Friends & Family Patch 0.1.12
Moody fans are in!
Now every run can have a bit more variance - based on the mood of the fans you attract! In addition, we have a lot of UI cleanup, a better set of bonus fans granted at the end of each level and at the end of each run, and much more...check it out!
Features:
-- Added Fan Moods
Your fans now may fall into one of a set of categories: Zany, Completionist, SpeedRunner, Explorer, Minimalistic, MinMaxer, Sadistic, Bloodthirsty, etc.
They have opinions on the kinds of things they send you, fan events, and the bonus fans at the end of each level and of the run.
As an example, the Biggest Fan mutation is tagged roughly as follows:
Biggest Fan : Is.Violent, Is.Zany, Is.PlayerHelpful, Is.PlayerHarmful, Is.Fast, Is.Mutation
Those tags imply a Zany audience will be rather in favor of it, a MinMaxer audience will quite dislike it, a Minimalistic audience hates everything, a Bloodthirsty audience is all over it, a Sadistic audience probably rather likes it, a SpeedRunner likes it (mmm, fast) - etc. - and so on and so forth for all events/rewards/fan moods. A speedrunning audience gives bonus fans at the end of the level for fast level completion, but less (or no reward at all) for visiting the shop. On the other hand, a Completionist set of fans will do the opposite.
All audiences to date have been Bloodthirsty (preferring violent rewards) or neutral - but they are now randomized on every run. Insane fans choose a set of opinions completely at random for each new run.
Runs on easy/tutorial difficulty start with no fan mood, normal difficulty has 0-1 fan types for their mood, and hard runs have 0-2 fan types make up their mood.
-- As part of this, we changed the way that achievements are tracked - this will zero out your achievements (boo!). Existing runs may also see some issues; resetting your save files is not strictly needed but recommended.
UI:
-- Opening the menu now pauses the game
-- Significant update to how the game options frame confirms, discards, and returns game options to their default state
-- Improvements to UI for Run End Summary
-- We now show a Run Summary on death/win (in progress!)
-- Unlocking a mutation/etc. makes it visible in the Encyclopedia immediately
Content:
-- Moved hellish spike room from from level 2 to 3, made it slightly easier, less common, fixed grates
-- Improved several other rooms
-- Standard combat rooms can no longer spawn twice in the same dungeon
Polish:
-- Added cap to the maximum size for icon display in Encyclopedia entries (no more giant BloodFamous page, @loginerror - thanks for the find!)
-- Created new icons for key binding to mouse 3 and 4 (thumb and thumb 2)
-- Made key binding possible to mouse 3, mouse 4, delete, and home
-- Shrunk the key binding UI icons to be less prominent
-- Audience traits are displayed in the Fan Counter widget
-- Added public descriptions for fan moods
-- Pausing is now handled by a single spot so we can keep track of all pauses and unpauses at once
-- Fixed several issues with improper saving timing and The Big Show
-- Bonus fans boosted by traits appear in green, those penalized appear in red
-- Added ability for Fans to have opinions on parent tags as well (for instance a general opinion on any tag of type Achievement.Level.Combo as well as a particular opinion on Achievement.Level.Combo.Gigacombo)
-- Some cleanup to PC and Dungeon Room
-- Revamp of end of run end of level code to be cleaner
-- Added significant fail-safes to the various resurrecting enemies
-- Increased the number of supported icon resolutions to fix the wrong icon appearing on the task bar
-- Removed the unnecessary second "Gone Viral preview" from the application name
-- Objects are now blocked from spawning multiple times in a more consistent fashion (the audience can still multi-spawn something via poll that is spawned in the world...for now)
-- Pulverizer added to Encyclopedia
-- Big overhaul productizing changing maps in game
-- BUG: Occasional bug where you'd be half in the floor should be gone
-- Laser Sight mutation - laser no longer flickers with movement, end sparks no longer occasionally culled, more consistent facing
-- Fixed potential garbage characters in logs
-- Laser sight properly handles swapping meshes (wearing Power Armor, etc.)
-- Blaster Robbie can no longer destroy your ears by stacking many shot sounds on top of each other
-- Updated all options menus to use the new "accept / restore defaults / back" button setup
-- Fixed an issue with unexpected "any key" key binding defaults
-- Fixed an issue with identifying if we are set to the default resolution, since it is specific to your monitor
-- UI warnings without timers no longer force their message to be in all caps
-- Added a warning if you try to start a new run while already having a run you could continue
-- Re-organized and spaced the menu buttons to be more clear
-- Menu buttons now enable and disable instead of appearing and disappearing
-- Fixed the missing main menu music
-- Made a ton of consistency fixes to options menu text
-- Added proper selection wrapping to most options menus
-- Fixed an issue with selecting disabled menu options
-- Every non-options game menu now wraps properly
-- Cleaned up how the Fan bonus from clearing tutorial is handled
-- The final options menu now wraps properly
-- Added bonus rewards for repeatable achievements
-- Changed the timing on end of combat saving to prevent the save from happening at a bad time
-- Added a missing sound class to stacks of coins
-- RunData is now finalized with total duration of run
-- Implemented run achievements based on speed of run
-- Implemented more supporting data for Hoarder/Spender achievements
-- Encyclopedia entries show 2 post-decimal digits where appropriate
-- The player now properly faces the MC during the tutorial intro
-- Fixed issue where some combos were not being counted at end of level
-- Added achievements for coins carried at end of run (Hoarder) and max coins spent (Big Spender)
Now every run can have a bit more variance - based on the mood of the fans you attract! In addition, we have a lot of UI cleanup, a better set of bonus fans granted at the end of each level and at the end of each run, and much more...check it out!
Features:
-- Added Fan Moods
Your fans now may fall into one of a set of categories: Zany, Completionist, SpeedRunner, Explorer, Minimalistic, MinMaxer, Sadistic, Bloodthirsty, etc.
They have opinions on the kinds of things they send you, fan events, and the bonus fans at the end of each level and of the run.
As an example, the Biggest Fan mutation is tagged roughly as follows:
Biggest Fan : Is.Violent, Is.Zany, Is.PlayerHelpful, Is.PlayerHarmful, Is.Fast, Is.Mutation
Those tags imply a Zany audience will be rather in favor of it, a MinMaxer audience will quite dislike it, a Minimalistic audience hates everything, a Bloodthirsty audience is all over it, a Sadistic audience probably rather likes it, a SpeedRunner likes it (mmm, fast) - etc. - and so on and so forth for all events/rewards/fan moods. A speedrunning audience gives bonus fans at the end of the level for fast level completion, but less (or no reward at all) for visiting the shop. On the other hand, a Completionist set of fans will do the opposite.
All audiences to date have been Bloodthirsty (preferring violent rewards) or neutral - but they are now randomized on every run. Insane fans choose a set of opinions completely at random for each new run.
Runs on easy/tutorial difficulty start with no fan mood, normal difficulty has 0-1 fan types for their mood, and hard runs have 0-2 fan types make up their mood.
-- As part of this, we changed the way that achievements are tracked - this will zero out your achievements (boo!). Existing runs may also see some issues; resetting your save files is not strictly needed but recommended.
UI:
-- Opening the menu now pauses the game
-- Significant update to how the game options frame confirms, discards, and returns game options to their default state
-- Improvements to UI for Run End Summary
-- We now show a Run Summary on death/win (in progress!)
-- Unlocking a mutation/etc. makes it visible in the Encyclopedia immediately
Content:
-- Moved hellish spike room from from level 2 to 3, made it slightly easier, less common, fixed grates
-- Improved several other rooms
-- Standard combat rooms can no longer spawn twice in the same dungeon
Polish:
-- Added cap to the maximum size for icon display in Encyclopedia entries (no more giant BloodFamous page, @loginerror - thanks for the find!)
-- Created new icons for key binding to mouse 3 and 4 (thumb and thumb 2)
-- Made key binding possible to mouse 3, mouse 4, delete, and home
-- Shrunk the key binding UI icons to be less prominent
-- Audience traits are displayed in the Fan Counter widget
-- Added public descriptions for fan moods
-- Pausing is now handled by a single spot so we can keep track of all pauses and unpauses at once
-- Fixed several issues with improper saving timing and The Big Show
-- Bonus fans boosted by traits appear in green, those penalized appear in red
-- Added ability for Fans to have opinions on parent tags as well (for instance a general opinion on any tag of type Achievement.Level.Combo as well as a particular opinion on Achievement.Level.Combo.Gigacombo)
-- Some cleanup to PC and Dungeon Room
-- Revamp of end of run end of level code to be cleaner
-- Added significant fail-safes to the various resurrecting enemies
-- Increased the number of supported icon resolutions to fix the wrong icon appearing on the task bar
-- Removed the unnecessary second "Gone Viral preview" from the application name
-- Objects are now blocked from spawning multiple times in a more consistent fashion (the audience can still multi-spawn something via poll that is spawned in the world...for now)
-- Pulverizer added to Encyclopedia
-- Big overhaul productizing changing maps in game
-- BUG: Occasional bug where you'd be half in the floor should be gone
-- Laser Sight mutation - laser no longer flickers with movement, end sparks no longer occasionally culled, more consistent facing
-- Fixed potential garbage characters in logs
-- Laser sight properly handles swapping meshes (wearing Power Armor, etc.)
-- Blaster Robbie can no longer destroy your ears by stacking many shot sounds on top of each other
-- Updated all options menus to use the new "accept / restore defaults / back" button setup
-- Fixed an issue with unexpected "any key" key binding defaults
-- Fixed an issue with identifying if we are set to the default resolution, since it is specific to your monitor
-- UI warnings without timers no longer force their message to be in all caps
-- Added a warning if you try to start a new run while already having a run you could continue
-- Re-organized and spaced the menu buttons to be more clear
-- Menu buttons now enable and disable instead of appearing and disappearing
-- Fixed the missing main menu music
-- Made a ton of consistency fixes to options menu text
-- Added proper selection wrapping to most options menus
-- Fixed an issue with selecting disabled menu options
-- Every non-options game menu now wraps properly
-- Cleaned up how the Fan bonus from clearing tutorial is handled
-- The final options menu now wraps properly
-- Added bonus rewards for repeatable achievements
-- Changed the timing on end of combat saving to prevent the save from happening at a bad time
-- Added a missing sound class to stacks of coins
-- RunData is now finalized with total duration of run
-- Implemented run achievements based on speed of run
-- Implemented more supporting data for Hoarder/Spender achievements
-- Encyclopedia entries show 2 post-decimal digits where appropriate
-- The player now properly faces the MC during the tutorial intro
-- Fixed issue where some combos were not being counted at end of level
-- Added achievements for coins carried at end of run (Hoarder) and max coins spent (Big Spender)