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The Colonists News

V1.5.20.3

  • Fixed game freezing when starting a frontier and then going back to the main menu

V1.5.20.2

V1.5.20.2 is another small interim update with a few small fixes and tweaks.

  • Added a separate import list for construction resources
  • Added icon overlay to building if any import or export rules exist
  • Fixed changing export rules on buildings not necessarily calling all the correct triggers for resource recalculations
  • Fixed space port not resetting demand count on ship departure
  • Fixed a particular situation where game wouldn't accept adjacent building placement
  • Fixed layer height reset upon clearing natural resources not confirming which could have lead to potential weirdness when loading a save game
  • Fixed on military gain process not taking into account final tiles causing low stone/tree notification messages not to count properly
  • Fixed stackbots moving to the wrong locations when loading and unloading resources from boats and trains (this was only a visual issue)
  • Added two more stackbots to the train station building
  • Made all building construction incoming stacks to 12 instead 8
  • Fixed [Escape] while text editing triggering in-game menu
  • [V1.5.20.1] Fixed boat-related error in V.5.20 causing the game to freeze
  • [V1.5.20.2] Fixed being unable to save a loaded game in V.5.20

V1.5.19

Hi everyone, V1.5.19 is a small interim update adding support for September's Frontier.
  • Support for September Frontier
  • Fixed random map generation occasionally putting a rock on top of surface deposits, causing it to disappear when a save game is loaded
  • Added option to carry over or disregard Steam Workshop Id when saving a custom map from an already published map
  • Fixed victory icons on custom map info panel


Back with more news soon!

V1.5.18

  • Added fish amount option to random map generation
  • Support for June Frontier

V1.5.17.2

  • Support for May Frontier
  • Fixed Mission Panel not updating when a victory building had finished construction
  • Fixed changing sandbox settings mid-game not affecting building availability correctly