Closed Beta Patch 0.2.5
CLOSED BETA 0.2.5
Audio initial cleanup pass and polishpalooza!
This week, we focused a large amount of our efforts on polish tasks, catching up with bugs and feedback (thanks for all the Discord participation!) We also added in some new goodies for y’all:
Audio Cleanup Pass -- We’re about to do a full audio pass with some professional friends, and as prep we’ve done a cleanup pass to make sure all pain/impact/combat noises in general are hooked up. There were several things easily hooked up, so combat should feel a bit more impactful (especially now that Camera Shake no longer defaults to “Off”, which is a crime against indie games). More to come as we have some more pro friends who do this stuff for a living hooking us up with Real Audio in the next few months.
New Enemy - The Sniper -- Mr. Short-but-deadly has entered the arena! This long-range baddie now haunts a number of rooms on the first 3 arena levels.
More Content -- New rooms and even a new Fan Event!
And of course a number of polish and bug fixes as well - thanks!
Enjoy!
Audio:
-- Fixed several bugs in the combat audio system that were causing sounds to be missing or duplicate sounds to be played on top of each other
-- Set up pain and death sounds for every creature
-- Fixed an issue where impact sounds were never playing
-- Added a new fire impact sound to be ready for a new future sfx
-- Adjusted the footstep volume down
-- Adjusted the flying rocket sound up
-- Added swish sounds to the claw attacks
-- Added sfx to the chopper's swing and the thrower's flying axe
-- The turret gadget now plays a sound when it fires (thanks @GodsPlan)
-- Added sounds to the various pulverizer attacks
-- Added sounds to the various bubble wand attacks
Content:
-- Added new Fan Event - Small World - shrinks everyone in combat
-- Added new creature: Oompa Sniper with appropriate rooms
-- Added further new rooms
-- Adjusted Boss teleporter in start room for levels 2+ to be in a better spot (thanks @Kahvikone)
-- Shopkeeper Outfit now automatically minimaps any shops on the level
-- Barrel_Stacks_Std no longer has odd bouncer/spinning disk interaction (thanks @Kahvikone)
-- The wide, double spinning trap arena room now fixed in orientation
-- A bunch of general positioning changes to various arena spawns
Polish:
-- Added new minimap icons for special room types
-- Fixed an issue where you could pick up large hearts if you didn't have any hearts yourself (thanks @Kahvikone)
-- Extended Slashing Pounce immunity for Claws (Thanks @Gramstaal)
-- Fix for quick T-pose animation issue when knocked down by explosives (thanks @Kahvikone)
-- Added a missing arena teleporter
-- Fix for the MegaCombo carnage item sometimes becoming unusable after you are knocked down mid-combo. Please let me know if you repro this bug again after the next patch! (Thanks multiple folks but seen on @Kahvikone's stream)
-- Fixed issue with Nukes ignoring armor and sending health far negative (messing with healing)
-- Added more dev cheats because obviously we don't have enough yet (thanks @Gramstaal!)
-- Spinning Blade traps now properly tell the AI where they are dangerous, so that enemies won't travel into them as easily
-- Every run (win or loss) your total fans are added to the fame total for your class persistently. As the fame total reaches various thresholds, different things are unlocked (backend done, but disabling adding fame for this patch)
-- Fame bar added to character sheet
-- Fixed an issue where resurrected characters could get stuck inside spinning platforms
-- The 5x Bomb stack visually had 6 bombs (Thanks @Gramstaal)
-- Split the game settings into game and UI (thanks @Gramstaal)
-- Fixed an issue with menu selection order in the in-game version of the game settings menu
-- Fame system backend complete (UI incoming)
-- Fixed a bug in AI that would cause characters that couldn't move to also be unable to turn in certain cases
-- Productized character mesh scaling
-- Fixed a missing sound class on Decimus's death cry
-- Brute mutation now scales up the PC by a small amount
-- Camera zooms in for Little World event
-- Reduced the saturation on the mutant thrower texture (thanks @Helen)
-- Fixed an issue where AIs were using locations buried in the floor for certain checks instead of from their center
-- Fixed an issue where the oompa sniper was using its spawn point to tell if it could see you instead of its current location
-- Different minimap room icons now replace each other instead of stacking in a confusing way
-- Updated the priority order of item icons the minimap shows in a room
-- Fixed an issue where the Bombadier's ground punch attack was not centered on the boss (Thanks @Gramstaal)
-- The shopkeeper outfit no longer pops up visually every time you log in or change floors
-- The shopkeeper outfit visuals are now green... like a shop
-- The shopkeeper outfit does not stay up as long if you are not near a shop
-- Fixed an issue with the Twitch chat box not scrolling to the bottom
-- Fixed being able to scroll the in-game chat with your mouse (Thanks @Gramstaal)
-- Slightly slowed the max and turning speed of Da Champ's claw carpet attack (Thanks @Gramstaal)
-- Added a translucent, light colored backing plate to the dash cooldown UI so that it is easier to see when it will be done filling (Thanks @Kahvikone)
-- Added a wall decal for the medlab hallway
-- Removed a debug trace from the Bombadier's ground punch attack
Developer Notes
-- [DEV] Added underpinnings for Fame (per-class persistent advancement) system
-- [DEV] Made some changes to naming in preparation for future sound changes
-- [DEV] Cleaned up some variable naming issues with the player classes
-- [DEV] Cleaned up some old assets in the electric sword
-- [DEV] Fixed potential cooked build issue
-- [DEV] Added versioning to AchievementSaveFiles for future use
Audio initial cleanup pass and polishpalooza!
This week, we focused a large amount of our efforts on polish tasks, catching up with bugs and feedback (thanks for all the Discord participation!) We also added in some new goodies for y’all:
Audio Cleanup Pass -- We’re about to do a full audio pass with some professional friends, and as prep we’ve done a cleanup pass to make sure all pain/impact/combat noises in general are hooked up. There were several things easily hooked up, so combat should feel a bit more impactful (especially now that Camera Shake no longer defaults to “Off”, which is a crime against indie games). More to come as we have some more pro friends who do this stuff for a living hooking us up with Real Audio in the next few months.
New Enemy - The Sniper -- Mr. Short-but-deadly has entered the arena! This long-range baddie now haunts a number of rooms on the first 3 arena levels.
More Content -- New rooms and even a new Fan Event!
And of course a number of polish and bug fixes as well - thanks!
Enjoy!
Audio:
-- Fixed several bugs in the combat audio system that were causing sounds to be missing or duplicate sounds to be played on top of each other
-- Set up pain and death sounds for every creature
-- Fixed an issue where impact sounds were never playing
-- Added a new fire impact sound to be ready for a new future sfx
-- Adjusted the footstep volume down
-- Adjusted the flying rocket sound up
-- Added swish sounds to the claw attacks
-- Added sfx to the chopper's swing and the thrower's flying axe
-- The turret gadget now plays a sound when it fires (thanks @GodsPlan)
-- Added sounds to the various pulverizer attacks
-- Added sounds to the various bubble wand attacks
Content:
-- Added new Fan Event - Small World - shrinks everyone in combat
-- Added new creature: Oompa Sniper with appropriate rooms
-- Added further new rooms
-- Adjusted Boss teleporter in start room for levels 2+ to be in a better spot (thanks @Kahvikone)
-- Shopkeeper Outfit now automatically minimaps any shops on the level
-- Barrel_Stacks_Std no longer has odd bouncer/spinning disk interaction (thanks @Kahvikone)
-- The wide, double spinning trap arena room now fixed in orientation
-- A bunch of general positioning changes to various arena spawns
Polish:
-- Added new minimap icons for special room types
-- Fixed an issue where you could pick up large hearts if you didn't have any hearts yourself (thanks @Kahvikone)
-- Extended Slashing Pounce immunity for Claws (Thanks @Gramstaal)
-- Fix for quick T-pose animation issue when knocked down by explosives (thanks @Kahvikone)
-- Added a missing arena teleporter
-- Fix for the MegaCombo carnage item sometimes becoming unusable after you are knocked down mid-combo. Please let me know if you repro this bug again after the next patch! (Thanks multiple folks but seen on @Kahvikone's stream)
-- Fixed issue with Nukes ignoring armor and sending health far negative (messing with healing)
-- Added more dev cheats because obviously we don't have enough yet (thanks @Gramstaal!)
-- Spinning Blade traps now properly tell the AI where they are dangerous, so that enemies won't travel into them as easily
-- Every run (win or loss) your total fans are added to the fame total for your class persistently. As the fame total reaches various thresholds, different things are unlocked (backend done, but disabling adding fame for this patch)
-- Fame bar added to character sheet
-- Fixed an issue where resurrected characters could get stuck inside spinning platforms
-- The 5x Bomb stack visually had 6 bombs (Thanks @Gramstaal)
-- Split the game settings into game and UI (thanks @Gramstaal)
-- Fixed an issue with menu selection order in the in-game version of the game settings menu
-- Fame system backend complete (UI incoming)
-- Fixed a bug in AI that would cause characters that couldn't move to also be unable to turn in certain cases
-- Productized character mesh scaling
-- Fixed a missing sound class on Decimus's death cry
-- Brute mutation now scales up the PC by a small amount
-- Camera zooms in for Little World event
-- Reduced the saturation on the mutant thrower texture (thanks @Helen)
-- Fixed an issue where AIs were using locations buried in the floor for certain checks instead of from their center
-- Fixed an issue where the oompa sniper was using its spawn point to tell if it could see you instead of its current location
-- Different minimap room icons now replace each other instead of stacking in a confusing way
-- Updated the priority order of item icons the minimap shows in a room
-- Fixed an issue where the Bombadier's ground punch attack was not centered on the boss (Thanks @Gramstaal)
-- The shopkeeper outfit no longer pops up visually every time you log in or change floors
-- The shopkeeper outfit visuals are now green... like a shop
-- The shopkeeper outfit does not stay up as long if you are not near a shop
-- Fixed an issue with the Twitch chat box not scrolling to the bottom
-- Fixed being able to scroll the in-game chat with your mouse (Thanks @Gramstaal)
-- Slightly slowed the max and turning speed of Da Champ's claw carpet attack (Thanks @Gramstaal)
-- Added a translucent, light colored backing plate to the dash cooldown UI so that it is easier to see when it will be done filling (Thanks @Kahvikone)
-- Added a wall decal for the medlab hallway
-- Removed a debug trace from the Bombadier's ground punch attack
Developer Notes
-- [DEV] Added underpinnings for Fame (per-class persistent advancement) system
-- [DEV] Made some changes to naming in preparation for future sound changes
-- [DEV] Cleaned up some variable naming issues with the player classes
-- [DEV] Cleaned up some old assets in the electric sword
-- [DEV] Fixed potential cooked build issue
-- [DEV] Added versioning to AchievementSaveFiles for future use