Hotfix 0.2.11.2
CLOSED BETA HOTFIX 0.2.11.2
This hotfix exists for one simple reason - if you kill Dr. Death on the second floor without taking any hits, you’ll unlock a variant for him…The Twins. So later, on another run, you fight the boss again, you now might fight those little buggers instead. And damn the twin versions of Dr Death are hyperactive about resurrecting each other as fast as you can kill ‘em!
Which is kinda funny to watch, especially since you can pop on the elevator while combat swirls around you after killing one Twin, as we saw on @Dkaffiene’s stream earlier.
But that’s a bit silly, so we’re tossing up a quick fix for it. Since we’re casual about such thangs (yay indie development - patching is a ginormous process on AAA MMOs we’ve done in the past) we’ll also pop in a day’s of polish, fixes, and content adds for your playing pleasure.
Most of the below are issues we’re noting as we watch various streams in the last day and/or from getting feedback via Discord (with a bit of tackling polish notes from prior tests). We couldn’t do it without ya, and thanks!
Content:
-- Added Murderpedia detailed descriptions for all gadgets (from @MissDJM's stream)
-- Added Murderpedia detailed descriptions for all consumables since it turns out folks actually do read the damn things.
Twitch:
-- Shortened twitch chat poll notification (good suggestion @[AG] David/@[AG] DiscordiaDystopia)
-- Twitch viewer votes count weighted more heavily vs. NPC fans voting (thanks @[AG] David and @[AG] Moosey)
Polish:
-- Fixed an issue with the twins variant of the Dr. Death boss ending combat while they were still alive (Thanks @dkaffeine)
-- Fixed: BUG: Some Fan Event buff FX need to clean up properly on death (found by @[AG] David)
-- Fixed: Error improperly thrown when Spin Doctor Fan Event applied 2 or more times (found by @[AG] Moosey's stream logs, thx man)
-- Updated the concurrency settings for several sounds
-- Updated the starting logo timing and the main menu music to have them align nicely
-- Refactored how and when Harpoon Projectiles break their cables with Throughput and Exit Wounds
-- Fixed: POLISH: When Throughput-affected harpoon projectile hits a spikeball, the cord attaches to the spikeball and the head alone continues - should be broken cable
-- Fixed: POLISH: Genetic surgery button was sunk into ground (from @MissDJM's stream - thanks!)
-- Added spikes to Health Gambler button to show it is dangerous (thanks @MissDJM for sacrificing a life so we can all benefit)
-- Fixed typo in Boombadier Murderpedia entry (thanks @XekeDeath!)
-- Increased the size of the wall screens
-- Removed some unnecessary collision from the wall screens
-- Made the wall screens less likely to be placed right next to other decor
-- Moved the wall screens higher and closer to the wall
-- Made Genetic Surgery implant mutations into any creatures walloped into it
-- Pickupables acquired by creatures don't trigger UI celebration/audience mood changes/Murderpedia entry updates
-- Creatures who are Genetically Surgerized now spit out their mutations on death
Developer Notes
-- [DEV] Fixed: Room Buffs defaulting to verbose logging disabled
-- [Disabled in branch] Prototype of monitors re-broadcasting twitch chat comments into the game world (early form) (thanks @Fellwalker)
-- [DEV] Modified buff test switch to simul-spawn all mutations on every creature on level. WCGW.
-- [DEV] In blatant disregard for our prior patch/fix naming conventions, this Hotfix is patch 0.2.11.2 instead of 0.2.11.1. Why? For internal steam reasons...the most recent update ended up being named 0.2.11.1 already (instead of the usual 0.2.11). However, nobody will read this far so no one will find out Doug’s favorite singer of all time is Celine Dion.
-- [DEV] Doug says: WTF
This hotfix exists for one simple reason - if you kill Dr. Death on the second floor without taking any hits, you’ll unlock a variant for him…The Twins. So later, on another run, you fight the boss again, you now might fight those little buggers instead. And damn the twin versions of Dr Death are hyperactive about resurrecting each other as fast as you can kill ‘em!
Which is kinda funny to watch, especially since you can pop on the elevator while combat swirls around you after killing one Twin, as we saw on @Dkaffiene’s stream earlier.
But that’s a bit silly, so we’re tossing up a quick fix for it. Since we’re casual about such thangs (yay indie development - patching is a ginormous process on AAA MMOs we’ve done in the past) we’ll also pop in a day’s of polish, fixes, and content adds for your playing pleasure.
Most of the below are issues we’re noting as we watch various streams in the last day and/or from getting feedback via Discord (with a bit of tackling polish notes from prior tests). We couldn’t do it without ya, and thanks!
Content:
-- Added Murderpedia detailed descriptions for all gadgets (from @MissDJM's stream)
-- Added Murderpedia detailed descriptions for all consumables since it turns out folks actually do read the damn things.
Twitch:
-- Shortened twitch chat poll notification (good suggestion @[AG] David/@[AG] DiscordiaDystopia)
-- Twitch viewer votes count weighted more heavily vs. NPC fans voting (thanks @[AG] David and @[AG] Moosey)
Polish:
-- Fixed an issue with the twins variant of the Dr. Death boss ending combat while they were still alive (Thanks @dkaffeine)
-- Fixed: BUG: Some Fan Event buff FX need to clean up properly on death (found by @[AG] David)
-- Fixed: Error improperly thrown when Spin Doctor Fan Event applied 2 or more times (found by @[AG] Moosey's stream logs, thx man)
-- Updated the concurrency settings for several sounds
-- Updated the starting logo timing and the main menu music to have them align nicely
-- Refactored how and when Harpoon Projectiles break their cables with Throughput and Exit Wounds
-- Fixed: POLISH: When Throughput-affected harpoon projectile hits a spikeball, the cord attaches to the spikeball and the head alone continues - should be broken cable
-- Fixed: POLISH: Genetic surgery button was sunk into ground (from @MissDJM's stream - thanks!)
-- Added spikes to Health Gambler button to show it is dangerous (thanks @MissDJM for sacrificing a life so we can all benefit)
-- Fixed typo in Boombadier Murderpedia entry (thanks @XekeDeath!)
-- Increased the size of the wall screens
-- Removed some unnecessary collision from the wall screens
-- Made the wall screens less likely to be placed right next to other decor
-- Moved the wall screens higher and closer to the wall
-- Made Genetic Surgery implant mutations into any creatures walloped into it
-- Pickupables acquired by creatures don't trigger UI celebration/audience mood changes/Murderpedia entry updates
-- Creatures who are Genetically Surgerized now spit out their mutations on death
Developer Notes
-- [DEV] Fixed: Room Buffs defaulting to verbose logging disabled
-- [Disabled in branch] Prototype of monitors re-broadcasting twitch chat comments into the game world (early form) (thanks @Fellwalker)
-- [DEV] Modified buff test switch to simul-spawn all mutations on every creature on level. WCGW.
-- [DEV] In blatant disregard for our prior patch/fix naming conventions, this Hotfix is patch 0.2.11.2 instead of 0.2.11.1. Why? For internal steam reasons...the most recent update ended up being named 0.2.11.1 already (instead of the usual 0.2.11). However, nobody will read this far so no one will find out Doug’s favorite singer of all time is Celine Dion.
-- [DEV] Doug says: WTF