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Village Monsters v1.03 Patch Notes

Three patches in three days!

...I suppose that's not something I should be super proud of...

I believe I've cracked the majority of the urgent bugs that crop up in the first few days of the game, so I'll now turn my attention to other matters.

I anticipate releasing a new patch every 1-2 days as fixes roll in.

[h2]Bugs Squashed[/h2]
  • MAJOR: Fixed softlock caused by going back in the basement after finding the key
  • MAJOR: Fixed crash caused by duplicate lost items
  • Fixed progression issue related to trash and propaganda in the village
  • Fixed incorrectly lighting from being used in the morning in some instances
  • Fixed a large number of minor issues related to the transition from night to morning
  • Fixed issue causing a huge number of treasure spots from appearing each day
  • Fixed overlap bug for Pishky and Alistair in Overflow on day 1


[h2]Changes / Balance[/h2]
  • Reduced spawn rates for items in the village
  • Added more details sent in the Report Bug feature to help investigate other bugs and issues reported


[h2]Investigating[/h2]

The following are a list of reported (or discovered) problems that require more investigation. I will update ETAs as I understand more about the problems.

  • There appears to be an issue with projects (Village & Home) that I am currently investigating
  • Events (Holidays, birthdays, etc.) do not appear to be triggering.
  • Console is not working correctly. The cause is under investigation