Patch notes for Village Monsters v0.90.3

This is a small bugfix release for Village Monsters v0.90 and makes the following changes.
[h2]Patch Notes[/h2]
Greatly improved performance on Linux and Mac
Added several new odd jobs to the board listing
Worked and added new story cutscenes to the start of the game (New Games only)
Reworked how critter feeding works. In general, food storage now lasts much longer
Changed up critter food trough to visibly show when food is running low
Combined the Fish and Critter collection pages into one journal section
Added new titles for each hobby skill level
Moved the records page of your journal to the System tab and added a whole bunch of new records to track
NOTE: Some records for loaded games will be incorrect as they weren't being tracked until this release
Reworked how the pass out mechanic works
You are now given one last chance between losing all your energy and forcing yourself to stay awake. When you see the "Exhausted" effect it's time to eat some food or get some rest immediately
Improved the garbage dump
Villagers now universally hate being gifted trash
Added new winter variants for a number of buildings
Improved look of puddles
Improved the look of flower and grass sway
Improved the look and behavior of several critters
Added new nicknames to the critter name generator
Fixed "pest" critters (Fraley Snake, Tank Treader, Queenly Ant, and Sour Worm) from displaying erroneous sprites when stabled
Fixed a number of incorrect pronouns
Fixed a rare crash in Bonfire Beach
Fixed additional situations where the player's name wasn't used correctly
Fixed doughies displaying their descriptions instead of their names
Fixed graphical bug on the calendar