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Pinball Deluxe: Reloaded News

Version 1.1.6

A medium-sized update paving the way for new play modes in Daily Events and general improvements to the game

- Added a label indicating when the next challenge will be available
- When getting an additional ball with a powerball in play, the added ball will also be a powerball
- Matrix mini-games will now pause mini-game countdowns. Let's take Carnival for example: if the Spin Wizard is active and you get into a Truck Attack, the timer will pause.
- Performance improvement when showing a ticket
- Added an option to override the visible size of the table on screen on a per-table basis
- Fixed a bug when using a powerball while there are 2 balls in play (one of them locked somewhere)
- Fixed a problem that can arise when 2 balls collide while droping from a ramp.
- Fixed a ball stuck problem on Apparatus
- Fixed an issue where the pop-up asking the player to update the game was not working properly (when Daily Events have been update with a new table for instance)
- Fixed an issue where the game over screen animation could be interupted and it would not resume
- Changed how the physics are calculated when the frame rate is very high. It was producing different ball movement than 60 fps before.
- Because powerballs are pretty bouncy, they can sometimes not hit the pins correctly on the outlanes. Starting with The Apparatus we introduce a pin to prevent the balls from draining if the outlane is open. In this update we have added the same functionality to Fastball.
- Change the scoring of future Daily Events to reward the players in the top 50 with more points. Before the change there was not much difference between a top 200 and top 25 score so we want to address how it is pretty impressive to get in the top 50. The new formula is 1st: 100; 2nd-5th: 90; 6th-20th: 85; 21st-50th: 80; then reward players using the previous formula. The formula used to start applying at rank 4.
- Fixed a bug with the timing of Challenges: they should not get out of kilter anymore.
- Support for new play modes in Daily Events. This will not rollout immediately but be prepare to see the modes Purist, Blitz and 1-Ball in the future.
- Fixed an issue with the menu at very high fps
- Various bug fixes

Version 1.1.2 - New Table!

Check out the new table: The Apparatus.

Plus
- New challenges
- Fixed a few localization errors
- Fixed a problem with the tool tips formatting
- Made background and loading icon higher resolution
- Fixed a bug where the ball would not come out of the capture hole after the mini-game in Fastball.
- Nudge won't affect locked balls anymore (balls that are captured in a hole)
- New table: The Apparatus
- Small performance improvement during play (less draw calls)
- Auto-save score during daily events (every 60s)
- Fixed a bug in physics simulation that was producing unexpected bounces (most notably on slingshots)
- Changed where the capture holes for bonus ball in Brix can appear. More precisely, how close to other elements they can appear.

Version 1.1.2 - New Table!

Check out the new table: The Apparatus.

Plus
- New challenges
- Fixed a few localization errors
- Fixed a problem with the tool tips formatting
- Made background and loading icon higher resolution
- Fixed a bug where the ball would not come out of the capture hole after the mini-game in Fastball.
- Nudge won't affect locked balls anymore (balls that are captured in a hole)
- New table: The Apparatus
- Small performance improvement during play (less draw calls)
- Auto-save score during daily events (every 60s)
- Fixed a bug in physics simulation that was producing unexpected bounces (most notably on slingshots)
- Changed where the capture holes for bonus ball in Brix can appear. More precisely, how close to other elements they can appear.

Update - Version 1.0.3

Multiple small improvements:

- Fix achievement stuck bug
- New challenges
- Changed DE to drop the worse 6 scores of each seasons
- Added mouse pull to control the plunger
- Added controller pull to control the plunger
- When pulling down on the plunger, the ball will not jump around anymore (was most visible at very high FPS)
- Fixed a few localization errors
- Fixed a problem with the tool tips formatting
- Made background and loading icon higher res
- Fixed a bug where the ball would not come out of the capture hole after the mini-game in Fastball.
- Nudge won't affect locked balls anymore (balls that are captured in a hole)

Update - Version 1.0.3

Multiple small improvements:

- Fix achievement stuck bug
- New challenges
- Changed DE to drop the worse 6 scores of each seasons
- Added mouse pull to control the plunger
- Added controller pull to control the plunger
- When pulling down on the plunger, the ball will not jump around anymore (was most visible at very high FPS)
- Fixed a few localization errors
- Fixed a problem with the tool tips formatting
- Made background and loading icon higher res
- Fixed a bug where the ball would not come out of the capture hole after the mini-game in Fastball.
- Nudge won't affect locked balls anymore (balls that are captured in a hole)