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Friends Family Patch 0.1.7

Content and Polish Patch!
This week, we’re doing a relatively light patch as we’ve been doing holiday and New Years stuff with families. Even with that caveat, you should see some of the fruits of us entering a new content phase! Besides some polish and bugfixes, you’ll find a number of new rooms that showcase the enemies and traps on which we’ve been working. Enjoy!

NPCs:
-- The Champ now switches between weapon art and stances easily
-- The Champ handles his weapons properly during death and resurrection
-- Cleaned up some oddness in the rocket gladiator
-- Fixed several small issues and inconsistencies in the various gladiators
-- Fixed a few trails issues with the claw gladiator and the Champ
-- Fixed an issue where the claw gladiator would knock you around while you were invulnerable
-- Claw spiders are now stunned and drop their shields for 1 second on taking damage
-- Tweaked Claw Spider health down slightly
-- Adjusted npc data for all the gladiators and the champ

Content:
-- Added ~20 new rooms
-- Added mutation Pay2Win - Every attack attempt has a small chance to attempt to spend one coin. If the coin attempt succeeds, the PC gains Pride And Accomplishment (temporary boost to POW and reduction of "IT"). If it fails, gains L2P (reduces POW and raises "IT")
-- Added mutation Ossification - Lose a heart container for two innate armor (thanks for the suggestion @loginerror)
-- Added mutation Backstabber - Your attacks deal double damage when striking the rear of an enemy
-- Added mutation Headhunter - Bosses and minibosses lose 25% of health at the beginning of combat
-- Added mutation FTL - Dashes are now teleportation based!
-- Added gadget Portable Nuke - Just guess
-- Added gadget Lockpicks - Unlocks all unlockables in range (range extends with Gadgeteer)
-- Added gadget Magnetic Lure - Pull consumables from pits (or alternatively pull an entire combat room in towards you at once if you'd rather)
-- Rejiggered gadget spawn pools overall

Polish:
-- Encyclopedia now shows stats for unlocked items
-- Moving pickup announcement to new style (not polished yet)
-- Fixed an issue with extra and unnecessary columns in the start room
-- Cauterized multiple areas where the old nameplate was in use for items (keep an eye out for oddness)
-- Set the proper class and attenuation settings in a sound that was missing them
-- Restructured attacks slightly across various characters - keep an eye out for possible minor issues
-- Fixed issue where keyboard focus could be stolen by various buttons in the character sheet/encyclopedia
-- Upgraded the ai tree that follows players to have a ton more functionality we can use for future mutations
-- Progress bar on main menu now brings up encyclopedia when clicked
-- Added map icons and display info for multi-bomb consumables
-- Made helper functions to set stencil depth values at appropriate colors
-- Made new version of WallShooter that always fires regardless of lockdown
-- Sawblade projectiles properly have their stencil buffer depth set
-- Split AI LoS into two different concepts for moving and shooting
-- Separated setting combat in AI into its own sub function that can be called independently
-- Fixed some bugs with enemies no longer turning to face you if you were already in movement range
-- Genetic Surgeries can now be used in combat by walloping/luring creatures onto them
-- Fixed a few bugs in CA_DripStuff that popped up when testing the new ftl mutation
-- Health Gamblers can now be used by NPCs in combat rooms
-- Removed the unused powerup tree from everything it had touched
-- Start screen progress bar now properly gives the content that you've interacted with as a percentage of total content rather than just sticking at 60% forever
-- Encyclopedia pages show how many entries have been unlocked fully/total entries per section
-- Fixed an issue where broken spike ball occluders were being saved as unbroken
-- Added error logging to failed ai movement
-- Fixed wrong font on Reset Save File button on main menu options
-- Polished reward pickup widget