Splitgate 1 Lives On Through Peer-To-Peer Support!
[p]Hey Splitfam, As we mentioned in our recent update about building the Splitgate you deserve, we've made the decision to sunset the original Splitgate's dedicated servers. Today, we're excited to share how we're ensuring the game you fell in love with can live on![/p][h2]What's Happening[/h2][p]Starting August 29, the original Splitgate will be moving to peer-to-peer as we focus our resources on rebuilding Splitgate 2. We know this game means the world to so many of you and we're not about to let that disappear. This means you'll still be able to play matches and experience the magic that made Splitgate special, just in a different way.[/p][p]In addition to these changes, we have also added content to the game that was previously unreleased, stockpiled, or Work In Progress (WIP).[/p]
- [p]13 WIP blockout arena maps (including some of the first maps shown in Splitgate 2)[/p]
- [p]Simulation Juliet (an unreleased Takedown map)[/p]
- [p]Everyone gets access to all cosmetics (for this reason, the Battle Pass, Rewards Center, Store, and Drops have been sunset)[/p]
- [p]All content and cosmetics purchased will remain intact. Anything unowned will be granted to all players.[/p]
- [p]One player will be the “host” of each match and other players connect directly to the host.[/p]
- [p]No, achievements cannot be completed past August 29.[/p]
- [p]Yes, consoles will still be playable.[/p]
- [p]Yes, peer-to-peer will be cross platform.[/p]
- [p]The servers go offline August 29.[/p]
- [p]The race leaderboards will be removed. Only your top time will be shown (via local files). Only times moving forward will be saved.[/p]
- [p]13 WIP blockout arena maps (including some of the first maps made for Splitgate 2)[/p]
- [p]Simulation Juliet (an unreleased Takedown map)[/p]
- [p]Everyone gets access to all cosmetics[/p]
- [p]The battle pass will be disabled, but all cosmetics will be available to everyone.[/p]
- [p]Daily playstreaks will no longer be supported.[/p]
- [p]No, anticheat will not be enabled in peer-to-peer matches.[/p]
- [p]Players can still make custom maps. The maps will be saved locally, so the map creator has to host the lobby for the map to be playable.[/p]