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Splitgate Season 1

Splitgate Season 1 is live!!!


We have spent the last 3 months working harder than ever to bring you this update. Without our awesome community and all of the feedback none of this would have been possible. You guys have pushed us to improve the game every day (we've added 50,000 lines of code since last update and a lot of new content), and we are so excited for you all to see what has changed.

CONTENT
  • Splitgate - Arena Pass: We have added a new progression system in our Arena Pass. Progress through over 100 levels throughout Season 1 to earn some sweet, SWEET cosmetic gear!
  • Races: We created Splitgate "Races," where you can compete against your friends and global leaderboards by speedrunning the maps in these timed trials.
  • Daily and Weekly Challenges: Complete these daily and weekly challenges to gain XP towards your progression level and your Arena Pass level. Do you have what it takes to tackle these challenges every week?
  • New Weapon: You can now use the BFB as a one-shot melee weapon in Splitgate! Run around the map with a GIANT BAT whacking enemies into a swift death.
  • New Map: Abyss is now playable in Season 1! Abyss is an underground cave with a large open center. Since combatants fight underground, even the Rocket Launcher cannot be heard form the surface. Fight with caution. If you parish at Abyss, you may never be found.


Improvements
  • Overhauled Graphics: We improved the graphics in every area of the game, from inspecting your skins to playing on the new maps.
  • Improved UI and custom crosshairs: We improved the look and feel of Splitgate. From the main menu to the in-game UI, Splitgate now looks better than ever! You can now have more control over your crosshairs by selecting the design and color from our templates.
  • Performance Updates: Splitgate is now more optimized than ever. Hop into Splitgate for some smooth gameplay now for Season 1.


Redesigned Matchmaking and Ranking System
  • We have revamped our matchmaking/ranking systems to veer from the 1-50 Ranking system of old. We have moved to an ELO-based system which will more accurately match players based on skill. This will allow both new users and dedicated users to have better games while playing Splitgate.


Find the full patch notes here: Season 1 Patch Notes

[previewyoutube][/previewyoutube]

Hope to see you in the Arena for the Season 1 updates!



Splitgate Patch Notes - Sept. 4th, 2019

TLDR

* New Map
* New melee weapon
* Overhauled graphics
* Improved UI and custom crosshairs
* Performance Optimizations
* Redesigned matchmaking and Ranking system
* Arena Pass with new cosmetics and challenges
* Race Course Game mode
* Smarter AI

Online

* Redesigned Matchmaking and Ranking System
* We have moved to an ELO ranking system which will more accurately match players based on skill
* Players will play 10 placement matches to determine their initial rank and rank XP is earned through wins, losses, and performance in game
* Rank Tiers: Bronze, Silver, Gold, Platinum, Diamond, Master, Champion

Arena Pass

* Introducing the Season 1 Arena Pass, which adds a totally new progression system to unlock exclusive skins, characters, emotes, emblems and more. Premium Arena Pass is available for purchase in-game of at https://store.steampowered.com/app/1144685/Splitgate_Arena_Warfare__Arena_Pass

XP

* New Daily and Weekly Challenges - Complete new challenges everyday to gain XP
* Daily Play Streaks - Get a 5% XP boost for each consecutive day played. (Maximum 25% Boost)
* Friends XP Boost - Get a 5% XP boost for each friend in your party
* Custom Game XP - Added ability to earn XP in custom games (capped at 2500)

Customization

* Emotes - Dance, taunt and express yourself all over your enemies. Unlockable through the Arena Pass and through SAW Packs. (Default key is B)
* New Unlockable Customization added to SAW Packs and redeemable with Arena Alloy

Maps

* New Map - Abyss is a new close-quarters map called set in an ancient temple
* All Maps have been revamped and re-imagined for Season 1
* Major Performance improvements on all maps

Game Modes

* Changed Time Limit for all games to 10 min. Adjusted scoring accordingly (DOM: 600. KOTH: 200)
* Changed Ranked Game Modes to start with Pistols only (removed AR)
* Fast Capping has been added to Domination. The more players on the hill, the faster you capture it
* Fixed bug where Flag could be captured twice in CTF
* Fixed bug where Flag could be taken through Portal sometimes
* Fixed bug where Flag could be stuck in the ceiling
* Flag is now reset faster when going out of bounds
* Fixed bug where Flag/Oddball couldn’t be picked up sometimes
* Added Teabag Confirmed back to the social playlist

Race

* Added Race Mode - Collect disco balls as fast as possible using portals on each map. Compete against yourself, your friends, and the global leaderboards. Races are a fantastic way to learn portals.

Gameplay

* Significant performance improvements across the board for a smoother experience
* Improvements to AI movement and combat techniques
* Melee improvements (less trades, less aggressive rotation lock on, improvements near portals, better detection, etc.)
* Spawning algorithm improvements
* Fixed a bug where you could shoot yourself through your own portal while traveling through it
* Fixed a bug where enemy portals wouldn’t stop flashing and playing sound when enemy died within range of it

Weapons

* New Weapon - The BFB. Pick up this high velocity melee weapon on select maps and charge at the enemies.
* Added Portal Launcher fire animations
* Fixed bug where dropped pickups sometimes wouldn’t spawn
* Improved plasma rifle’s responsiveness
* Fixed recoil bug when unequipping weapons
* Improved projectile hit detection
* Fixed Battle Rifle firing exploit when switching weapons

Balancing

* Reworked Assault Rifle: more accurate, less ammo
* Slight accuracy buff to the SMG
* Removed random spread and damage dropoff from Battle Rifle
* Assault Rifle reduced to 30 shots per magazine
* Pistol magazine increased to 12 shots
* Plasma Rifle respawn time increased to 90 seconds
* SMG respawn time decreased to 60 seconds
* Railgun respawn time increased to 150 seconds

UI

* Brand New Main Menu Design and Experience
* In-Game HUD Revamp - Visual improvements and layout changes
* General UI/UX Overhaul
* Radar Functionality changed to show moving (non-crouching) enemies instead of firing enemies
* Added Custom Crosshairs. Change the style and the color of your weapon crosshairs to help you perform at your full potential.
* Added Medal Icons for multi-kills, killstreaks, assist, etc.
* Killer’s name and health remaining at time of killing you is now shown upon death
* Banner displaying victim’s name is now shown when getting a kill
* Subtitles for in game announcements, videos, etc.
* Simplified hit indicators when using a custom crosshair

Localization

* Added Native In-Game Support for 10 Languages including English, French, German, Italian, Japanese, Polish, Portugese, Romanian, Russian, and Spanish.
* Added Subtitles for in-game announcer (toggleable in UI settings)

Sound

* New Main Theme Music - Original track from Grammy Award-winning composer Christopher Tin in collaboration with DJ tyDi and Alex Williamson.

Tutorial

* Created an in-depth in-game tutorial to better teach new players key mechanics

Spectator


* Fixed rotation bug when spectating a player going through a portal

Misc

* Anti-Cheat Improvements - We are constantly monitoring and improving the way we handle cheaters
* NVIDIA Highlights integration, letting GeForce users automatically capture their best multi-kills and headshots in game
* Fixed bug where lineup platform would become visible in game
* Fixed bug where in-game players were visible behind post-game scene
* Portal quality setting added that lets you change your portal rendering resolution or turn off their rendering all together.
* Disabled open mic by default
* Other bug fixes and improvements

Splitgate: Arena Warfare - Preseason Montage

https://www.youtube.com/watch?v=1KzI_UOfktQ&t=11s

Splitgate Season 1 STARTS IN A FEW DAYS! Thank you to everyone who participated in the Preseason. Season 1 will bring a lot of new features and improvements based on your great feedback.

We will be revealing some of the updates over on our Twitter. Hope to see you all in the Arena next Wednesday!

Splitgate Season 1 - 09/04/19

https://www.youtube.com/watch?v=ji8yrwEjzbc

Splitgate Season 1

WE. ARE. BACK! #Splitgate Season 1 starts 09/04/2019. Season 1 is our biggest update ever.

We are excited to share this update with you all! Season 1 will bring a lot of new content, overhauls, new maps, and much, MUCH more! See you in the Splitgate Arena on September 4th!

🔥Important Announcement Alert!🔥

Dear Splitgate community,

Many of you have asked what is next for Splitgate. We'll have more details soon but wanted to give you a glimpse of our plans and let you know that we are here to stay.

We had a great launch but unfortunately, due to a handful of small issues revolving around the new user and casual user experience, we were not able to retain all those players. There is no single cause, but rather a handful of a few issues that have caused people to not stick around as much as we had hoped. The good news is that these issues are easily solvable and will very soon be solved. We are confident we can and will improve the overall experience for everyone and drastically improve retention.

With that being said, we have a very special event and update planned for mid-August. This update will not only feature many improvements to the overall experience but will also feature significant additional content. We’ve got a big marketing and PR push planned for this too, so expect to see a bump in players as well!

More details on the exact date and specifics of the update will be revealed soon but know that we read all your feedback, and we have really taken it to heart. We are lucky to have such a great community that cares about improving Splitgate just like we do, and we can’t wait to show you what we are working on.

- 1047 Games Dev Team

TLDR: big update and big marketing push planned for mid August