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  3. Dekillsage: There is "no excuse" for fighting game developers not using GGPO

Dekillsage: There is "no excuse" for fighting game developers not using GGPO

2020 has been a tough year for esports, but while we have seen esports like League of Legends achieve record numbers, the same can't be said for the Fighting Game Community. There have been far fewer official online tournaments this year following the fallout from the EVO Online, and big tournament organisers have struggled to fit competitive tournaments around the global pandemic.


That isn't to say that these games don't have a community though. Smaller tournaments are still able to run, as Jon 'dekillsage' Coello from Evil Geniuses tells The Loadout. Over the last year, the fighting game professional has turned his hand to Dragon Ball FighterZ, Skullgirls, and a few others.


We sat down with him and talked about the problems that professional fighting game players face, how the FGC has adapted, and how teams like Evil Geniuses have supported their players. We also discussed at length about why delay-based netcode and badly implemented netcode in general harms the competitive scene and how Good Game Peace Out implementation can be a massive step in the right direction.


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