Pantropy V.0.6.171
You might have noticed that we were kinda slow at publishing patches lately and there is a good reason for it:
Previously we had to cut down on testing and development time to get a patch out ASAP.
This resulted in not only worsening the overall state of the game but often the patch did not even fix the issues it were ment to.
So we had to change the way we approach publishing patches:
From now on we take the necessary time that is needed to create a solid solution for each bug.
We have also assembled a great team of community memebers who are willing to test each of these solutions thoroughly before we push them out to the public.
To make our live's easier we carved out a couple of days to create an interactive Bug-Reporting-Tool.
This tool allows us to streamline the process of finding, fixing and testing bugs.
We hope we can get the core features of pantropy fixed in a reasonable amount of time so we can start adding new and awesome content.
With this patch we fixed some really important things like some parts of your base vanishing or not working properly and the integrity system was completely broken.
Full list:
```
[Added] Bug reporting system for our Beta-Testers to streamline the development process
[Improved] Performance when loading bases
[Improved] Loading time when joining a server
[Fixed] Servers not booting after a regular restart - forcing us to wipe them
[Fixed] Baseparts not showing up even after trying to place them multiple times
[Fixed] Some random parts of Base Equipment like furnaces, generators etc. were not accessible because they were not spawned on the server
[Fixed] Falling through parts of your base
[Fixed] Baseparts having 0% Integrity for no good reason
[Fixed] Integrity did not work properly and people were able to build unreasonable bases or were not able to build anything
[Fixed] Not being able to sell some items like ores on the market and generating infinite amounts of credits by trying to
[Fixed] Decay for bases
```
-- WARNING: This patch requires a Forced Wipe --
Previously we had to cut down on testing and development time to get a patch out ASAP.
This resulted in not only worsening the overall state of the game but often the patch did not even fix the issues it were ment to.
So we had to change the way we approach publishing patches:
From now on we take the necessary time that is needed to create a solid solution for each bug.
We have also assembled a great team of community memebers who are willing to test each of these solutions thoroughly before we push them out to the public.
To make our live's easier we carved out a couple of days to create an interactive Bug-Reporting-Tool.
This tool allows us to streamline the process of finding, fixing and testing bugs.
We hope we can get the core features of pantropy fixed in a reasonable amount of time so we can start adding new and awesome content.
With this patch we fixed some really important things like some parts of your base vanishing or not working properly and the integrity system was completely broken.
Full list:
```
[Added] Bug reporting system for our Beta-Testers to streamline the development process
[Improved] Performance when loading bases
[Improved] Loading time when joining a server
[Fixed] Servers not booting after a regular restart - forcing us to wipe them
[Fixed] Baseparts not showing up even after trying to place them multiple times
[Fixed] Some random parts of Base Equipment like furnaces, generators etc. were not accessible because they were not spawned on the server
[Fixed] Falling through parts of your base
[Fixed] Baseparts having 0% Integrity for no good reason
[Fixed] Integrity did not work properly and people were able to build unreasonable bases or were not able to build anything
[Fixed] Not being able to sell some items like ores on the market and generating infinite amounts of credits by trying to
[Fixed] Decay for bases
```
-- WARNING: This patch requires a Forced Wipe --