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Super Baby 2 is now available & Patch Note 1.26

The Ultimate Malign Being, Super Baby 2, now comes to DRAGON BALL FighterZ!

This content includes:

  • Super Baby 2 as a new playable character
  • 5 alternative colors for his outfit
  • Super Baby 2 Lobby Avatar
  • Super Baby 2 Z Stamp

[previewyoutube][/previewyoutube]
Please find the Patch 1.26 Battle Adjustments. Characters and specific changes are detailed below.

[h3]Vegeta[/h3]
Energy Cutter no longer hits the same opponent multiple times under certain conditions.

[h3]Gotenks[/h3]
Fixed an issue in which damage scaling would not apply to any attack canceled into after Miracle Super Punch or Great Special Rolling Kick.

[h3]Cell[/h3]
Fixed an issue in which it was difficult to perform a Super Attack after standing light attack: follow-up 2.

[h3]Piccolo[/h3]
Fixed an issue in which it was difficult to land a standing unique attack against some characters while they are in the air.

[h3]Master Roshi[/h3]

  • Fixed an issue in which the opponent would lock up when Master Roshi canceled their attack with Lullaby Fist.
  • Fixed an issue in which the K.O. animation for Evil Containment Wave would not play correctly under certain conditions.
  • Made it easier to perform an Ultimate Z Change from Turtle Hermit Extraordinaire.
  • Reduced invincibility time for Martial Spirit and Z Assist (B Type).
  • Lengthened start-up of the 2nd hit of Z Assist (B Type) when the attack does not hit the opponent's main character.
  • Start-up for Z Assist (B Type) no longer speeds up when Master Roshi is hit by the opponent's attack before start-up.

[h3]Hit[/h3]
Fixed an issue in which Direct Hit would not land against some characters who are in a wall bounce.

[h3]Goku (Ultra Instinct)[/h3]
Fixed an issue in which some characters would freeze under certain conditions during an Ultimate Z Change involving Unpolished Instinct.

[h3]Captain Ginyu[/h3]
Fixed an issue in which the Ki gauge would increase from Z Assist (B Type).

[h3]Android 21[/h3]
Fixed an issue in which heavy Hors d'Oeuvre Stab could not be performed with half a Ki gauge bar when it links from some absorbed Special Moves.

[h3]Bardock[/h3]
Fixed an issue in which the timing at which an Ultimate Z Change is no longer possible during the mid-air version of Saiyan Spirit differed from the grounded version.

[h3]Goku (SSGSS)[/h3]
Fixed an issue in which the Ki gauge would increase from Super God Shock Flash (Heavy).

https://store.steampowered.com/app/1248434/DRAGON_BALL_FIGHTERZ__FighterZ_Pass_3/?curator_clanid=31001248