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Closed Beta Patch 0.2.12

Well, it’s been 5 long days since an update and so we figured double-you-tee-eff UPDATE TIME! Much of this update on is focused on polish - especially thangs we’ve been keeping notes on while watching approximately a thousand streams and munching on feedback from discord.

Thanks SO much to all y’all who have been streaming/testing/being reduced to meat shreds over the last week. As always, any run helps (yay analytics) but letting us know you’re streaming so we can check you out as things happen rocks even more. And if we haven’t seen it live, giving feedback in Discord helps boodles as well.

Enough jibba-jabba, what are the goodies? Well, in this update we’ve done tuning passes improving feel for Telekinetic Weapon and Claws, given Abacus a bit of a zhooj, added a mutation or two, made Twitch integration sexier (improving the setup process, adding facecam HUD elements, bulletproofing of the integration hookup process, and more) - and of course tackled a number of other bug fixes and polish elements as well.

Enjoy!

Content:
-- Telekinetic Weapon Mutation Overhaul
-- The Telekinetic Weapon now has a more average movement speed, hopefully helping it never move too fast or move too slow (thanks @SeaDub)
-- Hid the Telekinetic Weapon collision capsule
-- Increased the speed of the Telekenetic Weapon when you are using the controller, making it more similar to how fast it moves when using the mouse (thanks @XekeDeath and @[AG] Moosey)
-- NPCs gaining the Telekinetic Weapon mutation no longer attempt to steal your sword and beat you with it (good catch @Seebo)
-- Shocker Carnage Item Overhaul - thanks @Nash (was from seeing your stream)
-- Draws FX/gives message when used with no targets in range
-- Doesn't consume charge when no targets in range
-- Attacks faster for more damage/stun
-- Claws Tuning Pass
-- Adjusted timing on Claws/Pounce to allow you to chain your primary attack on landing (thanks @OldManSethus plus viewers)
-- Tweaked claw primary attack combo to be slightly faster
-- Adjusted timing of landing for Claws pounce/lockdown duration
-- Tweaked timing on Claws pounce to limit spammability
-- Abacus moves/attacks a bit more quickly in fitting with his Assassin vibe
-- Added rare mutation Envy (gives you all Enemy mutations) (thanks @Seebo)
-- Raised armor/gadget spawn rate from junk piles slightly
-- Biggest Fan now gives +2 IT!
-- Rocket Launcher auto-refills rockets each time combat begins (you know who you are, streamers who keep forgetting to reload and getting facepunched)

Twitch:
-- Added more GameMaster commands
-- Twitch options auto-appends ‘#’ to the channel if necessary (should fix issue found by @SeaDub)
-- Filling out Twitch user name auto-fills the channel to #username (can be overridden for chatbots etc.)
-- Twitch options auto-appends OAuth: when entered if appropriate
-- Fixed issue where capital letters in room names were causing connection issues (thanks @OldManSethus and others for helping track this one down)
-- First implementation of face cam widget in HUDs
-- HUD Facecam now updates in real time while changing settings
-- Adjusted aspect ratio of wall-mounted flatscreens when displaying streamer faces (thanks @SeaDub's stream for showing us mostly his forehead)
-- UI elements such as Minimap/mutations/incoming events slide around to make room for facecam if enabled/active

Polish:
-- Spin Doctor properly heals you if you successfully survive the room (thanks @XekeDeath!)
-- More initial setup for the new murderpedia
-- Lowered the volume of the bomb rock ringing (thanks @Seebo and many others)
-- Increased attenuation of the shotgunner's reload sound (thanks @DeathMetalKyle)
-- Fix for kerning in certain instances of Neon Signs (most obviously the interior Medlab sign looking like "MEDLA B")
-- Thumbs-up icons only show numerical opinions if in dev test mode (since they aren't relevant to gameplay and were confusing)
-- Warbot Bombadiers now have properly scaled attachment points for Blades/mid mesh buffs
-- Scaled capsule appropriately for Bombadier
-- Increased the danger area around blood chests so that enemies will stop walking into them on their own (thanks @Marc)
-- Organ Donor is now properly unlocked as a starting Carnage Item for Abacus by reaching 5,000 Fame with our favorite robot assassin (thanks @Seebo)
-- Fix for Dr Death Twins only spawning one twin, so so alone (thanks @GG_Cookies again and @OldManSethus)
-- Added 2 seconds to the Dr Death Twins resurrection spell to make it feel a bit less immediate
-- Changing the camera zoom with the controller is now much quicker (thanks @XekeDeath)
-- The cruise missile that the Bombadier's rocket variant fires now cleans up when it dies (thanks @Seebo)
-- Fixed collision on wall monitors to not block Abacus while pouncing (thanks @GG_Cookies again!)
-- Fix around odd potential crasher after resetting save files and redoing tutorial (thanks for logs @pope2c)
-- If you pick up multiple things your fans love in a row, it will no longer spam an event per happy thing, just one total until the event is finished (thanks @XekeDeath)
-- Walloping a melee creature (Chopper, Claw spider) etc. into a bouncer/tire stack while they are swinging will stop their swing in time to avoid damaging you (from @OldManSethus's stream)
-- Fixed too many run achievements on Run Complete causes it to overlap your Fan Total (thanks @Seebo)
-- Added a real collision channel for bomb projectiles (should fix issues with bombs going through enemies in the cooked build)
-- Updated credit to reflect Akupara Games' publishing rather than hogging all credit for Skullbot

Developer Notes
-- [DEV] Removed circular references from GV_Instance
-- [DEV] Backend work for allowing multiple active rooms
-- [DEV] Added ability to display appended text inside of TextDisplayButtons
-- [DEV] Renamed a function used everywhere in our UI to avoid a conflict with a newly exposed blueprint function in 4.24
-- [DEV] Added dev-turnonable deep logging mode for Twitch
-- [DEV] Adding a bunch of logging to dev mode minion spawning
-- [DEV] Limited twitch verbose logging to dev mode
-- [DEV] Added destructible mesh for wall monitors for eventual ability to destroy