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  3. Development news!

Development news!

Hey Souls!


Hope you are all doing great! We have been very busy making the game shine those last months and would like to share with you some of our progress :) 

Interface


We worked a lot on UI and user experience to make it more cartoon-ish, more consistent, more clear, and extra juicy!



Map & Story


We revamped the story to provide clear goals for the player. We also completely redesigned the map so it now matches the story and provide a clear paths to progress towards, as well as optional paths to explore as you will. 

(Skulls will help you quickly evaluate the difficulty of each stages.)

Fishing & Taming


Taming and fishing are in, assuming you've bought a fishing rod and a flute that is. We tried to make those new systems simple yet cute and enjoyable, we're eager to see how you feel about them :)

(Before taming, you'll have to get the proper music sheet!)

Training


We made sure each unique training features you unlocked via rank up is properly represented throughout the mini game course, which makes for a more balanced and dynamic experience (hopefully!). We also added an exciting new features we hope you'll love: training Melee parry!



Thanks for your support!

Stay in touch by wishlisting the game!

Argl & Kuho