Update 2.3.9.0 - A new beginning
Hello! It’s been a while since we’ve brought an update to the Misadventure universe, this will probably be the BIGGEST and cutest update we’ve brought so far, with news a LOT of news, let’s explore the evolution of Misadventure. This is the first quarter and we have one as big as this one to come in the next, don’t worry, we’re working at full speed on an even better Wing!
Without delay, let's go to the version 2.3.9.0 log!
General
-Now Wing will be automatically detected by video cards from AMD or NVidia.
-Some interface improvements have been made that you should visually notice when the version arrives.
-Now you can also login with your site username.
-Now you will not be able to play if you do not confirm your account email on our website.
-The login screen has been redone and now besides being faster there is a Lala running on a Boar.
-New command customization options have been added in the game preferences.
-The control has been activated and now works correctly.
-The control resistance has now been activated and now works correctly.
-Now you need to be at least level 20 to open a shop in game.
-Now you need to have certain character levels to send some types of messages in the chat.
-The power calculation has been revised and now it also no longer considers character passive values.
-New power ranking and ranking system in the Iamai tournament.
-New collection features for farmers have been added to the tutorial map, to be implemented on other maps soon.
-New profession: Jeweler, create rings and amulets!
-Now low-level items drop from monsters less often but have a significantly greater chance of coming with a good rarity.
- Several compatibility and performance improvements have been made in the game that should significantly improve the FPS.
-It is now possible to activate or deactivate VSync in the game configuration.
-It is now possible to choose the FPS limit in the game configuration.
-New Ruined fort map with 6 new monsters,
-22 new equipment, some for the fort and others for existing maps.
-New Astra companion.
-Now the Hat of Thanksgiving has its own look.
-4 new missions for lower level players.
-New system: The Time Breakers are now functional and can take you to some places.
-New mount system, it's time to run around on a wild boar!
-Rework complete of the tutorial map with new teachings, visual and objective.
-Complete work by Invartam.
-Fixed bug where the Redem Csa accessory of the standard hair did not appear on his head.
-Fixed bug where the Bellator Sword passive was activated in side effect attacks.
-Fixed bug in which the "damaged" state was applied in real damage effects.
-Fixed bug where Ecnos passive multiplied Noah's instability effects creating a never ending damage sequence.
-Fixed bug where the passive and Ecnos was in conflict with Taiga's poisoning ability.
-Fixed bug in which in some cases leaving invisibility would take the player's position out of sync.
-Fixed bug in which in some cases jumping took the player's position out of sync.
-Fixed bug where it was possible to push map resources through some spells.
-Fixed bug where it was possible to sit while taking a potion without canceling the potion's effect.
-Fixed bug in which the Rhythm of the Battle of May did not increase the damage of basic attacks.
-Fixed bug where the recipe of Reconchavólver was incorrect.
-Fixed bug where the Warrior Spear recipe was incorrect.
-Fixed bug in which in some situations cast spells are not canceled after the player's death
-Fixed bug in which in some cases silence skills do not cancel the cast.
-Fixed bug where the Secret of Protection is not correctly reset when exiting a battle at the Iamai Tournament.
-Fixed error in the description of the Aiprah Disintegration ability, the correct one is "in the current life" not "in the maximum life".
-Fixed bug in which Anne's Sacrifice passive conflicts with some invocations applying the PK state to the master himself.
-Fixed bug in which Cerejeira gave less exp than the other trees in the profession of lumberjack.
-Fixed bug where Alice's Indolence Key passive accumulated with side effects by activating the passive several times.
-Fixed bug where "Burning" status did not affect regeneration effects.
-Fixed bug where the Aiprahs Catalyzing ability was not multiplying the damage correctly based on passive stacks.
-Fixed bug where chests opened on the map disappeared instead of being left open on the map.
-Fixed bug in which the passive "The Exiled Commander" was consumed in the use of some abilities.
-Fixed bug where the duration of some older skills was not scaling correctly with the level.
-Fixed bug where secondary attacks remove players from invisibility.
-A number of structural improvements have been made to the server and Wing and should improve your ping by approximately 2 to 8.
-The list of friends had its structure changed and the way it is saved on the server too, so you will need to add your friends again through our website or the game.
Balances
Mana and life bonuses granted by guilds (per level): 2.4% to 1.2%.
Now blindness applies to all types of physical damage.
New evolution for the elemental up:
Taking damage generates neutral experience based on your defense, the Anti AFK system has been improved for the arrival of this new concept and there will be specific rules for how the system works.
The control effect was finally implemented and it works as follows (remembering that the items had the value of modified control):
Each 1 control point equals 0.01 seconds in the duration of the damaged state and generates greater chances of keeping monsters.
focused on you.
Each 1 point of resistance to control is equivalent to 1% reduction in control states (but does not apply to the damaged state).
Change to critical damage (physical only):
Critical damage now has 85% increased damage, before it was 50%.
New effects for items:
We have created a new status logic for items based on item classes: Fighter, Assassin, Tank, Mage and Sniper.
With that, some items had their defense status removed and the damage considerably increased, others were leveled between strength, life and damage, others just defense and life and etc...
The physical penetration effect has been added for some in-game items. (maximum to be reached as 30%)
The magic penetration effect has been added for some in-game items. (maximum to be reached as 10%)
Penetration of physical defense based on power: 0.5% to 0.4%.
Magic defense penetration based on magic potency: 0.1% to 0.08%.
The concept of the boots has also been changed and they no longer grant elements to grant attributes based on their own item class.
Lapis Sol
Among the Shadows - Taiga
Preparation time (base): 0.7 seconds to 0.5 seconds.
Movement speed (base): 20 to 30.
Dawn of War - Azura
Now Azura does not advance on the second punch if it has not pushed an enemy (or an enemy has resisted the push).
Fist of Azura - Azura
Damage based on maximum health (base): 1% to 2.5%.
Damage based on maximum health (per level): 0.3% to 0.4%.
Aura Prayer
Reduction of cooldown (per level): 3.5% to 6.5%.
Clique para expandir...
Cani Kinch
Overload the Necrotime - Charlotte
Cooldown (base): 13 seconds to 15 seconds.
Time Leap- Charlotte
Cooldown (base): 11 seconds to 13 seconds.
Mastering
Penetration of magic defense (base): 12% to 6%.
Magic defense penetration (per level): 1% to 0.5%.
Ritelf
Pacification
Change: Pacification now grants immunity, not shield.
Defender
Defense based damage multiplier (base): 0.05% to 0.03%.
Ravlas Shield - Arthur
Now it gives the right amount of shield.
Ravlas Sword - Cecilia
Damage based on maximum health (base): 3% to 5%.
Resilient Sword - Cecilia
Damage based on maximum health (base): 4% to 8%.
Ograad
Commander's weight
Damage reduction (base): 20% to 15%.
Damage reduction (per level): 5% to 3%.
Rage Aspect
Duration of immunity to control: 7 seconds to 3 seconds (+0.2 seconds per skill level).
Redem Csa
Repercussion - Eugene
Stunning time: 1 second to 2 seconds.
Crusher - Eugene
Damage based on maximum health (base): 1% to 5%.
Damage based on maximum health (per level): 0.1% to 1%.
Iarumas
Get drunk - Kyoshi
Life regeneration (base): 1% to 2%.
Health regeneration (per level: 0.35% to 0.55%.
Battle Rhythm - Mai
Rework: Gain 50% (+ 3.50% per skill level) of control resistance, and whenever you receive DIRECT damage you gain one explosive amount of movement speed for the next 0.8 seconds.
Takes 10% (+ 3% per skill level) increased damage.
Arut Neva
Corruption Point
Removed: Immunity to control effect
New effect: 85% control resistance
Mana cost per second: 1.5% to 1%
Without delay, let's go to the version 2.3.9.0 log!
General
-Now Wing will be automatically detected by video cards from AMD or NVidia.
-Some interface improvements have been made that you should visually notice when the version arrives.
-Now you can also login with your site username.
-Now you will not be able to play if you do not confirm your account email on our website.
-The login screen has been redone and now besides being faster there is a Lala running on a Boar.
-New command customization options have been added in the game preferences.
-The control has been activated and now works correctly.
-The control resistance has now been activated and now works correctly.
-Now you need to be at least level 20 to open a shop in game.
-Now you need to have certain character levels to send some types of messages in the chat.
-The power calculation has been revised and now it also no longer considers character passive values.
-New power ranking and ranking system in the Iamai tournament.
-New collection features for farmers have been added to the tutorial map, to be implemented on other maps soon.
-New profession: Jeweler, create rings and amulets!
-Now low-level items drop from monsters less often but have a significantly greater chance of coming with a good rarity.
- Several compatibility and performance improvements have been made in the game that should significantly improve the FPS.
-It is now possible to activate or deactivate VSync in the game configuration.
-It is now possible to choose the FPS limit in the game configuration.
-New Ruined fort map with 6 new monsters,
-22 new equipment, some for the fort and others for existing maps.
-New Astra companion.
-Now the Hat of Thanksgiving has its own look.
-4 new missions for lower level players.
-New system: The Time Breakers are now functional and can take you to some places.
-New mount system, it's time to run around on a wild boar!
-Rework complete of the tutorial map with new teachings, visual and objective.
-Complete work by Invartam.
-Fixed bug where the Redem Csa accessory of the standard hair did not appear on his head.
-Fixed bug where the Bellator Sword passive was activated in side effect attacks.
-Fixed bug in which the "damaged" state was applied in real damage effects.
-Fixed bug where Ecnos passive multiplied Noah's instability effects creating a never ending damage sequence.
-Fixed bug where the passive and Ecnos was in conflict with Taiga's poisoning ability.
-Fixed bug in which in some cases leaving invisibility would take the player's position out of sync.
-Fixed bug in which in some cases jumping took the player's position out of sync.
-Fixed bug where it was possible to push map resources through some spells.
-Fixed bug where it was possible to sit while taking a potion without canceling the potion's effect.
-Fixed bug in which the Rhythm of the Battle of May did not increase the damage of basic attacks.
-Fixed bug where the recipe of Reconchavólver was incorrect.
-Fixed bug where the Warrior Spear recipe was incorrect.
-Fixed bug in which in some situations cast spells are not canceled after the player's death
-Fixed bug in which in some cases silence skills do not cancel the cast.
-Fixed bug where the Secret of Protection is not correctly reset when exiting a battle at the Iamai Tournament.
-Fixed error in the description of the Aiprah Disintegration ability, the correct one is "in the current life" not "in the maximum life".
-Fixed bug in which Anne's Sacrifice passive conflicts with some invocations applying the PK state to the master himself.
-Fixed bug in which Cerejeira gave less exp than the other trees in the profession of lumberjack.
-Fixed bug where Alice's Indolence Key passive accumulated with side effects by activating the passive several times.
-Fixed bug where "Burning" status did not affect regeneration effects.
-Fixed bug where the Aiprahs Catalyzing ability was not multiplying the damage correctly based on passive stacks.
-Fixed bug where chests opened on the map disappeared instead of being left open on the map.
-Fixed bug in which the passive "The Exiled Commander" was consumed in the use of some abilities.
-Fixed bug where the duration of some older skills was not scaling correctly with the level.
-Fixed bug where secondary attacks remove players from invisibility.
-A number of structural improvements have been made to the server and Wing and should improve your ping by approximately 2 to 8.
-The list of friends had its structure changed and the way it is saved on the server too, so you will need to add your friends again through our website or the game.
Balances
Mana and life bonuses granted by guilds (per level): 2.4% to 1.2%.
Now blindness applies to all types of physical damage.
New evolution for the elemental up:
Taking damage generates neutral experience based on your defense, the Anti AFK system has been improved for the arrival of this new concept and there will be specific rules for how the system works.
The control effect was finally implemented and it works as follows (remembering that the items had the value of modified control):
Each 1 control point equals 0.01 seconds in the duration of the damaged state and generates greater chances of keeping monsters.
focused on you.
Each 1 point of resistance to control is equivalent to 1% reduction in control states (but does not apply to the damaged state).
Change to critical damage (physical only):
Critical damage now has 85% increased damage, before it was 50%.
New effects for items:
We have created a new status logic for items based on item classes: Fighter, Assassin, Tank, Mage and Sniper.
With that, some items had their defense status removed and the damage considerably increased, others were leveled between strength, life and damage, others just defense and life and etc...
The physical penetration effect has been added for some in-game items. (maximum to be reached as 30%)
The magic penetration effect has been added for some in-game items. (maximum to be reached as 10%)
Penetration of physical defense based on power: 0.5% to 0.4%.
Magic defense penetration based on magic potency: 0.1% to 0.08%.
The concept of the boots has also been changed and they no longer grant elements to grant attributes based on their own item class.
Lapis Sol
Among the Shadows - Taiga
Preparation time (base): 0.7 seconds to 0.5 seconds.
Movement speed (base): 20 to 30.
Dawn of War - Azura
Now Azura does not advance on the second punch if it has not pushed an enemy (or an enemy has resisted the push).
Fist of Azura - Azura
Damage based on maximum health (base): 1% to 2.5%.
Damage based on maximum health (per level): 0.3% to 0.4%.
Aura Prayer
Reduction of cooldown (per level): 3.5% to 6.5%.
Clique para expandir...
Cani Kinch
Overload the Necrotime - Charlotte
Cooldown (base): 13 seconds to 15 seconds.
Time Leap- Charlotte
Cooldown (base): 11 seconds to 13 seconds.
Mastering
Penetration of magic defense (base): 12% to 6%.
Magic defense penetration (per level): 1% to 0.5%.
Ritelf
Pacification
Change: Pacification now grants immunity, not shield.
Defender
Defense based damage multiplier (base): 0.05% to 0.03%.
Ravlas Shield - Arthur
Now it gives the right amount of shield.
Ravlas Sword - Cecilia
Damage based on maximum health (base): 3% to 5%.
Resilient Sword - Cecilia
Damage based on maximum health (base): 4% to 8%.
Ograad
Commander's weight
Damage reduction (base): 20% to 15%.
Damage reduction (per level): 5% to 3%.
Rage Aspect
Duration of immunity to control: 7 seconds to 3 seconds (+0.2 seconds per skill level).
Redem Csa
Repercussion - Eugene
Stunning time: 1 second to 2 seconds.
Crusher - Eugene
Damage based on maximum health (base): 1% to 5%.
Damage based on maximum health (per level): 0.1% to 1%.
Iarumas
Get drunk - Kyoshi
Life regeneration (base): 1% to 2%.
Health regeneration (per level: 0.35% to 0.55%.
Battle Rhythm - Mai
Rework: Gain 50% (+ 3.50% per skill level) of control resistance, and whenever you receive DIRECT damage you gain one explosive amount of movement speed for the next 0.8 seconds.
Takes 10% (+ 3% per skill level) increased damage.
Arut Neva
Corruption Point
Removed: Immunity to control effect
New effect: 85% control resistance
Mana cost per second: 1.5% to 1%