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The Colonists News

V1.6.0.4


Hi everyone,

A few small fixes:

[h3]V1.6.0.4[/h3]
  • Fixed watchtowers sometimes not firing arrows (Disable then Enable to fix any existing watchtowers that are stuck)
  • Fixed bug when removing existing sheep and cow fields from farms in savegames before V1.6
  • Fixed clicking Main Menu on challenge complete screen not going back to main menu
  • Fixed [Alt] removing path from road also removing road visuals
  • Updated German and Brazilian Portuguese translations
  • (V1.6.0.3) Fixed issue with placing paths on tiles that had previously contained buildings
  • (V1.6.0.4) Fixed storage yards accepting resource before construction had completed


Thanks!

V1.6 - Mod Support!

Hi everyone,

Mod Support is here for The Colonists!

[h2]Mod Support[/h2]
You can now create, share and play custom buildings, resources, ores, flora, research and more on Steam Workshop. Activate local or subscribed mods when starting random maps, sandbox games or when creating custom maps in the map editor.

Check out the Community Wiki for information on how to get started making mods, access to the base json and some example mods. You can also join the #modding channel on our Discord server for help and tips.

There's plenty to experiment with and try out as well as more to come, so if you have any feedback, suggestions or issues I'd love to hear them on Discord or at [email protected].

[h2]V1.6 Release Notes[/h2]
  • Added Steam Workshop mod support
  • [Shift] +10/-10 functionality added to changing trade rule amounts
  • Space port resource information for "this visit" now doesn't clears until the ship has fully departed
  • Stackbots no longer load Energy fuel to worker bots if building production is paused
  • Added construction import settings to settings copy and paste [C] & [V]
  • Added construction import whitelist functionality to building upgrades
  • Fixed victory conditions UI not updating when building is dismantled or destroyed
  • 🎄 Festive decorations turned on


Special thanks go to the Discord members for their testing, bug reports and feedback 🚀

Happy Holidays everyone!

V1.5.20.3

  • Fixed game freezing when starting a frontier and then going back to the main menu

V1.5.20.2

V1.5.20.2 is another small interim update with a few small fixes and tweaks.

  • Added a separate import list for construction resources
  • Added icon overlay to building if any import or export rules exist
  • Fixed changing export rules on buildings not necessarily calling all the correct triggers for resource recalculations
  • Fixed space port not resetting demand count on ship departure
  • Fixed a particular situation where game wouldn't accept adjacent building placement
  • Fixed layer height reset upon clearing natural resources not confirming which could have lead to potential weirdness when loading a save game
  • Fixed on military gain process not taking into account final tiles causing low stone/tree notification messages not to count properly
  • Fixed stackbots moving to the wrong locations when loading and unloading resources from boats and trains (this was only a visual issue)
  • Added two more stackbots to the train station building
  • Made all building construction incoming stacks to 12 instead 8
  • Fixed [Escape] while text editing triggering in-game menu
  • [V1.5.20.1] Fixed boat-related error in V.5.20 causing the game to freeze
  • [V1.5.20.2] Fixed being unable to save a loaded game in V.5.20

V1.5.19

Hi everyone, V1.5.19 is a small interim update adding support for September's Frontier.
  • Support for September Frontier
  • Fixed random map generation occasionally putting a rock on top of surface deposits, causing it to disappear when a save game is loaded
  • Added option to carry over or disregard Steam Workshop Id when saving a custom map from an already published map
  • Fixed victory icons on custom map info panel


Back with more news soon!