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Closed Beta Patch 0.2.0

CLOSED BETA CANDIDATE VERSION!

Well, some final tweaks to get ready for a broader testing group are in! Just small stuff in this build, since we’re trying not to make major changes before the invites start going out.

A quick overview of what Closed Beta means for us:

Closed Beta is all about adding yet more interested gamers to beat on the game and give feedback as we continue to develop Gone Viral. We’ve been gathering interested folks on the list for just over a year now, and we’ll be continuing to add more folks as we move forward.

For folks in Friends and Family, not much changes - y’all are automatically in Closed Beta too! You won’t see much different except for new companions in giving feedback and finding bugs, and we’ll continue to be active on discord talking to players, keeping everyone up to date on what we’re doing and generally hanging out.

Thanks a ton! Updates below:

UI:
-- Windowed Fullscreen is now the default display setting
-- Quick Fan Event Tracker overhaul:
-- Improved readability
-- Visibility updates properly when fan events are introduced/complete
-- Refers to Fan Events everywhere, not Viewer Events (whatever they were)
-- PollWatcher improved: Better random vote placement, votes stay up longer/larger, fewer vote overlaps

Polish:
-- Updated the sign in the final tutorial room to the new level greeter assets
-- Fixed an issue where you could use the claws to leap over the gaps between rooms
-- Added run achievements for dying, resurrecting, and defeating enemies
-- Fixed function that randomly places widgets in a Canvas Panel
-- Character sheet name properly shows your current name instead of assuming you're always Decimus
-- Fixed grates in Stomper_Swarm_Std
-- Optimized Sawblade Projectiles and added to pools
-- FIXED: Mortar Projectiles weren't always disabling ticks properly on ExpendProjectile
-- Fixed error in Psychic Sawblades
-- Fixed multiple issues with NPCs on death (Bosses weren't ending their music, creatures not dropping weapons, etc.)
-- Telekinetic Weapons no longer receive NPC LevelUp buffs (Goliath, etc.) - note however that in general, your buddies do receive these buffs (which is IMO cool - in deeper runs they may retain some utility for ya, or be mirror shielded, etc.)
-- Fixed an issue where Da Champ was choosing the same weapons in the same order every fight
-- Added new analytics info and logging around analytics
-- Gadgets now display properly on your character (only the active gadget will display in your offhand, where previously all gadgets would simultaneously)
-- Nuke Rocks no longer cause trap damage - so Arena Armor no longer prevents the damage
-- Changed UI text in various places from "Friends and Family" to "Closed Beta" - woo!
-- Mode the "game over" voice into the proper voice volume channel
-- All destructible meshes are being exploded enthusiastically again (was broken after some changes last week)
-- FTL Dash can no longer get you stuck in corners
-- Enemies hit by FTL dash now fly back in the correct direction
-- Enemies hit by dash damage now travel dash wallop distances instead of full wallop distances