Taking the staging content public
Hello,
the time has finally come to push our countless fixes, additions and improvements to the public branch. We have been actively working on the staging branch since sebtember of 2020 and tested 492 internal patches since the last public patch. We are now at a point where the game is running stable and relatively bug free thanks to the help of a lot of community members who helped us testing the game.
There are so many fixes and additions that i can't possibly address all of them in one post so let's break down the most important changes.
Singleplayer
The first change that you are going to notice is in the main menu. You can now choose between singleplayer and multiplayer.
Whe singleplayer does not differ much from the multiplayer experience besides the obvious fact that there are no other players.
However we introduced AI players(Androids) to the game to make up for the lack of players in singleplayer and on low population servers.
Androids
Androids are part of both factions and will claim territories over time and build their bases around the world.
Some of these bases are heavily defended but have a lot of loot in them. Androids will keep you alone as long as you don't agrevate them by killing them or raiding any of their bases.
If you do decide to raid one of their bases for the sweet sweet loot in them you will lose reputation points and they will come to raid your base.
Resource Gathering
We refined the whole mining experience by balancing the amount of ores each tool can mine and we split the mech mining lasers into T1-3 tools for a more linear progression.
The latest addition brings collectable ores to the game that lay around the world and can be picked up.
New Vehicle
We added a hover bike to reduce time spent walking around the map while gathering resources or killing animals for research credits.
Movement
The player movement was improved by adding swimming capabilities and adding a function to toggle running.
Creatures
We added the desert worm and a bird to the game and added a lot of new sounds to our creatures.
Creatures are no longer as laggy as they were in the past and they now differ in size and color.
We also added health bars to every creature, mech and turret. Corpses of animals will now show up every time a creature gets killed. We improved the performance of the pathifinding massively so creatures are no longer standing still for a long time while trying to find a path.
Base System
We fixed some major issues with the base system. Base parts are no longer vanishing and can be upgraded or removed without any issues.
This version of the game is a much needed improvement to the current public version. We are not done yet since there are still bugs to fix and features to implement.
But at least I hope you have fun playing our game and wish you the best.
- Julian and Sebastian
the time has finally come to push our countless fixes, additions and improvements to the public branch. We have been actively working on the staging branch since sebtember of 2020 and tested 492 internal patches since the last public patch. We are now at a point where the game is running stable and relatively bug free thanks to the help of a lot of community members who helped us testing the game.
There are so many fixes and additions that i can't possibly address all of them in one post so let's break down the most important changes.
Singleplayer
The first change that you are going to notice is in the main menu. You can now choose between singleplayer and multiplayer.
Whe singleplayer does not differ much from the multiplayer experience besides the obvious fact that there are no other players.
However we introduced AI players(Androids) to the game to make up for the lack of players in singleplayer and on low population servers.
Androids
Androids are part of both factions and will claim territories over time and build their bases around the world.
Some of these bases are heavily defended but have a lot of loot in them. Androids will keep you alone as long as you don't agrevate them by killing them or raiding any of their bases.
If you do decide to raid one of their bases for the sweet sweet loot in them you will lose reputation points and they will come to raid your base.
Resource Gathering
We refined the whole mining experience by balancing the amount of ores each tool can mine and we split the mech mining lasers into T1-3 tools for a more linear progression.
The latest addition brings collectable ores to the game that lay around the world and can be picked up.
New Vehicle
We added a hover bike to reduce time spent walking around the map while gathering resources or killing animals for research credits.
Movement
The player movement was improved by adding swimming capabilities and adding a function to toggle running.
Creatures
We added the desert worm and a bird to the game and added a lot of new sounds to our creatures.
Creatures are no longer as laggy as they were in the past and they now differ in size and color.
We also added health bars to every creature, mech and turret. Corpses of animals will now show up every time a creature gets killed. We improved the performance of the pathifinding massively so creatures are no longer standing still for a long time while trying to find a path.
Base System
We fixed some major issues with the base system. Base parts are no longer vanishing and can be upgraded or removed without any issues.
This version of the game is a much needed improvement to the current public version. We are not done yet since there are still bugs to fix and features to implement.
But at least I hope you have fun playing our game and wish you the best.
- Julian and Sebastian