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Closed Beta Patch 0.2.11.1

CLOSED BETA UPDATE 0.2.11.1

Just a small update since we ate turkey instead of working one of the last two weeks - and oh yeah we SIGNED UP WITH AKUPARA GAMES! Who are quite cool. But, we won’t let our wasting time with hanging out with our loving families and our stupid sexy publishing partners keep you from the dev updates we have been matriculating into the game over the last few weeks.

Highlights include awesome new music from AAA Composer And God Among Men Jeff Kurtenacker and a number of QoL bugfixes. We’re also putting in some backend work for a full UI overhaul of the Murderpedia (and then the full UI!) that should be coming online over the next several updates… woot!

Enjoy!

Features:
Music!
-- Updated the out of combat and in combat music loops
-- Added new ambient and combat music tracks to the game
-- Added and hooked up the new music for the main menu, boss fights, and da Champ fight
-- Updated the main menu music to loop properly

Content:
Genetic Surgery polish in progress:
-- Artification prototype of new genetic surgery being set up
-- Added new BuffBot AnimBP
-- Created new Injection animation montage
-- Added new animnotifies/delegates to BuffBot
-- Pods can now be in "Genetic Surgery" mode
-- Pickupables can now be forcibly applied to characters

Twitch:
-- Webcam enabled in main build for dev mode
-- Twitch voting now shows twitch user names (we now properly support the higher-security long user names as well as the easily displayable short user names from Twitch)
-- Enabled decor wall/column monitors that show an audience member (70%) or gone viral logo (30%) unless the webcam is enabled (will show your smilin' face)
-- Added an extra warning to people streaming about keeping their OAuth token secret

Polish:
-- Combat backend revamp
-- Now there is a separation between room lockdown (red security gates are up in a room) and combat active (live combatants exist/the unit of time a Fan Event persists)
-- More than one room can be in combat separate from each other
-- Combat/Room Buff overhaul - Phase 3 (complete)
-- Combat/Events now properly handled when combat extends from room to room when rooms are not locked down
-- Fixes - BUG: Some Fan Events don't apply properly in the Champ fight (thanks @Gramstaal!)
-- Fixed long-standing contact damage bug that could occasionally damage the player while interacting with newly spawned creatures/objects
-- Fixes BUG: @Kahvikone seemed to take damage from a spawning sword gladiator (also thanks several others, including @[AG] David for noticing spikeballs causing damage a little too quickly)
-- Beginning stages of setting up the new murderpedia
-- Fixed: BUG: Barrels from droppers save state separate from their parent dropper, causing them to double up or more
-- Activated new startup logo
-- Did a bunch of cleanup on our older and previously disabled flat screen decor pieces
-- Re-enabled the flat screen wall decor
-- Webcam widget automatically sets aspect ratio based on your webcam resolution in the twitch settings window
-- Added additional tracking around character resurrection
-- Added ability to override behavior in BuffManager on registered combatants
-- FIXED: BUG: Resurrected mobs don't get their viewer event buffs re-applied (thanks @Kahvikone)
-- Fixed: BUG: @Kahvikone was able to touch a minidrone without getting hit
-- Fixed: POLISH: Big Shot injector should handle timers VFX better when stacked
-- Simplified language in Oauth warning panel so even streamers like @[AG] Moosey can understand it
-- Fixed: BUG: Buffs that extend the timer of the next buff on max stacks don't appear to affect the visible timer properly

Developer Notes
-- [DEV] Throwing in some test ui assets to poke around at
-- [DEV] Adding a few more test UI pieces
-- [DEV] Adjusting some existing test UI pieces
-- [DEV] Added more in-widget UI tests
-- [DEV] Web browser widgets enabled in project
-- [DEV] Buffmanager internals for shifting combatant buff tracking to BuffManager from DungeonRoom phase 1
-- [DEV] Moved buffing actors into C++
-- [DEV] Removed old Roombuff callbacks/etc. from GameInstance
-- [DEV] Phase 2 of combat/lockdown/buff overhaul
-- [DEV] Room buffs (generally for Fan Events) are now managed by BuffManager rather than individual rooms. No apparent effects to users, but keep an eye out for oddnesses involving Fan Events
-- [DEV] Characters are now responsible for registering themselves with BuffManager on SpawnComplete
-- [DEV] SpawnComplete now managed in CH_BaseCharacter as well as CH_NPC
-- [DEV] Adding in new murderpedia UI assets
-- [DEV] Added data to CPP_BaseCharacter so that characters record if they have completed the spawning process
-- [DEV] Added delegate CPP_BaseCharacter::OnSpawnCompleted
-- [DEV] Added in updated murderpedia assets to assist with aligning the visual components when scaling the UI
-- [DEV] Built a working first visual pass for the background elements, the two scaling content boxes, and some temporary content for testing purposes
-- Updated the left metal bar in the murderpedia UI to properly position itself
-- [DEV] Barrels now implement iSpawned::ShouldSave()
-- [DEV] Adding a bunch of different music tests to try out various ways of handling our looping music tracks
-- [DEV] refactored Decor hierarchy phase 1 (in prep for camera monitors)
-- [DEV] Decor hierarchy shift complete