Celebrating Bus Driver Simulator 2019's second birthday!
Today is the birthday of our game, because two years ago our game appeared in Steam Early Access and became available to everyone.
A lot of things were done over the past two years.
[h2]Content[/h2]
A lot of content and functionality was implemented, especially if we try to compare today's version and initial Early Access Build. A big number of new buses, liveries and upgrades were added, as well as Career Mode with petrol stations and garages. Dynamic day/night cycle and weather now can influence on number of passengers and cars on roads. Thanks to new map and mini-map, it's now much easier to navigate, and driving is more enjoyable with radio. Finally, recently a possibility to change season allowed us to look at the familiar city from a new side.

[h2]Cities and routes[/h2]
Of course, there are quantitative changes as well. The original city (Serpukhov, Russia) was expanded and another city (Cologne, Germany) was added and recently expanded. A number of various bus stops and routes has increased, a new passengers have appeared. Players have much more possibilities now.

[h2]Graphics[/h2]
We've dramatically changed (almost made from scratch) nearly all the textures and models of buildings, roads, cars, road signs. Lighting has been reworked as well, so graphics level now is at least two times better than it was two years ago.

[h2]Optimization[/h2]
Performance was increased too even when graphics became better. Now it loads faster, consumes less resources, so there are more PCs which support it. Now it can maintain stable 40FPS on Ultra Settings even on obsolete 5 years old PCs.
[h2]Controllers[/h2]
One of the most difficult tasks was to make a steering wheel work independently of its configuration, manufacturer etc. Also, we added presets for various steering wheel and made settings flexible, so that you could choose your preset and start playing right away. The most important and difficult problem here is Force Feedback support. Players asked us to implement it since it was released in Early Access and we managed to do it.

[h2]Other cars on roads[/h2]
Traffic cars were made from scratch, starting from models and finishing with their AI, which allowed them to accelerate and brake smoother, yield the road when necessary and behave more realistic in general. We think that almost none of you remember when cars drove at 20 km/h, jumped and swerved off the road like every minute right? :)

[h2]Pedestrians[/h2]
We've added pedestrians on the streets of both cities, and it made them much more alive. They can cross the road and avoid obstacles, so that the game is more realistic.
[h2]Localisations[/h2]
The game is now translated into 13 languages which allowed a lot of people from different countries to join our community.

All of this became possible because of you and your support. Your feedback and moral support helped us not to lose faith in the project. It allowed us to continue working and implement these features no matter what.
We made almost everything we wanted, and now we're even more self-confident. Of course, more updates are waiting for you, and we're already working on them to make Bus Driver Simulator 2019 even better.

On video below you can see how much the current version differs from initial one.
https://www.youtube.com/watch?v=CA3bkHZ_Ptc
A lot of things were done over the past two years.
[h2]Content[/h2]
A lot of content and functionality was implemented, especially if we try to compare today's version and initial Early Access Build. A big number of new buses, liveries and upgrades were added, as well as Career Mode with petrol stations and garages. Dynamic day/night cycle and weather now can influence on number of passengers and cars on roads. Thanks to new map and mini-map, it's now much easier to navigate, and driving is more enjoyable with radio. Finally, recently a possibility to change season allowed us to look at the familiar city from a new side.

[h2]Cities and routes[/h2]
Of course, there are quantitative changes as well. The original city (Serpukhov, Russia) was expanded and another city (Cologne, Germany) was added and recently expanded. A number of various bus stops and routes has increased, a new passengers have appeared. Players have much more possibilities now.

[h2]Graphics[/h2]
We've dramatically changed (almost made from scratch) nearly all the textures and models of buildings, roads, cars, road signs. Lighting has been reworked as well, so graphics level now is at least two times better than it was two years ago.

[h2]Optimization[/h2]
Performance was increased too even when graphics became better. Now it loads faster, consumes less resources, so there are more PCs which support it. Now it can maintain stable 40FPS on Ultra Settings even on obsolete 5 years old PCs.
[h2]Controllers[/h2]
One of the most difficult tasks was to make a steering wheel work independently of its configuration, manufacturer etc. Also, we added presets for various steering wheel and made settings flexible, so that you could choose your preset and start playing right away. The most important and difficult problem here is Force Feedback support. Players asked us to implement it since it was released in Early Access and we managed to do it.

[h2]Other cars on roads[/h2]
Traffic cars were made from scratch, starting from models and finishing with their AI, which allowed them to accelerate and brake smoother, yield the road when necessary and behave more realistic in general. We think that almost none of you remember when cars drove at 20 km/h, jumped and swerved off the road like every minute right? :)

[h2]Pedestrians[/h2]
We've added pedestrians on the streets of both cities, and it made them much more alive. They can cross the road and avoid obstacles, so that the game is more realistic.
[h2]Localisations[/h2]
The game is now translated into 13 languages which allowed a lot of people from different countries to join our community.

All of this became possible because of you and your support. Your feedback and moral support helped us not to lose faith in the project. It allowed us to continue working and implement these features no matter what.
We made almost everything we wanted, and now we're even more self-confident. Of course, more updates are waiting for you, and we're already working on them to make Bus Driver Simulator 2019 even better.

On video below you can see how much the current version differs from initial one.
https://www.youtube.com/watch?v=CA3bkHZ_Ptc