted so your bases will no longer slowly vanish over time.
We also fixed some exploits regarding the market where players were able to basically generate money out of thin air.
Now that the market has dynamic prices we should have put a halt to any other exploits which we are currently not aware of.
We got rid of a few memory leaks and improved the server performance.
Full list:
[Added] Ability to increase tier of already placed parts
[Added] Dynamic market prices
[Changed] Increased health on Black Walkers
[Changed] Decreased amount of pantronite dust one gets out of Black Walkers
[Changed] Straight stairs are now craftable in T1
[Changed] Black Market is now only accessible in one location
[Changed] Removed Pantronite ingots from the market
[Fixed] Random Baseparts disappearing after server reboot
[Fixed] Furnaces not working
[Fixed] Bubbleshield generator and shield walls/floors not working
[Fixed] Generators not working
[Fixed] Centrifuge not working
[Fixed] Doors and gates appearing to be closed when they are open
[Fixed] Doors and gates not working
[Fixed] Turrets not working
[Fixed] Memory leak caused by mech weapons
[Fixed] Terrain suddenly missing a crator
[Fixed] Crashing when leaving a mech
[Fixed] Memory Leak caused by doors and gates
[Fixed] Memory leak caused by the mech rocket boosters
[Fixed] Server startup time was way too long
[Fixed] Destroyed mechs reappearing after server reboot
[Fixed] Exploit where you could buy more than you could afford
[Fixed] Exploit where you could generate credits by crafting and selling nailgun ammo
-- This patch required a FULL FORCED WIPE --