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Hotfix 0.2.22.1

CLOSED BETA UPDATE 0.2.22.1

You didn’t want to play Abacus did you? Oh… you did? Well then welcome to a hotfix!

We didn’t just want to leave you with that, so friendly little rocket signs will now zip down to let you know if there’s Events about to spring on ya in the next room. Plus a small but dedicated pile of other fixes and pieces of polish!

Enjoy!


Content:
-- Floating rocket signs warn of upcoming Fan Events before you enter a room

Polish:
-- Abacus no longer faints in the sheer excitement of seeing the Citadel of Pain for the first time (thanks @Seebo)
-- Fixed Run Summary positioning in 4:3 resolutions for those of you playing on Mac Lisa or 1990's TV screens (edit: Like apparently @Doug)
-- Run Summary achievements scroll down as new achievements are revealed
-- In-world fan icons scale with resolution and camera zoom levels (from notes on @CocoConfession's and @Gogozombie's streams but this has been quietly bugging me for ages)
-- Fixed an issue where sometimes silhouette's would not spawn when they should
-- Adjusted which walls silhouettes can spawn on
-- Fixed issue in Run/Level summary that could be confusing with displaying changes to opinions
-- Removed a ton of unnecessary pathing grid from various collision surfaces (mostly on the ceiling)
-- Reward Unlocks and Achievement Completed widgets sort appropriately with the summary widgets and each other
-- Unlocking the BigHeart health consumable no longer shows up as "Unlocked New Miscellaneous!"
-- There's now a small chance of an announcer visit when the RocketSign descends

Developer Notes
-- [DEV] Added logging to FanAlert rocket signs
-- [WIP] Added in and started setting up the Game Show tile set tags
-- [DEV] Added more logging around the mysterious case of the missing RocketSigns
-- [DEV] Can now get the melee targeting shape via accessor function from CPP_BaseCharacter
-- [DEV] Redirector cleanup
-- [WIP] Hooked up the floor tiles in the Game Show tile set
-- [DEV] Added the ability to check if an actor is a corridor
-- [WIP] Partial fix for AI attacking over rocks
-- [DEV] PC now has more comprehensive logging
-- [DEV] Characters now have more comprehensive logging if verbose
-- [DEV] Disabled logging in RocketSigns
-- [WIP] Initial implementation of Game Show tileset walls