Season 2 Patch Notes - 06/15/2020
[previewyoutube][/previewyoutube][h3]Patch Notes[/h3]
TLDR
* New Map
* New weapon
* Killcam
* Overhauled UI/UX
* Performance Optimizations
* New Arena Pass with new cosmetics and challenges
* Removing SAW Packs + Arena Alloy
Maps
* New Map - Oasis is a new outdoor map set on a tropical island
* Olympus overhaul
* Improved collision and visuals on all maps
* Replacing Railgun with Sniper on Helix
* Replacing Rocket with Railgun on Abyss
Weapons/Balancing
* New Weapon - Carbine. Semi-Auto, medium to long-range weapon
* Redesigned Pistol to be rapid fire with less damage
* To be used as a sidearm instead of a main weapon
* SMG and AR slight nerfs to range
Killcam (Beta)
* Adding Killcam that’s played after dying, letting you see how you were killed during a match
* Killcam may have some issues, if you experience any or want to disable, you can disable it in the settings
Arena Pass
* New Season 2 Arena Pass - Featuring exclusive new characters and weapon skins
* Added Arena Pass Bundle
* Added ability to buy multiple levels at once
Monetization/Skins
* All cosmetics are now purchased through the Item Shop
* Removing SAW Packs + Arena Alloy
* Going forward we will be focusing on quality over quantity, and we are open to feedback/ideas!
* All skins received a polish pass
* Sprays - Removing Chest Emblems and replacing with sprays (default button is H)
* SAW Pack Drops will be replaced with Cosmetic Drops
* Marking several old skins as Legacy - meaning they will show up in the new legacy section of the locker
Game Modes
* All standard modes now start with Carbine and Pistol
* SWAT - Carbine replaces BR and pistol removed
Online
* Ranked play will begin June 29 to allow time for any balancing changes that are needed
* Ranks have been soft reset - you will have to re-calibrate your rank when ranked play unlocks
Gameplay
* First Person Animation Improvements
* Performance Improvements
* EMP Grenade model improvements
* EMP Grenade throw is now less glitchy
UI
* Brand New Main Menu Design and Experience
* General UI/UX Overhaul
* Improving Reward Received Notifications by grouping them all in one
* Stability improvements to “New!” indicators
* Fixing an issue with the profanity filter
Misc
* AI Improvements
* Other minor bug fixes and improvements
TLDR
* New Map
* New weapon
* Killcam
* Overhauled UI/UX
* Performance Optimizations
* New Arena Pass with new cosmetics and challenges
* Removing SAW Packs + Arena Alloy
Maps
* New Map - Oasis is a new outdoor map set on a tropical island
* Olympus overhaul
* Improved collision and visuals on all maps
* Replacing Railgun with Sniper on Helix
* Replacing Rocket with Railgun on Abyss
Weapons/Balancing
* New Weapon - Carbine. Semi-Auto, medium to long-range weapon
* Redesigned Pistol to be rapid fire with less damage
* To be used as a sidearm instead of a main weapon
* SMG and AR slight nerfs to range
Killcam (Beta)
* Adding Killcam that’s played after dying, letting you see how you were killed during a match
* Killcam may have some issues, if you experience any or want to disable, you can disable it in the settings
Arena Pass
* New Season 2 Arena Pass - Featuring exclusive new characters and weapon skins
* Added Arena Pass Bundle
* Added ability to buy multiple levels at once
Monetization/Skins
* All cosmetics are now purchased through the Item Shop
* Removing SAW Packs + Arena Alloy
* Going forward we will be focusing on quality over quantity, and we are open to feedback/ideas!
* All skins received a polish pass
* Sprays - Removing Chest Emblems and replacing with sprays (default button is H)
* SAW Pack Drops will be replaced with Cosmetic Drops
* Marking several old skins as Legacy - meaning they will show up in the new legacy section of the locker
Game Modes
* All standard modes now start with Carbine and Pistol
* SWAT - Carbine replaces BR and pistol removed
Online
* Ranked play will begin June 29 to allow time for any balancing changes that are needed
* Ranks have been soft reset - you will have to re-calibrate your rank when ranked play unlocks
Gameplay
* First Person Animation Improvements
* Performance Improvements
* EMP Grenade model improvements
* EMP Grenade throw is now less glitchy
UI
* Brand New Main Menu Design and Experience
* General UI/UX Overhaul
* Improving Reward Received Notifications by grouping them all in one
* Stability improvements to “New!” indicators
* Fixing an issue with the profanity filter
Misc
* AI Improvements
* Other minor bug fixes and improvements