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Friends & Family Patch 0.1.10

Polish patch!
The latest and greatest - more tuning of the Gladiator mobs and boss, tweaks to the tutorial and pre-game, improvements to the encyclopedia, and more!

Enjoy!


NPCs:
-- Fixed an issue with gladiators and the Champ not hiding their rocket launchers after dying
-- Tuned Sword Gladiator attacks
-- Harpoon attack now has a proper animation and telegraph
-- First attack in sword combo now has enough lead time for a quick dodge
-- Last attack in sword combo ends sooner for less random walking away from PC
-- Tuned harpoon projectile speed to be faster, range to be less for Sword Gladiator
-- Tuned Rocket Gladiator animation to have proper telegraph and timing
-- Laserball Grenadiers now properly have their projectiles split when hitting occluders
-- Chopper axes are BIGGER
-- Added two attacks to the Sword Gladiator (Uppercut and Smash)

UI:
-- Improved difficulty selection/tutorial selection screen
-- Tutorial Difficulty is now a selection from "New Game" screen
-- Hard Mode must be unlocked via achievement
-- Encyclopedia now shows "!" icons on mutations/armor/etc. that has been fully unlocked but whose information has not yet been viewed
-- Encyclopedia and front page now reflect when new information is available to the player in the Encyclopedia
-- Progression meter on start screen now properly shows total numbers of items even with a null account file

Combat:
-- Being knocked down/standing back up happens more rapidly, but you can't walk while in the process of standing up
- This avoids the odd sliding that would happen while you were getting back to your feet
- Overall knockdown feels faster/less punitive
-- Made Electric Sword basic combo more responsive

Polish:
-- Fixed poor interaction with Spike Sphere and Backstabber
-- Spike Strike spikes no longer cause damage to the spiky fella if they were applied as a debuff, just people you collide with
-- Shrapnelproof shields now give the proper name on absorbing damage, not "Iron Skin"
-- Optimized floating text system
-- Secret doors are now plain walls, and are a bit easier to spot
-- Probable fix for occasional few frames of incorrect floating text appearing (let me know if you see any issues)
-- Removed tutorial enabling from options menu
-- Harpoon projectiles now attach by default to WeaponSocket on the character mesh rather than center of mass for the instigator. May be odd for non-humanoids (none of which currently fire harpoons)
-- Updated the Champ attacks to match the new gladiator attacks
-- Hooked up the new texture for gladiators and the Champ for in-game testing
-- Adjusted telegraph timing of RocketJump for RocketGladiator
-- Locked rotation/location while rocket jumping
-- Camera position adjusted during Tutorial monologue
-- Crane camera now has several things that can be changed via variable remotely
-- Adjusted Tutorial Start room
-- Tuned timing for creature knockdowns to avoid pause at the end of wallops
-- Shover stun now avoids some rotation/movement visual issues
-- Added new spawn id's for the arena tile visual differences
-- Hooked up the new textures for the gladiator's and the Champ's chest, arm, and shoulder armor
-- Added destructible meshes for all remaining floor tiles
-- The arena tile sand effect now uses a local Z value instead of the world Z, allowing the tiles to be moved up and down without changing their texture
-- Destroyed arena tiles now use a simpler sandy material calculation that works better with the limitations of the material system
-- Spawn cages now properly decorate their spawned replacement tile
-- Unified our rocket vs missile terminology to use rocket
-- Adjusted positioning of rocket launcher for Rocket Gladiator slightly
-- Numerous small tweaks to socket usage/buff attachments
-- ElectricSword can now be used with either (old) sword_hilt/sword_tip trail sockets, or (new) Trail_Start/Trail_End sockets.
-- BUG: Shields had the ability to lose their message and arc info if enabled/disabled repeatedly
-- Added new division between airdrops and Fan Gift airdrops so crates can act differently
-- Spikeballs/etc. now no longer twitch in a funny fashion on taking damage
-- Removed keyboard control overview from Vestibule rooms since it appears on the stage in
-- Fixed an issue where arena corridors were not setting their visibility, allowing certain situations where they would stay invisible while you stood on top of them
-- Unified the naming conventions for the sword gladiator's attacks
-- Fixed an issue where interrupting the sword gladiator's combo attack during the first swing could get him stuck in place forever
-- Tracked down nasty issue that would occur when the default save files were null