Hotfix 0.2.12.1
This hotfix is focused almost entirely on getting the claw's two attacks to play better together. Although there were significant fixes and re-balancing during the 0.2.12 patch, we missed a bug or two. Sadly, those little bugs caused a ton of problems and took a lot of reworking to fix. Lets hope this gets the claws to a fun place for testing.
Outside of the claws, we named an unnamed enemy and implemented a cool suggestion for a carnage item!
Everything
-- Cleaned up timing around Power Attacks for some claw subtlety
-- Added ability for a given attack to combo to a different node based on primary and/or secondary attack keys (was primary only)
-- Cleaned up timing of chaining primary and secondary attack on claws
-- Fixed potential issue of timing for shields on landing from slashing pounce with Fury (thanks @Seebo)
-- Fixed odd input-lag feeling issue with Claws at certain Fury levels
-- Gave a proper name to the Bombadier's tanks so you know who they are after they kill you
-- Organ Donor active item now spawns coins similar to the kinds of hearts consumed (good suggestion @Seebo)
Outside of the claws, we named an unnamed enemy and implemented a cool suggestion for a carnage item!
Everything
-- Cleaned up timing around Power Attacks for some claw subtlety
-- Added ability for a given attack to combo to a different node based on primary and/or secondary attack keys (was primary only)
-- Cleaned up timing of chaining primary and secondary attack on claws
-- Fixed potential issue of timing for shields on landing from slashing pounce with Fury (thanks @Seebo)
-- Fixed odd input-lag feeling issue with Claws at certain Fury levels
-- Gave a proper name to the Bombadier's tanks so you know who they are after they kill you
-- Organ Donor active item now spawns coins similar to the kinds of hearts consumed (good suggestion @Seebo)