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Welcome to Gone Viral!

Welcome Mutants, to Gone Viral, the Internet's deadliest gameshow!

Your hosts are none other than AAA veteran game developers Jeremy “Gaffer” Gaffney, Doug Koup, and the rest of Skullbot Games! The development team has a strong AAA pedigree - having team members who previously worked on games such as Wildstar, Guild Wars, Overwatch, and City of Heroes. Their mission in entering the indie world: to handcraft titles that get gamers excited - including themselves!

[h3]About the Game[/h3]
Gone Viral is an over-the-top action game with heavy roguelite elements where you fight for your life in a prison arena to entertain a blood-thirsty audience. Rack up your kill count as you grab mutations and crazy weapons to change gameplay and get what you need to escape and Go Viral.

[h3]Feature List[/h3]
  • Pinball Combat - Weaponize your enemies by walloping ‘em into other combatants and deathtraps to REALLY get fans excited
  • Kill with Skill - Execute crazy combos to generate carnage for the unhinged viewers and they’ll send creatively deadly weapons, oddball gadgets, and strands of the Mutation Genome
  • Replayability - With Mutations altering you and your attacks in fundamental & combinatorial ways, each arena run and every near-inevitable death becomes a unique experience
  • Streambility - Real viewers change the game when they vote for your rewards and send crazy events to you in real-time


[h3]Dev Diary[/h3]

Without further ado, check out our Dev Diary where Jeremy will walk you through the game. Gaffer, take it away!

[previewyoutube][/previewyoutube]

[h3]Streamer Compilation[/h3]

Don't just take our word on the game. Here's a video of real contestants trying go big, go home, and Go Viral!

[previewyoutube][/previewyoutube]

Don't miss out on your chance to play the demo during the Steam Games Festival!

[h3]Connect with Us[/h3]


https://store.steampowered.com/app/680030/Gone_Viral/

Gone Viral Developer Live Steam Stream Special

Welcome Mutants, this is Gone Viral! Your hosts today are Jeremy Gaffney and his team of mutants, all former AAA developers behind games like WildStar and City of Heroes!

[h3]Watch Gone Viral Live & Ask Me Anything[/h3]
Join us (Jeremy Gaffney and the Skullbot team) fight for our lives in this prison arena of our own design. We’ll be going through the ins and outs of surviving a world that just wants to see you struggle. Catch us on Gone Viral’s official Steam page and Twitch channel to participate in the mayhem and chaos. Tuning into Twitch will let you directly get involved! The Skullbot team will be standing by to answer any questions you have.

[h3]Lucky Audience Members Get Prizes Too![/h3]
What’s a gameshow without prizes? Even better, we’re giving away full access keys to our invite-only CLOSED BETA to 5 random lucky members of our audience. If you want the chance to Go Viral and make it big, then be sure to join in on the fun and chat with us on our Discord. Let us know on Discord that you’re from livestream and we’ll randomly select our winners at the end of the day!

[h3]About the Game[/h3]
Gone Viral is an over-the-top action game with heavy roguelite elements where you fight for your life in a prison arena to entertain a blood-thirsty audience. Rack up your kill count as you grab mutations and crazy weapons to change gameplay and get what you need to escape and Go Viral.

[previewyoutube][/previewyoutube]

[h3]Feature List[/h3]
  • Pinball Combat - Weaponize your enemies by walloping ‘em into other combatants and deathtraps to REALLY get fans excited
  • Kill with Skill - Execute crazy combos to generate carnage for the unhinged viewers and they’ll send creatively deadly weapons, oddball gadgets, and strands of the Mutation Genome
  • Replayability - With Mutations altering you and your attacks in fundamental & combinatorial ways, each arena run and every near-inevitable death becomes a unique experience
  • Streambility - Real viewers change the game when they vote for your rewards and send crazy events to you in real-time

[h3]Connect with Us[/h3]


https://store.steampowered.com/app/680030/Gone_Viral/

Gone Viral Developer Live Stream & AMA

Welcome Mutants, this is Gone Viral! Your hosts today are Jeremy Gaffney and his team of mutants, all former AAA developers behind games like WildStar and City of Heroes!

[h3]Watch Gone Viral Live & Ask Me Anything[/h3]
Join us (Jeremy Gaffney and the Skullbot team) fight for our lives in this prison arena of our own design. With unique and deeply integrated Twitch functionality, take your seat amongst the bloodthirsty crowd and sit up close to a streamer like never done before! Love what I’m doing? Drop me a gift to show your love. Want to spite me? Vote for the deadliest Fan Event and watch me suffer. Catch us on Skullbot Games’ Discord to participate in the mayhem and chaos. The Skullbot team will be standing by to answer any questions you have.

[h3]Lucky Audience Members Get Prizes Too![/h3]
What’s a gameshow without prizes? Even better, we’re giving away full access keys to our invite-only CLOSED BETA to random lucky members of our audience. If you want the chance to Go Viral and make it big, then be sure to join in on the fun and chat with us. You may be the lucky winner with a prize under your seat!

[h3]About the Game[/h3]
Gone Viral is an over-the-top action game with heavy roguelite elements where you fight for your life in a prison arena to entertain a blood-thirsty audience. Rack up your kill count as you grab mutations and crazy weapons to change gameplay and get what you need to escape and Go Viral.

[previewyoutube][/previewyoutube]

[h3]Feature List[/h3]
  • Pinball Combat - Weaponize your enemies by walloping ‘em into other combatants and deathtraps to REALLY get fans excited
  • Kill with Skill - Execute crazy combos to generate carnage for the unhinged viewers and they’ll send creatively deadly weapons, oddball gadgets, and strands of the Mutation Genome
  • Replayability - With Mutations altering you and your attacks in fundamental & combinatorial ways, each arena run and every near-inevitable death becomes a unique experience
  • Streambility - Real viewers change the game when they vote for your rewards and send crazy events to you in real-time


[h3]Connect with Us[/h3]


https://store.steampowered.com/app/680030/Gone_Viral/

Closed Beta Patch 0.2.20

CLOSED BETA UPDATE 0.2.20

It’s...SO…PRETTY!

A good mix of stuff for this week’s patch:
- Sexy overhaul of the start menu, character creation, and end screens
- New Features, especially Tips!
- New content, rooms, icons, and of course…
- Polish and bug fixes (most all from y’all letting us chill on your streams and from your typey-typeys in the #feedback channel - thanks for that!)

Not bad for another week in the Pixel Mines. Has it really been 20 Closed Beta updates? Damn!

-Enjoy!


Features:
-- New "Game Over" screen added
-- Added Gameplay Tips system - randomly generated tips on level transitions
-- Tips are chosen on each new run
-- Tips appear (or disappear and/or become more or less common) based on your experience level, current run difficulty, current Fan Personality, certain achievements being accomplished, Tip rarity, whether or not you have Twitch set up, etc.
----------------------------
Note: We do have some tester shoutouts in our Tips system, so if you DON’T want your handle in the game - we understand! Let us know and we’ll pull ya out. Except for @Gramstaal, whose 33 second run will forever live in analytics infamy.

Also: Give us a yell on Discord with a fun fact or a callout for yourself or other folks you’ve seen give good feedback and make sure we highlight the right folks - if you’re a frequent participant and we don’t do a callout for ya, it’s probably because of Doug. Somehow.
---------------------------

Content:
-- Added new rooms
-- Main Menu/intro screen revamp
-- New Icons from Icon Swami @LeoFonseca: Covered in Carnage, Replicator, Crusher, Low Tolerance, Shopkeeper Outfit, Cash Dash, Acid Strike, Gadgeteer, Resilience, Wildshots
-- New gadget - Glitch Gadget: rerolls nearby items into another possible item from the spawn pool that created it

Twitch:
-- Minimap and Twitch chat widgets overlap much less on different aspect ratios (from @ChaoticFear19's stream and others)
-- FaceCam re-enabled on Tutorial level wall monitors
-- In-world Twitch Chat widgets should overlap more rarely unless yer like super famous and stuff

Polish:
-- Chests now cache their spawned loot based on their seeds
-- Character select widgets moved into 3D space from the HUD
-- Fixed audio concurrency for Magnet
-- Fixed an issue where magnets were able to mess up charging shovers and pushers mid-charge
-- Recycler now bounces the PC less high in the air
-- Sadistic Fans only show up on difficulties Hard and above
-- The character select screen now shows a silhouette of locked characters to tease you, but won't let you pick them
-- Abacus and Decimus and equipment visibilities are set properly for new New Game screen
-- Fixed a potential bug with SpawnCages in DungeonRooms (noted on stream from @ChaoticFear19 - thanks!)
-- Added the Gone Viral logo to the new main menu TV asset
-- The character details widget in New Game now scales properly with an unknown character
-- Announcer no longer clips on widescreen aspect ratios for large messages (thanks @Gruntled, good find)
-- Moved two of the main menu mutants to poke through the bars less
-- Polished You Win screen
-- Adjusted the timings for the announcer dialogues at the beginning of the tutorial and starting level to be easier to read
-- Adjusted the animations for the announcer dialogues at the beginning of the tutorial and starting level to better line up with the dialogue
-- Moved the "loading" text in the loading new game UI card to the center, made it larger and brighter, and it now animates in instead of sitting on screen from the start
-- Death now goes to the new end of run screen, just like victory
-- The arrows have been removed from the buttons on the new end of run screen
-- The buttons on the new end of run screen can be properly navigates with a gamepad or keyboard
-- Adjusted the highlight and pressed colors of the buttons on the new end of run screen so that I can see the change in colors
-- Added data for loading screen Tips to the game
-- Added font support for BoldItalic, etc. to NotoSans/Rich Text
-- Re-scaled Achievement Completed widget for 4K/other resolutions
-- Initial pass on showing an enabled webcam feed on the main TV in the main menu
-- Tuned size of monitor widget for StartScreen
-- Set webcams to scale properly
-- Adding a static channel change image and audio transition to the main menu tv asset
-- Added movement to Camera/Boom Mic on StartScreen
-- Added Static Texture to TV channel change on Main Menu TV
-- Fixed an issue where the main menu tv's static sounds were playing while the initial company logos were up
-- Fixed an issue where disabling your webcam could cause the disconnected webcam text to appear on the main menu tv
-- Fixed an issue where the main menu tv would default to static if nothing happened to update it
-- Moved the character details widget back into HUD from World space
-- Winning a run now plays the main theme while you are in the ending UIs
-- Updated animation montages for Doctor Death: Fire Giant Syringes, Resurrect Surgeons
-- Updated Covered in Carnage Icon with newer version from Leo
-- Updated Game over screen art with updated key art render
-- Added further Gameplay Tips
-- Polished Tips system
-- Airdrops and the Tips system both now use the proper Custom Fan Name where appropriate
-- Game music now continues to play during loading screens
-- Game music no longer resets to the start of the song when you start a new floor
-- Fixed an issue where you would hear a tiny snippet of the combat music every time you entered a new level
-- Significant cleanups to how we handle music in general
-- Added webcam monitor on StartScreen- animated, appear/disappears when webcam is active
-- Adjusted static sound for main StartScreen monitor
-- Main StartScreen monitor only occasionally flips over to webcam
-- Added ability to adjust drift min/max per instance for boom mic and camera
-- Tuned start screen camera/boom drift to reduce the "Dramatic" in "Dramamine cinematic"
-- Bulletproofed the combat sound check in SpawnManager
-- Adjusted the ability of the webcam widget to fill available space
-- Reduced the volume of the new main menu screen static sound
-- Fixed an issue where the main menu screen static sound would double play
-- Increased the length of the main menu's tv static effect
-- Added the tv's static effect when selecting between characters
-- Slightly repositioned the camera on the main menu to not overlap the corner of the webcam TV
-- Fixed an issue where music was not properly checking if it was already playing before it was being modified
-- Fixed an issue where the main menu tv static effect was being played while the loading screen was up
-- Fixed an issue with trying to destroy music that had yet to be created
-- Rotated the tutorial camera oompa in the dash room so he snaps less aggressively toward the player
-- Added more prisoners to start screen
-- Added extra Tips and Tip functionality
-- Updated Demo text in Main Menu to tell ya what the demo is all about
-- Removed a Mutation from the Murderpedia that isn't actually findable yet to avoid frustrating completionists
-- Created main menu version of Decimus armor material to fix rendering errors

Developer Notes
-- [DEV] Small cleanups to the level elevators and their interactions with the demo mode
-- [DEV] Changed how starting a new run interacts with the demo mode
-- [DEV] Changed demo mode to end the run after the second floor
-- [DEV] Changed demo mode to no longer wipe your unlock data each run, but to just not apply the unlocks instead
-- [DEV] Secret doors now detect when they are openable in a different fashion
-- [DEV] Prototyped Scanner Eyes mutation - reveals secret doors and creatures' exact hitpoints
-- [DEV] You can no enter the character select screen when in demo mode
-- [DEV] Demo mode no longer ignores your unlocks
-- [DEV] Added some backend prep for Daily Leaderboards
-- [DEV] Rerolling backend in place for Spawnmanager
-- [DEV] Updated all discord web links to the new custom invite link
-- [DEV] "CLOSED BETA" becomes "CLOSED BETA DEMO" on the leaving main menu card when in demo mode
-- [DEV] Character select is once again available in demo mode
-- [DEV] Steam achievements can't be completed when in demo mode
-- Fixed an issue with Abacus's textures in the character select screen
-- Fixed saving issue with certain kinds of Pods which could duplicate mutations
-- [DEV] Added support for Rerolls to work on items in Pods
-- [DEV] Added support for Reroller Gadget ("Glitch")
-- [DEV] The text on the end of run screen now changes slightly if you are in a demo build instead of the beta build
-- [DEV] Fixing an odd loading error in the RichTextImages table
-- [DEV] Fix for UE4 cooked build issue
-- [DEV] 2nd Fix for UE4 cooked build issue
-- [DEV] TwitchConnector cleanup
-- [DEV] Added public names/icons for prototype mutations

Hotfix 0.2.19.2

CLOSED BETA HOTFIX 0.2.19.2

Another update - even though it’s been only a few days since we last updated!

Mostly we’re fixing the Gadget Play event (which @botchiball discovered was raining gadgets through the floor) but of course there’s a few days worth of goodies for y’all as well - new rooms, traps, mutations, icons, and polish!

Enjoy!


Content:
-- Added several new rooms
-- More icons from @LeoFonseca - Big Shot, Blaster Robbie, Dangerous, Furious, Multishot, Renew, Repair Kit, Bounce, FTL, Headhunter, High Impact, Quick Feet, Shock Attack, Spike Strike, and Tracker Shots all now look sexy.
-- Long Bomb stylish move granted for killing enemies with barrels at long range
-- Carnage Item Gambler added to the game - match three dice and...win?
-- New trap - Recycler - knock pickupables or NPCs inside to convert into goodies!
-- Added new mutation Blaster Master - all your explosions are bigger/more damaging
-- Magnetic Storm Fan Event polished --
- Magnetic Storm spawns fewer, larger magnets
- Storm Magnets spawned without bases
-- Magnet Occluders now have locked in place/free floating variants

Twitch:
-- Twitch: We no longer attempt to pre-cache emotes from Twitch as their EmoteSet servers are all down (shouldn’t be noticeable - emotes are still downloaded/cached when seen, but we can’t currently pre-cache them until you see one in your chat)

Polish:
-- Fixed issue where Gadget Play gadgets were spawning underground (thanks @botchiball!)
-- Tuned timing of drop telegraphs for Gadget Play to be more accurate
-- Fixed occasional missing space in between the number of fans and the fan traits
-- Gambler Carnage Item now tracks when dice start/stop rolling
-- Retooled countdown particle to resist getting out of sync with the buff duration
-- Refactored Gambler dice to shrink/go away on payoff
-- Gambler can now identify when a winner is rolled
-- Adjusted various spawn pools to account for your IT! stat
-- Recycler now a proper 2x2 tile/pit
-- Armors now display the amount of shields they have in their murderpedia entries
-- Recycler polish:
- Added Recycler Audio
- Added Recycler F/X
- Recyclers now open chests
- Polished Recycler intro room
-- Magnet Occluders now properly save
-- Stopped burning tire stacks from throwing errors when they load in from a save
-- The main camera now shifts the player's center position to be a bit nicer when zoomed in close
-- Updated the announcer UI assets to prevent them from ever loading in blurry

Developer Notes
-- [DEV] MovementPayloads now track distance and call delegates on stopping and starting of movement
-- [DEV] Refactored SpawnedActor hierarchy to allow for pivot point shifts
-- [DEV] Refactoring of Buffmanager to remove redundant interfaces
-- [DEV] Added iRerollable interface
-- [DEV] Added container information to CPPActors
-- [DEV] Added Game Master ability to buff/spawn events via partial name
-- [DEV] Removed redundant IBuffManager interface/GameInstance duplication of Buff Manager calls
-- [DEV] Pickupables now know which container actively contains them (for rerolling purposes)
-- [DEV] Updated how armors know how many armor pips they have to be in a helper function
-- [DEV] Next round of recycler changes
-- [DEV] Pit bouncing moving into helper function
-- [DEV] Added DeathGibs damage type
-- [DEV] Added Recycler tags
-- [DEV] Refactored Shatter to be a common destruction path for all CPP_Actors
-- [DEV] Added collision to Spike Roller static mesh
-- Recycler test room added
-- [DEV] Cleaning up some references to an old interface that no longer exists
-- [DEV] Cleaned redirectors
-- [DEV] Room editor cleanup
- [DEV] objects can now have spawn tags applied in the Room Editor
- [DEV] Added ability to lock occluders in place via Room Editor if the occluder is set up to accommodate (currently used as option for magnet occluders)
- [DEV] Added ability to mark tiles as blocking door spawning in Room Editor
- [DEV] Fixed crash in room editor if creature spawned without run data being saved
- [DEV] Fixed issue with Developer Text not being displayed in Object menus
-- [DEV] Fixed issue where DungeonRoom was adding tags from XYRSpawn structures after SpawnComplete was already called
-- [DEV] By default, saved actors now persist their SpawnPool and any Gameplay Tags applied to them after spawn.
-- [DEV] Fixing several plugin build warnings
-- [DEV] Removed a map that does not exist from the project settings
-- [DEV] Fix for UE4 engine compile warning
-- [DEV] Removing a bunch of old files that were half in the project, half removed
-- [DEV] Added ability to see if an individual mutation has been applied to iMutated interface
-- [DEV] Tweaks to try to fix UE4 build warning