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Friends & Family Patch 0.1.13

Fear THE SHREDDER!
Our final (for now!) fight has gotten intense! You now fight through a random series of arena rooms, racing a giant shredder churning the level to bits behind you!

Da Champ is now mid-polish. The fight is still hard, but less randomly so with more telegraphs to many attacks so you have more ability to react.

We’ve also knocked out a ton of fixes for issues and suggestions from your feedback - thanks a million for helping out! Y’all rock. All feedback has been entered in the trackers, so we’re knocking out more of that as well each week in addition to our big feature pushes. Keep the feedback coming, and THANKS!

Features:
-- Added giant, world destroying spike roller to The Big Show
-- Champ fight now involves shredding of randomized rooms
-- End of Run/Level gained multiple new ways to gain Fans

UI:
-- When picking up multiple armors/etc. rapidly/simultaneously the reward widget flies in and out much more quickly to catch up (thanks for the feedback!)
-- The menu key binding now closes menus if they are open
-- Interaction widgets no longer flicker as you approach them
-- Descriptions of interactables only display when you are in range and not actively in combat
-- Items that haven't been picked up are marked as "Unknown" rather than "Unidentified"
-- Enemy Mutations are now visible on the Character Sheet

Content:
-- Signs will now greet you on each level showing new Enemy Mutations and the level name
-- New run achievements - Mutant (20 fans per mutation taken) and Pure Strain Human (400 fans for taking no mutations at all)
-- Shopkeeper now grants Shop Cleared level achievements when shop emptied
-- Each shop on a level can be visited/cleared for achievements individually

Polish:
-- Tile spikes glow for visibility (thanks for the feedback)
-- Changed Spikeballs icon to something less obviously not a spikeball
-- Added descriptions for more achievements
-- Added account manager ability to Reset (completely remove) or UnComplete (-1 count) achievements
-- Text references to Viewer Events are replaced with Fan Events
-- Fixed bug with achievement counts being zeroed occasionally
-- Fixed walls/grates and adjusted camera in room BigIntro_Std
-- Da Champ boss adjustments to attacks (fires more rockets, some delay on harpoons, etc.)
-- Laser Sight sparks should no longer appear/disappear (no promises tho - sometimes a GPU is just gonna GPU)
-- Bomb spiders no longer grant free overkills when blowing themselves up
-- Wallbouncers now stencil through occluding walls as other traps do, hopefully making for fewer bouncy surprises
-- Cleaned up some basic ordering of HUD elements
-- Fixed a bug with occasional perma-pausing
-- Updated the coin rock and chest secret rooms to be more rewarding (thanks for the
-- Fixed particularly sneaky spawning bug that was making Telekinetic Weapon and similar mutations unable to spawn even once unlocked via achievement (thanks @loginerror!)
-- Standard door locks can no longer be unlocked via key while room is in combat (avoiding you being walloped into the door and losing a key). Breaching Charges (where your bombs unlock doors) still work mid-combat, and blood locks/spiked doors still work (so you can knock enemies into them to open them)
-- Spiked doors give a proper message now when you are immune to the spikes (generally via Arena Armor)
-- replaced the Ooompa skeleton with the UE4_Mannequin and reanimated the Grenadier_Fire Intro, Loop, and Outro.
-- Updated the rocket gladiator's rocket barrage barrel flash effects to line up better with the launcher
-- Big Spender run achievement now grants fans appropriately
-- Fixed typos in several mutation descriptions
-- Added Da Champ to Encyclopedia
-- Fixed an issue where loading back into The Big Show after some walls had already been destroyed would rebuild those walls, possibly trapping you forever
-- Multiple viewer challenges in a boss room now handled properly in terms of game pausing/widgets
-- Fixed corner grates in Bombspider 4way room
-- Big Fan now stops when you die, instead of repeatedly and ingloriously smashing your corpse's face into the wall.
-- Cleaned up the rocket launcher attachment for the rocket gladiator
-- Changed the attach point for the rocket wave barrel flash effects
-- Added the various "Level Complete" achievements into encyclopedia
-- Added "Misc" section to encyclopedia with consumables, bombgadgets, etc.
-- Added logging around run generation
-- Fixed issue where after resetting save files game was very insistent that you do the tutorial again
-- Fixed potential issue where runs could be accidentally repeated
-- Fixed: Multi bombs/coins no longer block pathing for creatures
-- Bloodthirsty Fans now hate the "Unheralded" combo bonus (but still love all the other ones)
-- Oompa spikeball grenadiers are now able to be directly placed in rooms
-- Level summary has more information, animates, audio
-- Doctor Death no longer occasionally fires without facing you first
-- Added ability to make some attacks not affected by Multiplication viewer event
-- Added loot pool to destroyed tire stacks
-- Significantly increased the speed that Da Champ opens new rooms during the fight
-- Da Champ now opens a new room every time he switches weapons
-- Da Champ now switches weapons with a single leap instead of a leap away and a leap back
-- Increased the total number of arenas in the Big Show to support the faster speed
-- Distant rooms in the Big Show level no longer spawn waves of enemies
-- Added several unique gameplay focused arena rooms for the Big Show level
-- Fixed a bug where the resurrection spell sounds were not respecting your volume settings and were not dropping off with distance
-- Removed announcements on level buffs
-- Crane cameras now save/load properly
-- Fixed a bug where killing Da Champ wouldn't actually let you beat his fight
-- A million changes and updates to the spike roller to make it functional and fun
-- Slowed the speed that Da Champ opens new rooms by about 10 seconds
-- Added ability to have always-unlocked public information regardless of visibility status
-- Fixed issue where levelcomplete would have partially missing swoosh/level name on some resolutions
-- Adjusted appearance of Enemy Mutations icons to look better
-- Fixed a bug where Da Champ's yelling was ignoring our volume and attenuation settings
-- Da Champ now leaps to the button right when the wall begins to break
-- The Big Show's exit elevator now spawns in the same room as the player when the fight ends
-- Champ improvements:
-- Claw Tornado now shoots sawblades
-- Health increased
-- Removed many unused attacks
-- Added pre-and-post animations to claw tornado (was happening too quickly to react to)
-- The Shredder now speeds up if it gets too far away
-- Camera distances unified between combat and non-combat Big Show arena rooms
-- Swapped out the drone factories in the Big Show arena room because the mini-drones it spawns are super hard to see at the room's pulled out camera
-- Attempt to fix a double wall break bug when fighting Da Champ
-- Added border around filled Progression tracker bar
-- Fixed typo on Run End Summary
-- Increased the max speed of the spiked roller when it is far away
-- The spiked roller will now slow down as it gets really close to the next wall
-- The spiked roller stopping distance has been significantly reduced
-- Fixed some issues with The Big Show level and being in combat vs not being in combat
-- Champ's Rocket Barrage now fires rockets rather than laser bullets or null projectiles
-- Created new animation for Cruise Missile attack for Champ
-- Champ with claw attacks is more likely to pounce the further you are from him
-- Fixed an issue with the Big Show being taken out of combat before it should be
-- PC now logs damage done to him
-- Champ no longer randomly damages you via contact damage when not in melee
-- Fix for issue where pauses could break after going up a level within a run