Hotfix 0.2.15.1
CLOSED BETA HOTFIX 0.2.15.1
Hotfix to fix Multishot’s copies of creatures potentially causing a random crasher in UE 4.24.2. And, some extra goodies even though Doug finished posting Update 2.15 up at like 2AM and how much else can we have done since then?
Man, I should be nicer to Doug, he works hard. On the other hand...hmmmm, nah.
Polish:
-- Clone projectiles fix for potential crasher from SetMasterPoseComponent (thanks @Seebo for the repro!)
-- Mutations bar scales/sizes appropriately on Run End and main HUD
-- Fixed issue with Cash Dash being repeatable (from @Orezzer's stream)
-- Moderated effects of high IT! on Cash Dash/Blood Money somewhat - it’s still lucrative, but saw a feeeeww too many runs where it went nuts too easily.
-- Fixed spacing of mutation bar on various scales of HUD
-- Fixed an issue where getting hurt while in the middle of your post-hit immunity would cause you to be immune to all damage forever (thanks @Seebo)
Development Notes:
-- [DEV] Removed some extra sound system logging since the bug it was added for seems to be fixed
-- Added logging to DungeonRoom to detect potential infinite loop on multiplication/rocket spam/multishot combo on Big Show level
Hotfix to fix Multishot’s copies of creatures potentially causing a random crasher in UE 4.24.2. And, some extra goodies even though Doug finished posting Update 2.15 up at like 2AM and how much else can we have done since then?
Man, I should be nicer to Doug, he works hard. On the other hand...hmmmm, nah.
Polish:
-- Clone projectiles fix for potential crasher from SetMasterPoseComponent (thanks @Seebo for the repro!)
-- Mutations bar scales/sizes appropriately on Run End and main HUD
-- Fixed issue with Cash Dash being repeatable (from @Orezzer's stream)
-- Moderated effects of high IT! on Cash Dash/Blood Money somewhat - it’s still lucrative, but saw a feeeeww too many runs where it went nuts too easily.
-- Fixed spacing of mutation bar on various scales of HUD
-- Fixed an issue where getting hurt while in the middle of your post-hit immunity would cause you to be immune to all damage forever (thanks @Seebo)
Development Notes:
-- [DEV] Removed some extra sound system logging since the bug it was added for seems to be fixed
-- Added logging to DungeonRoom to detect potential infinite loop on multiplication/rocket spam/multishot combo on Big Show level