Closed Beta Patch 0.2.20
CLOSED BETA UPDATE 0.2.20
It’s...SO…PRETTY!
A good mix of stuff for this week’s patch:
- Sexy overhaul of the start menu, character creation, and end screens
- New Features, especially Tips!
- New content, rooms, icons, and of course…
- Polish and bug fixes (most all from y’all letting us chill on your streams and from your typey-typeys in the #feedback channel - thanks for that!)
Not bad for another week in the Pixel Mines. Has it really been 20 Closed Beta updates? Damn!
-Enjoy!
Features:
-- New "Game Over" screen added
-- Added Gameplay Tips system - randomly generated tips on level transitions
-- Tips are chosen on each new run
-- Tips appear (or disappear and/or become more or less common) based on your experience level, current run difficulty, current Fan Personality, certain achievements being accomplished, Tip rarity, whether or not you have Twitch set up, etc.
----------------------------
Note: We do have some tester shoutouts in our Tips system, so if you DON’T want your handle in the game - we understand! Let us know and we’ll pull ya out. Except for @Gramstaal, whose 33 second run will forever live in analytics infamy.
Also: Give us a yell on Discord with a fun fact or a callout for yourself or other folks you’ve seen give good feedback and make sure we highlight the right folks - if you’re a frequent participant and we don’t do a callout for ya, it’s probably because of Doug. Somehow.
---------------------------
Content:
-- Added new rooms
-- Main Menu/intro screen revamp
-- New Icons from Icon Swami @LeoFonseca: Covered in Carnage, Replicator, Crusher, Low Tolerance, Shopkeeper Outfit, Cash Dash, Acid Strike, Gadgeteer, Resilience, Wildshots
-- New gadget - Glitch Gadget: rerolls nearby items into another possible item from the spawn pool that created it
Twitch:
-- Minimap and Twitch chat widgets overlap much less on different aspect ratios (from @ChaoticFear19's stream and others)
-- FaceCam re-enabled on Tutorial level wall monitors
-- In-world Twitch Chat widgets should overlap more rarely unless yer like super famous and stuff
Polish:
-- Chests now cache their spawned loot based on their seeds
-- Character select widgets moved into 3D space from the HUD
-- Fixed audio concurrency for Magnet
-- Fixed an issue where magnets were able to mess up charging shovers and pushers mid-charge
-- Recycler now bounces the PC less high in the air
-- Sadistic Fans only show up on difficulties Hard and above
-- The character select screen now shows a silhouette of locked characters to tease you, but won't let you pick them
-- Abacus and Decimus and equipment visibilities are set properly for new New Game screen
-- Fixed a potential bug with SpawnCages in DungeonRooms (noted on stream from @ChaoticFear19 - thanks!)
-- Added the Gone Viral logo to the new main menu TV asset
-- The character details widget in New Game now scales properly with an unknown character
-- Announcer no longer clips on widescreen aspect ratios for large messages (thanks @Gruntled, good find)
-- Moved two of the main menu mutants to poke through the bars less
-- Polished You Win screen
-- Adjusted the timings for the announcer dialogues at the beginning of the tutorial and starting level to be easier to read
-- Adjusted the animations for the announcer dialogues at the beginning of the tutorial and starting level to better line up with the dialogue
-- Moved the "loading" text in the loading new game UI card to the center, made it larger and brighter, and it now animates in instead of sitting on screen from the start
-- Death now goes to the new end of run screen, just like victory
-- The arrows have been removed from the buttons on the new end of run screen
-- The buttons on the new end of run screen can be properly navigates with a gamepad or keyboard
-- Adjusted the highlight and pressed colors of the buttons on the new end of run screen so that I can see the change in colors
-- Added data for loading screen Tips to the game
-- Added font support for BoldItalic, etc. to NotoSans/Rich Text
-- Re-scaled Achievement Completed widget for 4K/other resolutions
-- Initial pass on showing an enabled webcam feed on the main TV in the main menu
-- Tuned size of monitor widget for StartScreen
-- Set webcams to scale properly
-- Adding a static channel change image and audio transition to the main menu tv asset
-- Added movement to Camera/Boom Mic on StartScreen
-- Added Static Texture to TV channel change on Main Menu TV
-- Fixed an issue where the main menu tv's static sounds were playing while the initial company logos were up
-- Fixed an issue where disabling your webcam could cause the disconnected webcam text to appear on the main menu tv
-- Fixed an issue where the main menu tv would default to static if nothing happened to update it
-- Moved the character details widget back into HUD from World space
-- Winning a run now plays the main theme while you are in the ending UIs
-- Updated animation montages for Doctor Death: Fire Giant Syringes, Resurrect Surgeons
-- Updated Covered in Carnage Icon with newer version from Leo
-- Updated Game over screen art with updated key art render
-- Added further Gameplay Tips
-- Polished Tips system
-- Airdrops and the Tips system both now use the proper Custom Fan Name where appropriate
-- Game music now continues to play during loading screens
-- Game music no longer resets to the start of the song when you start a new floor
-- Fixed an issue where you would hear a tiny snippet of the combat music every time you entered a new level
-- Significant cleanups to how we handle music in general
-- Added webcam monitor on StartScreen- animated, appear/disappears when webcam is active
-- Adjusted static sound for main StartScreen monitor
-- Main StartScreen monitor only occasionally flips over to webcam
-- Added ability to adjust drift min/max per instance for boom mic and camera
-- Tuned start screen camera/boom drift to reduce the "Dramatic" in "Dramamine cinematic"
-- Bulletproofed the combat sound check in SpawnManager
-- Adjusted the ability of the webcam widget to fill available space
-- Reduced the volume of the new main menu screen static sound
-- Fixed an issue where the main menu screen static sound would double play
-- Increased the length of the main menu's tv static effect
-- Added the tv's static effect when selecting between characters
-- Slightly repositioned the camera on the main menu to not overlap the corner of the webcam TV
-- Fixed an issue where music was not properly checking if it was already playing before it was being modified
-- Fixed an issue where the main menu tv static effect was being played while the loading screen was up
-- Fixed an issue with trying to destroy music that had yet to be created
-- Rotated the tutorial camera oompa in the dash room so he snaps less aggressively toward the player
-- Added more prisoners to start screen
-- Added extra Tips and Tip functionality
-- Updated Demo text in Main Menu to tell ya what the demo is all about
-- Removed a Mutation from the Murderpedia that isn't actually findable yet to avoid frustrating completionists
-- Created main menu version of Decimus armor material to fix rendering errors
Developer Notes
-- [DEV] Small cleanups to the level elevators and their interactions with the demo mode
-- [DEV] Changed how starting a new run interacts with the demo mode
-- [DEV] Changed demo mode to end the run after the second floor
-- [DEV] Changed demo mode to no longer wipe your unlock data each run, but to just not apply the unlocks instead
-- [DEV] Secret doors now detect when they are openable in a different fashion
-- [DEV] Prototyped Scanner Eyes mutation - reveals secret doors and creatures' exact hitpoints
-- [DEV] You can no enter the character select screen when in demo mode
-- [DEV] Demo mode no longer ignores your unlocks
-- [DEV] Added some backend prep for Daily Leaderboards
-- [DEV] Rerolling backend in place for Spawnmanager
-- [DEV] Updated all discord web links to the new custom invite link
-- [DEV] "CLOSED BETA" becomes "CLOSED BETA DEMO" on the leaving main menu card when in demo mode
-- [DEV] Character select is once again available in demo mode
-- [DEV] Steam achievements can't be completed when in demo mode
-- Fixed an issue with Abacus's textures in the character select screen
-- Fixed saving issue with certain kinds of Pods which could duplicate mutations
-- [DEV] Added support for Rerolls to work on items in Pods
-- [DEV] Added support for Reroller Gadget ("Glitch")
-- [DEV] The text on the end of run screen now changes slightly if you are in a demo build instead of the beta build
-- [DEV] Fixing an odd loading error in the RichTextImages table
-- [DEV] Fix for UE4 cooked build issue
-- [DEV] 2nd Fix for UE4 cooked build issue
-- [DEV] TwitchConnector cleanup
-- [DEV] Added public names/icons for prototype mutations
It’s...SO…PRETTY!
A good mix of stuff for this week’s patch:
- Sexy overhaul of the start menu, character creation, and end screens
- New Features, especially Tips!
- New content, rooms, icons, and of course…
- Polish and bug fixes (most all from y’all letting us chill on your streams and from your typey-typeys in the #feedback channel - thanks for that!)
Not bad for another week in the Pixel Mines. Has it really been 20 Closed Beta updates? Damn!
-Enjoy!
Features:
-- New "Game Over" screen added
-- Added Gameplay Tips system - randomly generated tips on level transitions
-- Tips are chosen on each new run
-- Tips appear (or disappear and/or become more or less common) based on your experience level, current run difficulty, current Fan Personality, certain achievements being accomplished, Tip rarity, whether or not you have Twitch set up, etc.
----------------------------
Note: We do have some tester shoutouts in our Tips system, so if you DON’T want your handle in the game - we understand! Let us know and we’ll pull ya out. Except for @Gramstaal, whose 33 second run will forever live in analytics infamy.
Also: Give us a yell on Discord with a fun fact or a callout for yourself or other folks you’ve seen give good feedback and make sure we highlight the right folks - if you’re a frequent participant and we don’t do a callout for ya, it’s probably because of Doug. Somehow.
---------------------------
Content:
-- Added new rooms
-- Main Menu/intro screen revamp
-- New Icons from Icon Swami @LeoFonseca: Covered in Carnage, Replicator, Crusher, Low Tolerance, Shopkeeper Outfit, Cash Dash, Acid Strike, Gadgeteer, Resilience, Wildshots
-- New gadget - Glitch Gadget: rerolls nearby items into another possible item from the spawn pool that created it
Twitch:
-- Minimap and Twitch chat widgets overlap much less on different aspect ratios (from @ChaoticFear19's stream and others)
-- FaceCam re-enabled on Tutorial level wall monitors
-- In-world Twitch Chat widgets should overlap more rarely unless yer like super famous and stuff
Polish:
-- Chests now cache their spawned loot based on their seeds
-- Character select widgets moved into 3D space from the HUD
-- Fixed audio concurrency for Magnet
-- Fixed an issue where magnets were able to mess up charging shovers and pushers mid-charge
-- Recycler now bounces the PC less high in the air
-- Sadistic Fans only show up on difficulties Hard and above
-- The character select screen now shows a silhouette of locked characters to tease you, but won't let you pick them
-- Abacus and Decimus and equipment visibilities are set properly for new New Game screen
-- Fixed a potential bug with SpawnCages in DungeonRooms (noted on stream from @ChaoticFear19 - thanks!)
-- Added the Gone Viral logo to the new main menu TV asset
-- The character details widget in New Game now scales properly with an unknown character
-- Announcer no longer clips on widescreen aspect ratios for large messages (thanks @Gruntled, good find)
-- Moved two of the main menu mutants to poke through the bars less
-- Polished You Win screen
-- Adjusted the timings for the announcer dialogues at the beginning of the tutorial and starting level to be easier to read
-- Adjusted the animations for the announcer dialogues at the beginning of the tutorial and starting level to better line up with the dialogue
-- Moved the "loading" text in the loading new game UI card to the center, made it larger and brighter, and it now animates in instead of sitting on screen from the start
-- Death now goes to the new end of run screen, just like victory
-- The arrows have been removed from the buttons on the new end of run screen
-- The buttons on the new end of run screen can be properly navigates with a gamepad or keyboard
-- Adjusted the highlight and pressed colors of the buttons on the new end of run screen so that I can see the change in colors
-- Added data for loading screen Tips to the game
-- Added font support for BoldItalic, etc. to NotoSans/Rich Text
-- Re-scaled Achievement Completed widget for 4K/other resolutions
-- Initial pass on showing an enabled webcam feed on the main TV in the main menu
-- Tuned size of monitor widget for StartScreen
-- Set webcams to scale properly
-- Adding a static channel change image and audio transition to the main menu tv asset
-- Added movement to Camera/Boom Mic on StartScreen
-- Added Static Texture to TV channel change on Main Menu TV
-- Fixed an issue where the main menu tv's static sounds were playing while the initial company logos were up
-- Fixed an issue where disabling your webcam could cause the disconnected webcam text to appear on the main menu tv
-- Fixed an issue where the main menu tv would default to static if nothing happened to update it
-- Moved the character details widget back into HUD from World space
-- Winning a run now plays the main theme while you are in the ending UIs
-- Updated animation montages for Doctor Death: Fire Giant Syringes, Resurrect Surgeons
-- Updated Covered in Carnage Icon with newer version from Leo
-- Updated Game over screen art with updated key art render
-- Added further Gameplay Tips
-- Polished Tips system
-- Airdrops and the Tips system both now use the proper Custom Fan Name where appropriate
-- Game music now continues to play during loading screens
-- Game music no longer resets to the start of the song when you start a new floor
-- Fixed an issue where you would hear a tiny snippet of the combat music every time you entered a new level
-- Significant cleanups to how we handle music in general
-- Added webcam monitor on StartScreen- animated, appear/disappears when webcam is active
-- Adjusted static sound for main StartScreen monitor
-- Main StartScreen monitor only occasionally flips over to webcam
-- Added ability to adjust drift min/max per instance for boom mic and camera
-- Tuned start screen camera/boom drift to reduce the "Dramatic" in "Dramamine cinematic"
-- Bulletproofed the combat sound check in SpawnManager
-- Adjusted the ability of the webcam widget to fill available space
-- Reduced the volume of the new main menu screen static sound
-- Fixed an issue where the main menu screen static sound would double play
-- Increased the length of the main menu's tv static effect
-- Added the tv's static effect when selecting between characters
-- Slightly repositioned the camera on the main menu to not overlap the corner of the webcam TV
-- Fixed an issue where music was not properly checking if it was already playing before it was being modified
-- Fixed an issue where the main menu tv static effect was being played while the loading screen was up
-- Fixed an issue with trying to destroy music that had yet to be created
-- Rotated the tutorial camera oompa in the dash room so he snaps less aggressively toward the player
-- Added more prisoners to start screen
-- Added extra Tips and Tip functionality
-- Updated Demo text in Main Menu to tell ya what the demo is all about
-- Removed a Mutation from the Murderpedia that isn't actually findable yet to avoid frustrating completionists
-- Created main menu version of Decimus armor material to fix rendering errors
Developer Notes
-- [DEV] Small cleanups to the level elevators and their interactions with the demo mode
-- [DEV] Changed how starting a new run interacts with the demo mode
-- [DEV] Changed demo mode to end the run after the second floor
-- [DEV] Changed demo mode to no longer wipe your unlock data each run, but to just not apply the unlocks instead
-- [DEV] Secret doors now detect when they are openable in a different fashion
-- [DEV] Prototyped Scanner Eyes mutation - reveals secret doors and creatures' exact hitpoints
-- [DEV] You can no enter the character select screen when in demo mode
-- [DEV] Demo mode no longer ignores your unlocks
-- [DEV] Added some backend prep for Daily Leaderboards
-- [DEV] Rerolling backend in place for Spawnmanager
-- [DEV] Updated all discord web links to the new custom invite link
-- [DEV] "CLOSED BETA" becomes "CLOSED BETA DEMO" on the leaving main menu card when in demo mode
-- [DEV] Character select is once again available in demo mode
-- [DEV] Steam achievements can't be completed when in demo mode
-- Fixed an issue with Abacus's textures in the character select screen
-- Fixed saving issue with certain kinds of Pods which could duplicate mutations
-- [DEV] Added support for Rerolls to work on items in Pods
-- [DEV] Added support for Reroller Gadget ("Glitch")
-- [DEV] The text on the end of run screen now changes slightly if you are in a demo build instead of the beta build
-- [DEV] Fixing an odd loading error in the RichTextImages table
-- [DEV] Fix for UE4 cooked build issue
-- [DEV] 2nd Fix for UE4 cooked build issue
-- [DEV] TwitchConnector cleanup
-- [DEV] Added public names/icons for prototype mutations