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State of the Village, vol. 2

Hello Villagers!


Welcome to the 2nd State of the Village update, where I talk about how things are going with Village Monsters, as well as what's coming next.



To summarize the past month: the launch of Village Monsters was a supreme mess, and I've been trying to make things right ever since.

However, I soon realized that releasing hotfixes every few days wasn't working - there were simply too many big problems to fix things in piecemeal way.

I needed to change my approach. So I took a step back, regrouped, and began work on a larger, more comprehensive patch.

Village Monsters v1.1, which I've been affectionately referring to as the Let's Try This Again Update, is the result of these efforts.



[h2]What's Coming in v1.1?[/h2]

First and foremost, v1.1 will fix the multitude of bugs that have been reported since launch. Some of these bugs were preventing entire features from working, so it's been a real big effort.

Next, I've gathered up all your feedback and have incorporated as many suggestions as I could. Expect many new quality of life changes, such as improved gamepad support, more sensible energy and time management, and more.

Finally, a number of last-minute things cut before launch have been re-added back to the game.

In short, Village Monsters v1.1 represents a complete do-over of the previous embarrassing launch.



[h2]When is v1.1 Coming?[/h2]

News regarding Village Monsters v1.1's launch date will be revealed within the next two weeks. Look for an announcement as I get closer to the actual date.

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it's been a messy year. A combination of technical issues, naivety, supremely bad luck, and good ol' fashion developer incompetence has lead me here.

I can't redo the terrible first impression I made, but I can make sure to do things the right way going forward.

I hope the results speak for themselves when you play v1.1.