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Dragon Ball FighterZ - System Adjustments 1.14 Patch Notes

DRAGON BALL FighterZ receives today a a new adjustment patch on Xbox One, PlayStation®4, Nintendo Switch and PC via STEAM.


The list of adjustments applied to the game is listed below (English only):

HEALTH RECOVERY UPON TAKING DAMAGE:
- Reduce the amount of recoverable health when damaged. (Excluding invincible moves)

KI GAUGE:
- Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks.
- For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced.

MID-AIR SMASH ATTACK:
- When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now.

INVINCIBLE SPECIAL MOVES:
- Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits.
POWERED-UP SPECIAL MOVE:
- Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves)

SUPER ATTACK:
- Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits.
- It is now easier to successfully connect Ultimate Z Change after Super Attacks.

ALL METEOR ATTACKS:
- Increased the minimum damage of all Meteor Attacks.

SPARKING!:
- Sparking! can now be used while blocking. (Includes blocking in mid-air)
- While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves)
- Increased the start up frames of Sparking! aside from when cancelled from an attack.

VANISH MOVE:
- Camera change is easier to occur when cancelled from an attack.

Z-REFLECT:
- You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack.

ALL THROW MOVES, DRAGON RUSH:
- Specific throw moves and Dragon Rush cannot connect more than once within a combo.

DRAGON RUSH:
- Decreased the amount of Ki gauge gained and damage dealt.
- After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits.

MID-AIR DRAGON RUSH:
- The opponent will ground slide after a mid-air Dragon Rush during a combo.

GUARD CANCEL CHANGE:
- Invincible state will now last until coming into contact or in close vicinity with the opponent.
- Increased the recovery frames and landing recovery frames when blocked.

GROUND BACKSTEP:
- Increase the distance travelled.

SHENRON (REVIVE ALLIES):
- Increased the health of the revived ally.

SHENRON (MAKE ME IMMORTAL):
- Increased the health recovery rate.

GROUND RECOVERY:
- Reduced the collision from mid-air opponent.

DELAYED GROUND RECOVERY:
- Until completely down, you will now be able to perform the different ground recovery options.

DRAMATIC FINISH:
- Vanish Move will also trigger Dramatic Finish now.

FighterZ Pass 2 and new Dragon Ball FighterZ World Tour announced

Just when players thought the frenetic fighting action in DRAGON BALL FighterZ could not reach higher levels, we bring six more characters into the fight with the DRAGON BALL FighterZ - FighterZ Pass 2.
Literally kicking things off in the new FighterZ Pass 2 will be the arrival of Jiren and Videl who are joining the rest of the DRAGON BALL FighterZ on January 31.
Gogeta (SSGSS) and Broly (DBS) from the movie Dragon Ball Super: Broly will be coming soon.

We also hope to see you next season to follow the second Dragon Ball FighterZ World Tour!

Watch the annouincement trailer:
https://youtu.be/0Wu3sfLkwCA
https://youtu.be/NoFKPhE5s0o

Anime Music Pack 2 available now for Dragon Ball FighterZ and Dragon Ball Xenoverse 2

Spice up your fights in Dragon Ball Xenoverse 2 and Dragon Ball FighterZ with the new pack of songs from DRAGON BALL Z, DRAGON BALL Z Kai, and DRAGON BALL Super!
https://youtu.be/MXf87Xzrmxc
Songs included (abridged versions)
- CHOUZETSU☆DYNAMIC! by Kazuya Yoshii
- GENKAI TOPPA × SURVIVOR by Kiyoshi Hikawa
- YOKA YOKA DANCE by Batten Showjo Tai
- HERO ~Kibou no Uta~ by FLOW
- DRAGON SOUL by Takayoshi Tanimoto
- UNMEINO HI ~TAMASHII VS TAMASHII~ by Hironobu Kageyama
- KYUUKYOKUNO BATTLE (Instrumental)
- MOETSUKIRO!! NESSEN RESSEN CHOU GEKISEN BGM
- SHIO YOBU CELL GAME
- TENKA WAKEMENO CHOUKESSEN!!
- DRAGON BALL Z BGM

https://store.steampowered.com/app/952080/DRAGON_BALL_FIGHTERZ__Anime_Music_Pack_2/