Closed Beta Patch 0.2.10
CLOSED BETA UPDATE 0.2.10
Well, our Closed Beta is getting it’s 10th major update today. Our beta is becoming a teenager; soon it’ll be able to drive and go on dates and that’s when the REAL trouble starts. But enough about that - WE GOT SOME COOL STUFF GOING IN!
Music! Jeff Kurtenacker has been composing music - we realllly dig it. He gets us, which says something scary about him. We’ve got main menu music, ambient music, and combat music in a rough fashion right now - polish to come. Feedback welcome as you’ll get to listen in as he and we iterate it going forwards.
Boss Variants! After you beat a boss flawlessly, you’ll add a new variant to the pool of bosses - like a rocket-based bombadier, one with tank minions, or Doctors Death (the Doctor Twins). More to come!
Sudden Death! Piss off your fans too much (by doing things with the red “thumbs down” symbol) and they’ll put you in Sudden Death mode - any hit will kill you! Luckily, if you rack up carnage (or make them happy in some other way) they’ll forgive you. If you’re still alive.
Boons! Curses! If fans are happy/unhappy, there’s now a chance to get more positive or negative events. Happy fans = rewards, unhappy fans = more punishing events like Blind Fight with invisible enemies. If you make the fans SuperHappy (2 thumbs up!) they’ll immediately send you a rewarding Fan Event. Well, it’s probably rewarding - they’re fickle little buggers.
Audio overhaul! Tons of new sounds and sound FX.
Webcam Streaming! Now you can send your webcam into the in-game monitors! Fun while streaming, purely narcissistic if you’re playing solo.
Polish I think I broke my exclamation point key with all the above bullets, so none here. Polish. Lots of it. You know tha drill by now. Maybe I can make an exclamation point with two characters: ./
I’m conflicted by this patch - I feel like we were a bit slower on dev this update than our Usual Frenetic Pace as we’ve been working towards hiring in more folks (3D artists wanted - tell your friends) and ramping up with our new publishing partners (woot woot!) But somehow this still seems like a ton of stuff from the Little Dev Team That Could.
More to come./
Features:
-- Added Sudden Death mode - any damage will kill the player
-- Added placeholder UI around Sudden Death mode
-- Sudden Death kicks in when Fans become Furious (2 thumbs down) and is ended if Fans become Happy (1 thumbs up)
-- Maxing out your Fans' happiness grants you an immediate positive-or-neutral (more likely to be positive the higher your "IT!") Fan Event
-- Note - all Fan Mood event is in ugly placeholder UI mode for the moment as we tune it. Good news on the UI front though overall - there’s a big pass in the works coming up.
-- Boss Variants!
-- Webcams can now play into materials in the game world
Content:
-- Music (pass 1!)
-- Added new Fan Event/Boon Koins4Karnage - Coins rain down based on how much carnage you cause and your "IT!" factor
-- Added Negative Fan Event Flamageddon - all enemies leave fire trails and are immune to fire.
-- Added new gadget Fan Pheromones - immediately maxes out Fan Happiness
Twitch:
-- Added ability to stream your webcam directly into in-game monitors
-- Available on the Twitch Settings page (for now, that options page is getting crowded)
-- If your webcam is captured by another program (like OBS) you’ll need to disable the other program’s capture and then enable the webcam in Gone Viral.
Polish:
-- Your starting gear is now properly marked as having been picked up
-- Your starting gear doesn't influence Fan Mood
-- Pickupables that have been dropped/have already influenced fan mood no longer have thumbs up/down markers on their UI
-- Carnage earned counts down the Sudden Death timer
-- Fixed typo in FlickerFists mutation description
-- Added ability to tell how many stacks of a given buff are active
-- Boombadier mutation now doubles bombs generated by Bomber, Missile Launcher, etc. (thanks many who reported this)
-- Boombadier when stacked now affects Bomber/etc. multiple times
-- Portable Nuke gadget is now affected by Boombadier
-- Fan Events can now have their individual chances of being chosen affected by Fan Mood/IT/Fan Opinion in a way similar to spawned items
-- BlindFight fan event now only happens while Fans are Unhappy (and only if the Fan type doesn't have a negative opinion of the buff itself)
-- Gadget Play fan event now only happens while Fans are Happy
-- MediaPlayer testing/cleanup
-- Set up a bunch of initial data for the Dr. Death boss variants
-- Added webcam monitor to LevelGreeter
-- Cleanup of Movies hierarchy
-- Consumables no longer affect Fan Mood
-- Webcams enabled in game for streamer types (or lonely solo players, I suppose)
-- Fan Happiness/Sudden Death mode now persists across levels/sessions
-- Cleaned up Audience how loads from saves/initializes
-- Slightly increased Dr. Death's size
-- Added some initial work on the Dr. Death Twins variation
-- Added pools separating out positive, neutral, negative Fan Events
-- Dr. Death's twins variations now properly reserve each other for resurrection and release the reservation on their own death
-- Separated Dr. Death's twins resurrection from Dr. Death's mutant surgeon resurrection
-- Slightly increased the tank's rocket range
-- Added ability to mark buffs as not affecting the PC in particular
-- Added telegraphs to all existing tank enemies
-- Adjusted all existing tank attacks to have better attack timings
-- Added a new, larger tank that the Bombadier's minions variant spawns
-- The Bombadier's minions variant tanks spawn instantly and no longer respawn mid-fight
-- Began upgrading tank AI to not shoot at you from infinite range after it sees you once
-- Added widescreen TV mode to webcam
-- Added new cheats for devs
-- Fixed split-body animation with claw weapon
-- Enemies can now be set to forget you if you get out of range
-- Adjusted the ranges and set the new forget flag for all tank enemies
--Hooked up the final textures for the level greeter screens, wall bouncers, and floor / wall spikes
-- Some general clean-up to how the Dr. Death twins resurrect each other
-- Fixed an issue with Dr. Death's syringes hitting the floor and destroying themselves
-- Wallbouncers in trap rooms correctly start flinging spikeballs/etc. around on room initialization
-- Weapons scaled up by Long Arms or similar mutations are now properly scaled up when thrown
-- MegaCombo Carnage Item properly cleans up unresponsiveness on affected targets
-- Added new twitch dev cheats
-- Webcam materials now handled by GV_Instance for cleanliness/lack of duplication of effort
-- No longer have occasional lag when loading a Stream_Monitor
-- Cases of not having a webcam/failing to open a webcam quietly cleaned up
-- Fixed an issue where Dr. Death was no longer increasing his chance to resurrect his minions with the number of them that had died
-- Fixed the spawned Dr. Death Twin being assigned the wrong action tables
-- Adjusted how Dr. Death moves so that he doesn't rush straight into melee range
-- The Dr. Death Twins variants now avoid standing right on top of each other
-- Webcam can now properly be activated from in-game even if there is another webcam hooked up when game starts
-- Added a syringe rain attack to the twins variant of Dr. Death
-- Fixed a pathing modifier sphere that was accidently set to be visible
-- Prepared the startup sequence for an additional logo
-- Hooked up Dr. Death's twins variant so it can be unlocked and fought
-- Added new materials for each of the Dr. Death twins so that they look different from the main variant and different from each other
-- Additional setup for an eventual new startup logo
-- Fixed an issue where the sound was being listened to from the player's rotation instead of using the camera's rotation
-- Added the working main theme song to the project
-- Built a looping sound queue with a fade out at the end to test the manually looped version of the main theme
-- Switched the main menu music over to the new music
-- Main Menu polish of hero (animates, cleaned up level blueprint)
-- Audience cleanup around Fan Events
-- Retargeted various animations to improve main menu idles
-- Updated the default volume settings to 75% across the board
-- Adjusted the max volume to keep the default levels roughly the same
-- Changed the name of the "Melee Arrow" setting to the more correct "Wallop Arrows"
-- Changed the default "Wallop Arrows" setting to true
-- Initial phase of web cam options (partial)
-- Added HUD widget for webcam
-- Moved the arena door combat gates back into the hallway by a little bit to help prevent enemies getting stuck in an especially tight area in the arena hallway
-- Webcam settings productized (80% complete)
-- Prizes dropped by Fan Gifts no longer affect Fan Mood on pickup (I'm sure they like you picking up the gifts, but that's an awful tight feedback loop)
-- Can now mark actors as not affecting Fan Mood with the appropriate tag
-- Cleaned up that one fat mutant on the Main Menu whose hands wouldn't meet while he was clapping (Thanks @[AG] David)
-- Fan Traits are now seeded (i.e. if you repeat a run/share a seed the Fans will be Sadistic/etc. identically in both runs).
-- Some Fan Traits are now only available in Hard Mode (Minimalistic, Insane, Minmaxer, a few others - basically the ones that are a bit more obtuse, complex, or punitive)
-- Fixed an issue where a Spikeball could damage the player for a fraction of a second even after they shattered
-- Added the new ambient music themes to the game
-- Hooked up a quick test for switching between the non-combat and combat versions of the themes
-- Added a 2 second delay after combat ends before the non-combat music begins
-- Added a location to call a combat music begins sting
-- Hooked up the new shield impact sfx variations
-- Hooked up the new, more impactful generic hit sfx variations
-- Switched to the new, louder rocket sfx
-- Hooked up the new fire damage sfx
-- Switched the prison music over to the new songs
-- Hooked up the ambient to combat music sting
-- Added and hooked up the new blood lock sounds
-- Added and hooked up the new Abacus pain and death sounds
-- Added and hooked up the new crate destruction sounds
-- Added and hooked up the new large and small metal impacts
-- Added and hooked up the new large and small robot pain sounds
-- Added and hooked up the new Decimus death sounds
-- Added and hooked up the new secret door reveal sound
-- Added the new telegraph charge-up sounds
-- The world music no longer plays during the boss music
-- Fix for main-menu Decimus' armor morphing strangely after playing as Abacus
-- Added wall, column decor monitors
-- Cleaned up Twitch Settings page
-- Updated a test level to show the security tile set
-- Updated the crate destruction sounds
-- Updated the secret door reveal sound
-- Removed the extra, unused secret door sounds
-- Updated Abacus's pain and death sounds
-- Removed Abacus's unused pain and death sounds
-- Adjusted the volume for several end of level and end of run sounds that were being played quite loud
Developer Notes
-- [DEV] Cleaned up buff hierarchy
-- [DEV] Hid some extra wall bouncer arrows that were visible unnecessarily
-- [DEV] Updated the Ext3 test level for art asset feedback
-- [DEV] Additional changes to the Ext3 test level to allow easier movement
-- [DEV] Made the valid melee table check much more robust
-- [DEV] Switched Dr. Death over to swap its firing node tables based on leaf tags
-- [DEV] Fixed several issues with how NPS's handle their tick events during death and resurrection
-- [DEV] Quick clean-up on how the Dr. Death Twins variants handle their pathing modifier component
-- [DEV] Renaming a bunch of impact sfx assets to match our internal naming schemes
Checkin:
-- [DEV] Deleting a bunch of our old impact sfx source files
Well, our Closed Beta is getting it’s 10th major update today. Our beta is becoming a teenager; soon it’ll be able to drive and go on dates and that’s when the REAL trouble starts. But enough about that - WE GOT SOME COOL STUFF GOING IN!
Music! Jeff Kurtenacker has been composing music - we realllly dig it. He gets us, which says something scary about him. We’ve got main menu music, ambient music, and combat music in a rough fashion right now - polish to come. Feedback welcome as you’ll get to listen in as he and we iterate it going forwards.
Boss Variants! After you beat a boss flawlessly, you’ll add a new variant to the pool of bosses - like a rocket-based bombadier, one with tank minions, or Doctors Death (the Doctor Twins). More to come!
Sudden Death! Piss off your fans too much (by doing things with the red “thumbs down” symbol) and they’ll put you in Sudden Death mode - any hit will kill you! Luckily, if you rack up carnage (or make them happy in some other way) they’ll forgive you. If you’re still alive.
Boons! Curses! If fans are happy/unhappy, there’s now a chance to get more positive or negative events. Happy fans = rewards, unhappy fans = more punishing events like Blind Fight with invisible enemies. If you make the fans SuperHappy (2 thumbs up!) they’ll immediately send you a rewarding Fan Event. Well, it’s probably rewarding - they’re fickle little buggers.
Audio overhaul! Tons of new sounds and sound FX.
Webcam Streaming! Now you can send your webcam into the in-game monitors! Fun while streaming, purely narcissistic if you’re playing solo.
Polish I think I broke my exclamation point key with all the above bullets, so none here. Polish. Lots of it. You know tha drill by now. Maybe I can make an exclamation point with two characters: ./
I’m conflicted by this patch - I feel like we were a bit slower on dev this update than our Usual Frenetic Pace as we’ve been working towards hiring in more folks (3D artists wanted - tell your friends) and ramping up with our new publishing partners (woot woot!) But somehow this still seems like a ton of stuff from the Little Dev Team That Could.
More to come./
Features:
-- Added Sudden Death mode - any damage will kill the player
-- Added placeholder UI around Sudden Death mode
-- Sudden Death kicks in when Fans become Furious (2 thumbs down) and is ended if Fans become Happy (1 thumbs up)
-- Maxing out your Fans' happiness grants you an immediate positive-or-neutral (more likely to be positive the higher your "IT!") Fan Event
-- Note - all Fan Mood event is in ugly placeholder UI mode for the moment as we tune it. Good news on the UI front though overall - there’s a big pass in the works coming up.
-- Boss Variants!
-- Webcams can now play into materials in the game world
Content:
-- Music (pass 1!)
-- Added new Fan Event/Boon Koins4Karnage - Coins rain down based on how much carnage you cause and your "IT!" factor
-- Added Negative Fan Event Flamageddon - all enemies leave fire trails and are immune to fire.
-- Added new gadget Fan Pheromones - immediately maxes out Fan Happiness
Twitch:
-- Added ability to stream your webcam directly into in-game monitors
-- Available on the Twitch Settings page (for now, that options page is getting crowded)
-- If your webcam is captured by another program (like OBS) you’ll need to disable the other program’s capture and then enable the webcam in Gone Viral.
Polish:
-- Your starting gear is now properly marked as having been picked up
-- Your starting gear doesn't influence Fan Mood
-- Pickupables that have been dropped/have already influenced fan mood no longer have thumbs up/down markers on their UI
-- Carnage earned counts down the Sudden Death timer
-- Fixed typo in FlickerFists mutation description
-- Added ability to tell how many stacks of a given buff are active
-- Boombadier mutation now doubles bombs generated by Bomber, Missile Launcher, etc. (thanks many who reported this)
-- Boombadier when stacked now affects Bomber/etc. multiple times
-- Portable Nuke gadget is now affected by Boombadier
-- Fan Events can now have their individual chances of being chosen affected by Fan Mood/IT/Fan Opinion in a way similar to spawned items
-- BlindFight fan event now only happens while Fans are Unhappy (and only if the Fan type doesn't have a negative opinion of the buff itself)
-- Gadget Play fan event now only happens while Fans are Happy
-- MediaPlayer testing/cleanup
-- Set up a bunch of initial data for the Dr. Death boss variants
-- Added webcam monitor to LevelGreeter
-- Cleanup of Movies hierarchy
-- Consumables no longer affect Fan Mood
-- Webcams enabled in game for streamer types (or lonely solo players, I suppose)
-- Fan Happiness/Sudden Death mode now persists across levels/sessions
-- Cleaned up Audience how loads from saves/initializes
-- Slightly increased Dr. Death's size
-- Added some initial work on the Dr. Death Twins variation
-- Added pools separating out positive, neutral, negative Fan Events
-- Dr. Death's twins variations now properly reserve each other for resurrection and release the reservation on their own death
-- Separated Dr. Death's twins resurrection from Dr. Death's mutant surgeon resurrection
-- Slightly increased the tank's rocket range
-- Added ability to mark buffs as not affecting the PC in particular
-- Added telegraphs to all existing tank enemies
-- Adjusted all existing tank attacks to have better attack timings
-- Added a new, larger tank that the Bombadier's minions variant spawns
-- The Bombadier's minions variant tanks spawn instantly and no longer respawn mid-fight
-- Began upgrading tank AI to not shoot at you from infinite range after it sees you once
-- Added widescreen TV mode to webcam
-- Added new cheats for devs
-- Fixed split-body animation with claw weapon
-- Enemies can now be set to forget you if you get out of range
-- Adjusted the ranges and set the new forget flag for all tank enemies
--Hooked up the final textures for the level greeter screens, wall bouncers, and floor / wall spikes
-- Some general clean-up to how the Dr. Death twins resurrect each other
-- Fixed an issue with Dr. Death's syringes hitting the floor and destroying themselves
-- Wallbouncers in trap rooms correctly start flinging spikeballs/etc. around on room initialization
-- Weapons scaled up by Long Arms or similar mutations are now properly scaled up when thrown
-- MegaCombo Carnage Item properly cleans up unresponsiveness on affected targets
-- Added new twitch dev cheats
-- Webcam materials now handled by GV_Instance for cleanliness/lack of duplication of effort
-- No longer have occasional lag when loading a Stream_Monitor
-- Cases of not having a webcam/failing to open a webcam quietly cleaned up
-- Fixed an issue where Dr. Death was no longer increasing his chance to resurrect his minions with the number of them that had died
-- Fixed the spawned Dr. Death Twin being assigned the wrong action tables
-- Adjusted how Dr. Death moves so that he doesn't rush straight into melee range
-- The Dr. Death Twins variants now avoid standing right on top of each other
-- Webcam can now properly be activated from in-game even if there is another webcam hooked up when game starts
-- Added a syringe rain attack to the twins variant of Dr. Death
-- Fixed a pathing modifier sphere that was accidently set to be visible
-- Prepared the startup sequence for an additional logo
-- Hooked up Dr. Death's twins variant so it can be unlocked and fought
-- Added new materials for each of the Dr. Death twins so that they look different from the main variant and different from each other
-- Additional setup for an eventual new startup logo
-- Fixed an issue where the sound was being listened to from the player's rotation instead of using the camera's rotation
-- Added the working main theme song to the project
-- Built a looping sound queue with a fade out at the end to test the manually looped version of the main theme
-- Switched the main menu music over to the new music
-- Main Menu polish of hero (animates, cleaned up level blueprint)
-- Audience cleanup around Fan Events
-- Retargeted various animations to improve main menu idles
-- Updated the default volume settings to 75% across the board
-- Adjusted the max volume to keep the default levels roughly the same
-- Changed the name of the "Melee Arrow" setting to the more correct "Wallop Arrows"
-- Changed the default "Wallop Arrows" setting to true
-- Initial phase of web cam options (partial)
-- Added HUD widget for webcam
-- Moved the arena door combat gates back into the hallway by a little bit to help prevent enemies getting stuck in an especially tight area in the arena hallway
-- Webcam settings productized (80% complete)
-- Prizes dropped by Fan Gifts no longer affect Fan Mood on pickup (I'm sure they like you picking up the gifts, but that's an awful tight feedback loop)
-- Can now mark actors as not affecting Fan Mood with the appropriate tag
-- Cleaned up that one fat mutant on the Main Menu whose hands wouldn't meet while he was clapping (Thanks @[AG] David)
-- Fan Traits are now seeded (i.e. if you repeat a run/share a seed the Fans will be Sadistic/etc. identically in both runs).
-- Some Fan Traits are now only available in Hard Mode (Minimalistic, Insane, Minmaxer, a few others - basically the ones that are a bit more obtuse, complex, or punitive)
-- Fixed an issue where a Spikeball could damage the player for a fraction of a second even after they shattered
-- Added the new ambient music themes to the game
-- Hooked up a quick test for switching between the non-combat and combat versions of the themes
-- Added a 2 second delay after combat ends before the non-combat music begins
-- Added a location to call a combat music begins sting
-- Hooked up the new shield impact sfx variations
-- Hooked up the new, more impactful generic hit sfx variations
-- Switched to the new, louder rocket sfx
-- Hooked up the new fire damage sfx
-- Switched the prison music over to the new songs
-- Hooked up the ambient to combat music sting
-- Added and hooked up the new blood lock sounds
-- Added and hooked up the new Abacus pain and death sounds
-- Added and hooked up the new crate destruction sounds
-- Added and hooked up the new large and small metal impacts
-- Added and hooked up the new large and small robot pain sounds
-- Added and hooked up the new Decimus death sounds
-- Added and hooked up the new secret door reveal sound
-- Added the new telegraph charge-up sounds
-- The world music no longer plays during the boss music
-- Fix for main-menu Decimus' armor morphing strangely after playing as Abacus
-- Added wall, column decor monitors
-- Cleaned up Twitch Settings page
-- Updated a test level to show the security tile set
-- Updated the crate destruction sounds
-- Updated the secret door reveal sound
-- Removed the extra, unused secret door sounds
-- Updated Abacus's pain and death sounds
-- Removed Abacus's unused pain and death sounds
-- Adjusted the volume for several end of level and end of run sounds that were being played quite loud
Developer Notes
-- [DEV] Cleaned up buff hierarchy
-- [DEV] Hid some extra wall bouncer arrows that were visible unnecessarily
-- [DEV] Updated the Ext3 test level for art asset feedback
-- [DEV] Additional changes to the Ext3 test level to allow easier movement
-- [DEV] Made the valid melee table check much more robust
-- [DEV] Switched Dr. Death over to swap its firing node tables based on leaf tags
-- [DEV] Fixed several issues with how NPS's handle their tick events during death and resurrection
-- [DEV] Quick clean-up on how the Dr. Death Twins variants handle their pathing modifier component
-- [DEV] Renaming a bunch of impact sfx assets to match our internal naming schemes
Checkin:
-- [DEV] Deleting a bunch of our old impact sfx source files