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Closed Beta Patch 0.2.4

Even with a long weekend, there are still goodies for y’all under the Labor Day tree! There are a number of new rooms, a new creature, some new room goodies like portals and spinning stacks of death - and of course several quality of life and bugfixes.

Enjoy!

Features:

Content:
-- Room general overhaul
* New combat rooms added
* New Boss room added
* Chopper variant/Variant pool spread through many rooms
* Toned down insanity of rooms that were too crazy (BouncyFest, GiantRoom, etc)
* Upped insanity of rooms that were too sane (if any)
* Adjusted rooms to tend to spawn on fewer levels (to raise differentiation per level/keep the same rooms from repeating)
* Added Spinning Bumpers
* Added stacks of items (barrels, spikeballs, etc)
* Added rooms with portals (insta-teleport of creatures/objects/projectiles/etc. w/in a room)
* Added level teleporters to all medlabs/arenas
* Added iconography to teleporters to show their destination
* Made SpikeHell_Big_Std room slightly less hell
* Cleaned up some bad spawns in various rooms
-- Juggernaut boss now has higher default HP
-- Rocket Bombs now has a max Bomb Capacity of 10 (was 3) to make it more combat-usable/a clearer upgrade to default Fuse Bombs (thanks @Kahvikone and @Gramstaal for discussing this in-VOD)
-- Very slightly slowed the spinner tiles (11% slower) to make them slightly less punishing
-- Added new Chopper variant *Mutant Thrower*

Twitch:
-- Updated our Twitch chat irc calls to the new chat server - you should no longer see some users/streamers unable to see the Poll messages in chat

Polish:
-- Camera zoom now changes in larger increments (thanks @Kahvikone)
-- Added an option to disable auto-zoom for the camera (thanks @Kahvikone, @Gramstaal, and many others)
-- Cleaned up how we handle the camera shake option (you may need to reset this to how you want it)
-- Fixed an issue where the start room stage was saving too quickly and was missing some of the objects that hadn't been spawned yet
-- Improved Teleporter FX
-- Fixed bug where sometimes Fan Events would repeat as you went down levels/returned from saves
-- Added air braking to the player when they are falling and release the movement keys, to help with movement accuracy when jumping into pits
-- Fixed an issue where player air control could be set to a different default after dashing
-- Mutant choppers no longer turn toward you mid-swing
-- Fixed an issue where some consumables were accidentally triggering Chest Burster stylish moves on Blood Locks (thanks @Kahvikone)
-- Fixed bug where Decimus' name could be "NONE" on character select screen after a successful run
-- Biggest Fan now returns full control to you on Boss Elevators (thanks @c04x and many others)
-- Shields on spiders now swing around smoothly towards their facing instead of popping all at once which should help follow up hits get around the shield (thanks @Kahvikone)
-- Improvements/reductions of your bonus fans based on the audience mood are colored properly again (grey if reduced, green if increased)
-- Minor cleanup to Run End Summary UI
-- Adjusted the material for the acid simple bot to look better

Developer Notes
-- [DEV] Productized Teleporter class
-- [DEV] Added some creature usage analytics to the room editor
-- [DEV] Removed debug shapes from GV_Droppers
-- [DEV] Internal teleporter cleanups
-- [DEV] Removed Shield accessor function from BaseCharacter