Closed Beta Patch 0.2.3
Here are some quality of life additions coming your way in today's weekly update:
Teleporters! - This oft-requested feature will let you blip back to the start room from any Vault, Boss, or Shop room - hopefully saving some running around.
Steam Integration - You can now start earning Steam Achievements alongside your in-game achievements. I wouldn’t get too used to ‘em - we’re sure to change achievements up as we move to Early Access, but this is a key step for being able to do them fully in the future.
Twitch Improvements! - We’ve worked with several streamers (thanks @1ceprime, @Kahvikone, and @MoreThenThree!) to test our Twitch integration where stream viewers can vote along with the NPC fans, and improved the process of getting authed up and the voting itself.
In addition, there are also a number of bug fixes, polished thangs, and quality-of-life improvements - often based on hearing issues and suggestions from our discord. Drop by, say hi, ask questions, or give feedback and opinions! Any runs you can do are handy for feeding the analytics machine, but giving us an earful about what’s good and what ain’t is even better!
There are roughly 400 folks who have helped out testing so far, with hundreds more still waiting on the signup list (we’ll getcha in!)
Thanks!
-Gaff
Features:
-- Teleporters added to Shops, Vaults, and Boss rooms, allowing instant return to the entrance room while not in combat
-- First pass on earning Steam achievements along with your in-game achievements
Content:
-- New Bomber behavior on melee wallops - now drops minibombs on successful Pinball Hits (i.e. walloping an enemy into another enemy)
-- Claws + Bomber no longer rains bombs for the last few tiles near your landing spot (thanks for the vid @Gramstaal)
-- Bomber minibombs obey all standard bomb synergies
-- BombGadget, Gadgets, Wearables, Carnage Items can now have different behavior on button down and button up
Twitch:
-- Simplified and clarified the OAuth token process in the Twitch options menu
-- Fixed an issue where multi-line twitch chat would not be scrolled into view (thanks @Kahvikone)
-- Improved visuals for voting, including making actual stream voters stand out
-- Successful votes will not show up in our internal twitch chat box
Polish:
-- Fixed an issue where walloping an enemy into a popper could throw errors
-- Fixed being unable to enter a custom seed before your run (Thanks @1cePrime)
-- Cleaned up some ugly navigation behavior in the custom seed section of the character select menu when using arrow keys or a gamepad
-- Reduced the "cooldown" time on chests to allow you to open them a little more quickly after they are spawned
-- Fixed issue with Bubble Wand/Tracker Shots combo having odd visual issues (thanks @loginerror, very handy find)
-- Lockpicks are no longer silently consumed if used with no locks in range
-- Portable Repair Kits are no longer silently consumed if used with no repairs needed
-- Electric Sword's harpoons regen ammo faster with higher Fury stat - thanks for the reminder @Picklesnshakes
-- (Note: killing enemies also grants an immediate ammo)
-- Added quick placeholder stat descriptions to the character sheet (thanks for the poke @Gramstaal)
-- The opening key binding tutorial decal that appears in the starting room of each non-tutorial run no longer appears if you have changed your key bindings
-- Increased the dead zone for controller sticks to reduce snapback (thanks @Kahvikone)
-- Changed collision for Spike Traps to interact with pickupables/spikeballs/etc. as they rise and fall
-- Rewrote how Spike Traps work in general for syncing up (fixes bug where sometimes a spike tile would not sync with its buddies)
-- Fixed destroyed Oompa Cameramen causing crashes after save/load
-- Generally handle the case in DungeonSpawner of objects that self-destruct on reloads
-- Fixed case where Tosser plus Bomber could have bombs fall through the floor in cooked builds
-- Teleporter cleanup to handle cases of activating in combat occasionally
-- Fixed spikes with incorrect timing on one side of SpikeWave_Std room
-- Slight positional adjustments for the level greeter's item pedestal
-- Teleporters change color to match the room to which they teleport
-- Teleporters save state on LevelSave
-- Teleporters animate rising and lowering as they go active/inactive
-- Teleporters and level greeters now mark their tiles as invulnerable
-- Teleporters handle character teleportation a bit more cleanly
-- Fixed an issue where lit bombs could not be hit with your attacks during a run (thanks @Kahvikone)
-- Fixed concurrency issues for the nuke whistle and spider / psychic shield hit sounds (thanks @Kahvikone)
-- Added key bindings for zooming the camera in and out (thanks @Kahvikone)
-- Teleporters should no longer sometimes become active during boss fight
-- Added VFX to Teleporters
-- Teleporters stop player movement during transportation
Developer Changes
-- [DEV] Added the Juggernaut to the boss test level
-- [DEV] Attempted fix for plugin build/filetype issues
-- Added steam achievement names to FAchievementData
-- [DEV] General overall major cleanup of Tracker Shots to be more robust
-- [DEV] Removed log spam from MovementPayload/homing
-- [DEV] Removed BaseCharacter/PC from the loop on wearable activation (now happens via CP_Inventory for all activatables whereas previously it was that way only for Carnage Item)
-- [DEV] Refactored Gadgets / Bomb Gadgets to be able to execute activatable effects without consuming charges/the gadget where appropriate
-- [DEV] Synergy Lab set up using teleporters for easy movement
Teleporters! - This oft-requested feature will let you blip back to the start room from any Vault, Boss, or Shop room - hopefully saving some running around.
Steam Integration - You can now start earning Steam Achievements alongside your in-game achievements. I wouldn’t get too used to ‘em - we’re sure to change achievements up as we move to Early Access, but this is a key step for being able to do them fully in the future.
Twitch Improvements! - We’ve worked with several streamers (thanks @1ceprime, @Kahvikone, and @MoreThenThree!) to test our Twitch integration where stream viewers can vote along with the NPC fans, and improved the process of getting authed up and the voting itself.
In addition, there are also a number of bug fixes, polished thangs, and quality-of-life improvements - often based on hearing issues and suggestions from our discord. Drop by, say hi, ask questions, or give feedback and opinions! Any runs you can do are handy for feeding the analytics machine, but giving us an earful about what’s good and what ain’t is even better!
There are roughly 400 folks who have helped out testing so far, with hundreds more still waiting on the signup list (we’ll getcha in!)
Thanks!
-Gaff
Features:
-- Teleporters added to Shops, Vaults, and Boss rooms, allowing instant return to the entrance room while not in combat
-- First pass on earning Steam achievements along with your in-game achievements
Content:
-- New Bomber behavior on melee wallops - now drops minibombs on successful Pinball Hits (i.e. walloping an enemy into another enemy)
-- Claws + Bomber no longer rains bombs for the last few tiles near your landing spot (thanks for the vid @Gramstaal)
-- Bomber minibombs obey all standard bomb synergies
-- BombGadget, Gadgets, Wearables, Carnage Items can now have different behavior on button down and button up
Twitch:
-- Simplified and clarified the OAuth token process in the Twitch options menu
-- Fixed an issue where multi-line twitch chat would not be scrolled into view (thanks @Kahvikone)
-- Improved visuals for voting, including making actual stream voters stand out
-- Successful votes will not show up in our internal twitch chat box
Polish:
-- Fixed an issue where walloping an enemy into a popper could throw errors
-- Fixed being unable to enter a custom seed before your run (Thanks @1cePrime)
-- Cleaned up some ugly navigation behavior in the custom seed section of the character select menu when using arrow keys or a gamepad
-- Reduced the "cooldown" time on chests to allow you to open them a little more quickly after they are spawned
-- Fixed issue with Bubble Wand/Tracker Shots combo having odd visual issues (thanks @loginerror, very handy find)
-- Lockpicks are no longer silently consumed if used with no locks in range
-- Portable Repair Kits are no longer silently consumed if used with no repairs needed
-- Electric Sword's harpoons regen ammo faster with higher Fury stat - thanks for the reminder @Picklesnshakes
-- (Note: killing enemies also grants an immediate ammo)
-- Added quick placeholder stat descriptions to the character sheet (thanks for the poke @Gramstaal)
-- The opening key binding tutorial decal that appears in the starting room of each non-tutorial run no longer appears if you have changed your key bindings
-- Increased the dead zone for controller sticks to reduce snapback (thanks @Kahvikone)
-- Changed collision for Spike Traps to interact with pickupables/spikeballs/etc. as they rise and fall
-- Rewrote how Spike Traps work in general for syncing up (fixes bug where sometimes a spike tile would not sync with its buddies)
-- Fixed destroyed Oompa Cameramen causing crashes after save/load
-- Generally handle the case in DungeonSpawner of objects that self-destruct on reloads
-- Fixed case where Tosser plus Bomber could have bombs fall through the floor in cooked builds
-- Teleporter cleanup to handle cases of activating in combat occasionally
-- Fixed spikes with incorrect timing on one side of SpikeWave_Std room
-- Slight positional adjustments for the level greeter's item pedestal
-- Teleporters change color to match the room to which they teleport
-- Teleporters save state on LevelSave
-- Teleporters animate rising and lowering as they go active/inactive
-- Teleporters and level greeters now mark their tiles as invulnerable
-- Teleporters handle character teleportation a bit more cleanly
-- Fixed an issue where lit bombs could not be hit with your attacks during a run (thanks @Kahvikone)
-- Fixed concurrency issues for the nuke whistle and spider / psychic shield hit sounds (thanks @Kahvikone)
-- Added key bindings for zooming the camera in and out (thanks @Kahvikone)
-- Teleporters should no longer sometimes become active during boss fight
-- Added VFX to Teleporters
-- Teleporters stop player movement during transportation
Developer Changes
-- [DEV] Added the Juggernaut to the boss test level
-- [DEV] Attempted fix for plugin build/filetype issues
-- Added steam achievement names to FAchievementData
-- [DEV] General overall major cleanup of Tracker Shots to be more robust
-- [DEV] Removed log spam from MovementPayload/homing
-- [DEV] Removed BaseCharacter/PC from the loop on wearable activation (now happens via CP_Inventory for all activatables whereas previously it was that way only for Carnage Item)
-- [DEV] Refactored Gadgets / Bomb Gadgets to be able to execute activatable effects without consuming charges/the gadget where appropriate
-- [DEV] Synergy Lab set up using teleporters for easy movement