Major Performance and Graphics Update (0.997, 2019 04 12 )
Finally: Our new big Performance and Graphics Update has just been released and it contains a lot of new content and improvements!
Enjoy and ... Farm on!
Characters
Repairing & Design
Machinery
Additional & Bugfixes


Enjoy and ... Farm on!
Characters
- New NPC models, textures and animations. New NPCs tend to be similar to old ones in appearance, but better quality and with better skeleton.
- New NPCs can speak (mouth movement) and blink their eyes. They also yawn, chew and so forth.
- All female NPCs have hair or hats.
- Decreased probability of glasses for NPCs (only for a new game, not from saved game).
- Additional sets of different clothing for all NPCs.
- NPCs can switch parts of clothing.
- Different NPC faces within the same model
- Clothing and faces persist through save.
- Hight of various NPCs adjusted.
- Skinmeshes of various NPCs corrected.
Repairing & Design
- Buildings can now be painted in different colors.
- When buying concrete plaster in building materials store, player is given 24 colors to choose from. Plaster will be in a chosen color and when finishing external walls using this plaster, they will have the color too.
- Player can buy plasters of different colors one by one - materials on the palette will have the color selected for him to see
- Last chosen color is remembered in the menu.
- If rebuilding with plaster with a color, player tab menu shows current plaster color on a rebuilding main icon.
- Buildings in the distance (compressed) properly display colors of painted walls.
- Fixed flickering of colors when transitioning into a compressed building.
- Ability to repaint painted surfaces with new color (but not the same one).
- Better animations when adding concrete plaster.
Machinery
- New tractor added.
- New tractor by default has similar color as in cover art (but not when its already loaded from a game saved when it was green).
- New tractor has more powerful engine and a bit bigger tank.
- Improvements to new tractor's physics shape and balance.
- Added rooster to be bought in the agro store.
- Hen breeding introduced. If there are unpicked eggs from previous and rooster is present, there is a chance that new hen will hatch.
- If the henhouse is full and egg hatches, chickens are automatically sold with proper info.
- Introduced ducks and geese, to be bought separately in agro store.
- Ducks and geese are not dependent on the bird food, they feed themselves by the lake nearby.
- Ducks and geese give eggs with much less probability than the hen do. However these eggs are better and more expensive if sold.
- Ducks and geese stay in player barn overnight and player should look for their eggs there
- Pigeons introduced.
- New animals correctly stated in farm stats info (reformatted a bit to fit).
Additional & Bugfixes
- Restored proper info regarding fixing player farm buildings.
- Fixed bug allowing to buy animals and seedlings even if not having proper money.
- New/improved PBR lighting. This includes global illumination, physical reflections, direct and indirect lighting and fogs.
- New HDR curves and tone maps.
- Improved AA filtering.
- Improved transitions between different mesh LoD stages.
- Less invasive bloom (no overbrights).
- Problems with Tree LoDs fixed.
- Wide number of code optimizations (mostly on the CPU side).
- Fixed missing mirror sockets in some vehicles.
- Render issues when moving fast fixed.
- Reorganized agro store menu. Divided into 3 categories switchable with tabs for clear navigation.
- Added new greenhouse vegetable: bell pepper.
- Added canned bell pepper to be cooked by player.
- Wife can cook delicious stuffed peppers if bell peppers are stored in the pantry.
- New greenhouse plants also correctly stated in farm stats info.
- Improvements to digging with wheels.
- Improved shadow projector quality and probing density.
- Improved shadows detail and ranges.
- More precise NPC position.
- Fixes to HDS physics after game load.
- Fixes to bales and material physics after game load.
- Fixes to near world physics recovery after player quick travel.
- Fixed bug when fixing/rebuilding a part only partially and moving back, it was sometimes rendered huge and somewhere else.
- Optimized grass rendering.
- Lowered speed limit that determines if a trailer can be unhitched. Was 12 or 18 km/h (depending on a vehicle), lowered to about 4 km/h.
- Improved physics parameters for Amazone KG4000.
- Shadows from vehicle wheels should be displayed properly.
- Fixed blinking of iron fences in distance.


