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  3. Major Performance and Graphics Update (0.997, 2019 04 12 )

Major Performance and Graphics Update (0.997, 2019 04 12 )

Finally: Our new big Performance and Graphics Update has just been released and it contains a lot of new content and improvements!
Enjoy and ... Farm on!

Characters
  • New NPC models, textures and animations. New NPCs tend to be similar to old ones in appearance, but better quality and with better skeleton.
  • New NPCs can speak (mouth movement) and blink their eyes. They also yawn, chew and so forth.
  • All female NPCs have hair or hats.
  • Decreased probability of glasses for NPCs (only for a new game, not from saved game).
  • Additional sets of different clothing for all NPCs.
  • NPCs can switch parts of clothing.
  • Different NPC faces within the same model
  • Clothing and faces persist through save.
  • Hight of various NPCs adjusted.
  • Skinmeshes of various NPCs corrected.


Repairing & Design
  • Buildings can now be painted in different colors.
  • When buying concrete plaster in building materials store, player is given 24 colors to choose from. Plaster will be in a chosen color and when finishing external walls using this plaster, they will have the color too.
  • Player can buy plasters of different colors one by one - materials on the palette will have the color selected for him to see
  • Last chosen color is remembered in the menu.
  • If rebuilding with plaster with a color, player tab menu shows current plaster color on a rebuilding main icon.
  • Buildings in the distance (compressed) properly display colors of painted walls.
  • Fixed flickering of colors when transitioning into a compressed building.
  • Ability to repaint painted surfaces with new color (but not the same one).
  • Better animations when adding concrete plaster.


Machinery
  • New tractor added.
  • New tractor by default has similar color as in cover art (but not when its already loaded from a game saved when it was green).
  • New tractor has more powerful engine and a bit bigger tank.
  • Improvements to new tractor's physics shape and balance.
Animals
  • Added rooster to be bought in the agro store.
  • Hen breeding introduced. If there are unpicked eggs from previous and rooster is present, there is a chance that new hen will hatch.
  • If the henhouse is full and egg hatches, chickens are automatically sold with proper info.
  • Introduced ducks and geese, to be bought separately in agro store.
  • Ducks and geese are not dependent on the bird food, they feed themselves by the lake nearby.
  • Ducks and geese give eggs with much less probability than the hen do. However these eggs are better and more expensive if sold.
  • Ducks and geese stay in player barn overnight and player should look for their eggs there
  • Pigeons introduced.
  • New animals correctly stated in farm stats info (reformatted a bit to fit).


Additional & Bugfixes
  • Restored proper info regarding fixing player farm buildings.
  • Fixed bug allowing to buy animals and seedlings even if not having proper money.
  • New/improved PBR lighting. This includes global illumination, physical reflections, direct and indirect lighting and fogs.
  • New HDR curves and tone maps.
  • Improved AA filtering.
  • Improved transitions between different mesh LoD stages.
  • Less invasive bloom (no overbrights).
  • Problems with Tree LoDs fixed.
  • Wide number of code optimizations (mostly on the CPU side).
  • Fixed missing mirror sockets in some vehicles.
  • Render issues when moving fast fixed.
  • Reorganized agro store menu. Divided into 3 categories switchable with tabs for clear navigation.
  • Added new greenhouse vegetable: bell pepper.
  • Added canned bell pepper to be cooked by player.
  • Wife can cook delicious stuffed peppers if bell peppers are stored in the pantry.
  • New greenhouse plants also correctly stated in farm stats info.
  • Improvements to digging with wheels.
  • Improved shadow projector quality and probing density.
  • Improved shadows detail and ranges.
  • More precise NPC position.
  • Fixes to HDS physics after game load.
  • Fixes to bales and material physics after game load.
  • Fixes to near world physics recovery after player quick travel.
  • Fixed bug when fixing/rebuilding a part only partially and moving back, it was sometimes rendered huge and somewhere else.
  • Optimized grass rendering.
  • Lowered speed limit that determines if a trailer can be unhitched. Was 12 or 18 km/h (depending on a vehicle), lowered to about 4 km/h.
  • Improved physics parameters for Amazone KG4000.
  • Shadows from vehicle wheels should be displayed properly.
  • Fixed blinking of iron fences in distance.