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Friends & Family Patch 0.1.15

MOAH POLISH!
This week, as we’re gearing up to focus on Closed Beta (ooh, shiny!) we’re basically handling a fair amount of infrastructure/polish/cleanup type tasks. Enjoy!

NPC
-- Added a more forward "hazardous pathfinding" area in front of the spike roller to help convince the ai to avoid it a bit more
-- Fixed an issue caused by push cones not interacting with flying creatures
-- Champ and Rocket Gladiator now RocketJump based on the new FlyUp system
-- Set the spawn cage to no longer let flying creatures pass through unhindered
-- Many small behavior cleanups on Champ
-- Da Champ now will teleport to safety with high priority if hit by the spike roller
-- Major productization of Champ and The Show. Should fix many minor bugs (and will likely create a few since it's a substantial cleanup)
-- Champ now properly handles overlapping cases of retreating from shredder damage, opening new rooms, switching weapons, pouncing, etc.
-- Gladiator/Champ rocket barrages fire larger rockets
-- Sword Gladiator Power Attack moved to new system

Combat:
-- Dashing towards where your character is facing vs dashing towards where your character is moving is now a game option you can set
-- Fixed potential for the Viral Spread mutation to unintentionally and unironically spread itself to those you attacked, cool as that accidentally was.
-- Formation projectiles are no longer deflectable/convertible (fixes issue with Dr. Death syringes misbehaving with wallops)
-- If you escape a room as it is entering combat and end up on the other side of the red door gates, you will now be moved back into the room

UI:
-- Announcement cleanup
-- Announcements can now properly interrupt each other
-- Announcer head no longer pops up for a frame or two mid-bossroom
-- Fan Gift widgets are cleaned up properly (no longer rarely reappear for a few frames)
-- Created a new, easier to see cursor to use throughout the game
-- Improved our application icon in an unsuccessful attempt to fix our Windows start bar icon issues
-- You can now skip tutorial text consistently with any input
-- Twitch options are now in their own panel
-- Death Summary now properly shows the name of the thing that killed you. I'm sure there's some weirdly named things, let us know in #bugs please!

Content:
-- Slightly increased the amount of wallop done by hitting enemies with your dash
-- Added a player specific time dilation increase to the Dash Time mutation
-- Fixed the direction enemies are walloped with the FTL dash mutation
-- FTL dashing over a pickupable object will now pick it up

Polish:
-- Flyup/down now happens in a new way. This may change behavior of NPCs leaving the pits, the Champ, Stompers, etc. Keep an eye out for issues!
-- Added cosmetic plug to fill the end of the Rocket Gladiator's missile launcher
-- Hooking up the functional portion of allowing you to dash toward the direction you are moving instead of the direction you are facing
-- Champ AI/room opening/etc. now handled through Action system
-- Champ animates properly during leaping
-- Changed warning involving applying redirectors multiple times to a log message
-- Fixed bug with mutation 2Fer warning after being reapplied post-save or changing levels
-- Fixed potential rare crasher in mutation Tracking Shots
-- Cleaned up issues involving replicating projectiles via Viral Spread
-- Fixed more edge cases with Viral Spread. You can't tell at all how dangerous "doubling" mutations are, can ya?
-- Spinning blade traps no longer float above the ground
-- Updated Gone Viral to use Unreal 4.22.x
-- Fixed potential missing tag issue with Achievement.Level.Bosskill
-- Wallbouncers no longer have decor overlapping them
-- Fixed some holes in walls for SpikeballBouncyHell room
-- Added the twitch options menu to the game
-- Health consumables are now moved by bomb blasts like other consumables are. The bugfix everyone has been waiting for!
-- Fixed up some of the focus flow and control issues with the new text input frame for the options menu
-- A bunch of little material, rendering, and helper function cleanups for translucent sand piles
-- Fixed some issues with sand translucency appearing black the cooked build
-- Fixed an issue where killing Da Champ in the first room would cause the exit elevator to spawn in a strange place