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Hotfix 0.2.2.1

CLOSED BETA UPDATE 0.2.2.1
We’re so awesome that we patch every day, just because we can!

Meanwhile, over here on planet Um-Actually, there’s a quite spammy warning message in the Sticky Mess event from yesterday’s patch that we wanted to get cleaned up.

For free, we’ve tossed in today’s other changes, including the “Spinning Tiles shouldn’t affect you while hovering” fix.

If these fixes break further things, we’ll learn a valuable lesson about minimalistic hotfixes. (that admittedly we shoulda learned a long time ago, but oop-la, what can ya do?)

Enjoy!

Content:
-- Spinning tiles no longer affect you if you are flying (thanks almost every tester we have ever had who have been mentioning this issue for almost a year)
-- Added Ablative Armor as a new armor - cheap (5 coin) armor that can't be repaired after being damaged
-- Added Explosive Skin mutation - explode when you dash into things

Polish:
-- Fixed warning spam from Sticky Mess event. Note, this required a fair bit of a rework to avoid a potential issue, so please let me know if you see other odd splatter-related issues (Splatter is our system for tar/acid/fire/etc. pools on the ground)
-- Fixed a long-standing bug: every armor on the ground would reload from save with the same current armor value as your worn armor
-- Attempted to fix an issue where mini claw spiders could be still alive when the room left lockdown
-- Fixed a bad setup in the split arena room where the first wave of enemies would destroy a bunch of rocks
-- Fixed an issue where Da Champ started with a rocket launcher instead of being empty handed before choosing his first weapon
-- Fixed potential issue with spinning blades hitting an object in the middle of self-destructing
-- Added detail text for more mutations