Village Monsters v1.03 Patch Notes
Three patches in three days!
...I suppose that's not something I should be super proud of...
I believe I've cracked the majority of the urgent bugs that crop up in the first few days of the game, so I'll now turn my attention to other matters.
I anticipate releasing a new patch every 1-2 days as fixes roll in.
[h2]Bugs Squashed[/h2]
[h2]Changes / Balance[/h2]
[h2]Investigating[/h2]
The following are a list of reported (or discovered) problems that require more investigation. I will update ETAs as I understand more about the problems.
...I suppose that's not something I should be super proud of...
I believe I've cracked the majority of the urgent bugs that crop up in the first few days of the game, so I'll now turn my attention to other matters.
I anticipate releasing a new patch every 1-2 days as fixes roll in.
[h2]Bugs Squashed[/h2]
- MAJOR: Fixed softlock caused by going back in the basement after finding the key
- MAJOR: Fixed crash caused by duplicate lost items
- Fixed progression issue related to trash and propaganda in the village
- Fixed incorrectly lighting from being used in the morning in some instances
- Fixed a large number of minor issues related to the transition from night to morning
- Fixed issue causing a huge number of treasure spots from appearing each day
- Fixed overlap bug for Pishky and Alistair in Overflow on day 1
[h2]Changes / Balance[/h2]
- Reduced spawn rates for items in the village
- Added more details sent in the Report Bug feature to help investigate other bugs and issues reported
[h2]Investigating[/h2]
The following are a list of reported (or discovered) problems that require more investigation. I will update ETAs as I understand more about the problems.
- There appears to be an issue with projects (Village & Home) that I am currently investigating
- Events (Holidays, birthdays, etc.) do not appear to be triggering.
- Console is not working correctly. The cause is under investigation