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Friends Family Patch 0.1.9

Updatey Goodness!

Just a small update of the last few weeks of work - the TL;DR is that we've been updating the tutorial, tuning The Show, Gladiator enemies, and the Champ, and polishing and bug fixing in general.

Enjoy!


NPCs:
-- Simplified the room boss gladiators' attacks (down to 3 from 4) to both simplify the learning time for their quicker fights, and to allow for greater separation between them and The Champ
-- Updated several gladiator and The Champ attacks to force forward movement while they play out
-- Rebalanced a few on The Champ's base stats to allow more room for his buffs to change what aspect of the fight is difficult
-- Rebalanced The Champ's buffs to push the fight more clearly in a given direction, without pushing it too far
-- The Champ's brain is no longer installed upside down, and thus functions normally again
-- Fixed an issue where certain AI setups would not walk all the way to specifically set priority locations
-- The Champ now delays less time between destroying walls
-- Bomb spiders no longer charge past the position they first spotted you in
-- Bombadier bomb projectile duration slightly extended to allow you to bash his bombs back into him
-- Bombadier bomb range tweaked to keep him from self-immolating
-- Player bombs now have fuse lengths based in part on Far stat
-- Slowed down the homing speed for The Champ's claw carpet and cruise missile attacks
-- Adjusted timing on several of The Champ's attacks to give you a chance to hit back
-- The gladiators and The Champ can now be damaged while they dash
-- Set both spike spiders to lock their spike buffs to their rotation
-- Stompers now sit in a more natural idle animation
-- Enemies that choose to avoid hazards and traps while wandering will now walk into them if their AI asks them to
-- Enemies looking for a spot to flee to will now consider running through hazards and traps if their AI is set to allow it
-- The face hugger's ai tree now properly handles being told to walk to a priority location it can not get to
-- Simplified how the claw spider hooks to its special attacks
-- Added a forced forward move to the mini claw spider's attack
-- The mini claw spider now spawns minion friends, making a pack of spiders
-- Animation cleanups
-- Rocket Gladiator now has animation/telegraph before firing rockets
-- Rocket Gladiator now properly has telegraph point set to end of launcher
-- Reconfigured Mutant Shover animations under Mutant hierarchy
-- Added dust trails to Claw_SlashingPounce for Claw Gladiator
-- Rough anims for Rocket Gladiator barrage and direct fire attacks hooked up and tagged
-- Changed the melee range for the gladiators and The Champ to help fix some issues with the enemies choosing the wrong attacks

Content:
-- Added 2 new medlab rooms
-- Added many more placeholder mutation icons
-- The massive room that makes up The Show level now stays active the entire time

Combat:
-- Laserballs are now a pooled projectile (no lag when spawning lots of them)

Polish:
-- Removed the flickering of the main menu Gone Viral logo
-- Tuned room BarrelPlethora_std -
-- Droppers for the barrels work even outside of lockdown
-- Shifted barrel position so nuke rocks are less likely to have the barrels fall to the bottom of a pit
-- Possible fix for splines issue in construction script (rare crasher in cooked build)
-- Lowered cost of Genetic Tinkering to 4 coins (was 10)
-- When you destroy a wall on a delay, the room it reveals is also after the delay
-- Fixed an issue where The Champ was destroying walls from the side instead of from the center
-- Destroying a wall now spawns a non-damaging explosion to add some visual and auditory impact and to throw you around a bit
-- Fixed an issue where changing a normal corridor to an arena corridor was spawning a bunch of unnecessary floor tiles
-- Bomb/projectile lifespan refactor (keep an eye out if you see unusual projectile durations)
-- Updated the spike sphere buff to allow it to lock its rotation to the creature it is attached to
-- Cleaned up Run End Summary widget/modernized
-- First pass moving tutorial over to new style fan goal in Carnage room (polish incoming)
-- Fixed an issue with duplicate of the same buffs being removed at the same time
-- Fixed an error that would happen when the last buff applied to you had a child actor, and then that buff was removed
-- Claw gladiator now has properly animated Slashing Pounce attack
-- Tweaks to bouncing in and out of pits
-- Tutorial now uses new fan goal style widget in Carnage room
-- Carnage manager was giving double carnage for combos in Carnage Tutorial mode (fixed)
-- Tuned layout of Carnage Tutorial room
-- Unified how all enemies use their contact damage in melee
-- Tutorial cleanup
-- ExplainerBots now act as hazards to AI so they are not walked through (but can be walloped thru)
-- ExplainerBots now cheer you on when you complete the Carnage Room of the tutorial
-- Tweaked the attacking portion of the claw gladiator's claw combo to fix an issue where it felt like you were being missed by the first swing when you shouldn't be
-- Added logos and cameras to Tutorial Start room
-- Fixed an issue where cleaning up a room with spawn cages in it would not clean up the cages as well
-- Updated all wander ai behaviors to support a post-wander delay behavior
-- Fixed an issue where the drone factory's spawned mini-drones would die with an ugly visible corpse if you kill them fast enough