Closed Beta Patch 0.2.14
CLOSED BETA UPDATE 0.2.14
Another week, another update! This time, we focused mainly on polish (from bug fixes, QoL, and stuff like saying “ya know, the crane cameras should really swing around when you whack em”) - with a bunch of new stuff like emotes (you know you always wanted a Buttslap key) to hints on how to unlock thangs. We also took advantage of a bunch of y’all streaming to get feedback which let us polish up NPCs echoing chat, make voting easier, and more.
Enjoy!
Features:
-- Added some keybindable emotes for your streaming or narcissistic pleasure:
- Wa(V)e (Controllers - Left Thumbstick button by default)
- (B)uttslap (Controllers - Right Thumbstick button by default)
- (H)eart - (F)lex (Controller unbound by default)
(Yes the controller defaults imply we think streamers will want to use Buttslap more than Heart. Prove me wrong.)
-- Added a button to easily open your game logs folder location (thanks @[AG] DiscordiaDystopia)
Content:
-- Added more medium sized shops to levels 1-3 (good suggestion on stream @Smashley)
-- Small World Fan Event is now marked as being a negative event, unless a particular audience really likes it (i.e. a Speedrunner audience will only bring Small World up for a vote if they are unhappy with you, but a Zany audience might add to it a vote at any mood)
-- Spin Doctor Fan Event is now marked as a positive event since it heals you afterwards
-- Fleshed out more Murderpedia descriptions for Achievements
-- Added unlock hints for a number of achievements - thanks @Snorlaxxo
-- Increased mutations in start room mutation pool/removed "Tosser" from that pool
Twitch:
-- Polls for Events have Twitch voting shortcuts of 1, 2, 3, etc. while Polls for Tier Rewards now have shortcuts of A, B, C, etc.
-- Polls now auto-display any shortcuts appropriately
-- Cleanup of voting on options -
-- Fixed potential to accidentally cast vote on multiple options
-- When using shortcuts for twitch voting, checks to see if the user has previously voted on a poll (should fix occasional issue where 1 2 3 votes were sometimes not being processed properly - it was trying to re-vote on a previous poll and not checking later polls to find one that had not yet had a vote cast) - found during stream by https://www.twitch.tv/tactv__
-- Lots of changes to in-game NPC Twitch Chat (mostly from @Smashley's stream)
-- NPC chat echoing stays on screen longer (someday probably a setting; for now 2x as long as previous - good call @Smashley )
-- NPC chat widgets are much better at staying well-positioned on screen when the NPC is near or off the edge of the screen
-- Chat bubbles handle wrap very long individual words in a much better fashion
-- Giant spammy chat sentences are handled in a better fashion
Polish:
-- Fixed an issue where restoring defaults in one options menu could change settings in a different options menu
-- Fixed an issue where changing settings in one options menu then in a second options menu could destroy the changes from the first menu
-- Fixed an issue where the Twitch and Webcam options menus were getting confused as to which settings were in which
-- Fixed issue where claws could occasionally be thrown by spamming SlashingPounce
-- Polished timings on various attack animations/weapon settings
-- Fixed issue where if audience opinion was exactly equal to +10 or -10 the mood change wouldn't display on the item, but would actually change when the item was picked up anyway (seen on stream from twitch.tv/ACrazyHippy69)
-- Thorough cleanup around audience opinion of pickupables' effects on mood
-- Made display of opinion with dev mode active cleaner
-- Fixed an issue where the character sheets shown in the pause and options menus were not navigating to the murderpedia entries if you clicked on the icons (Thanks @Ch3rn0B1ll)
-- Fixed an issue where killing the Dr. Death Twins in the wrong order would leave the boss music playing forever (thanks @Ch3rn0B1ll)
-- Fixed issue where items with negative opinions from Fans would only display the thumbs down while in dev mode
-- Removed ability to attack while dead (causing some swooshing noises while clicking through the End of Run Summary)
-- Game audio no longer goes away when the game loses focus (thanks @Flaming Monocle)
-- Fixed odd spacing on Achievement Complete widget (possible Unreal 4.23 issue with some fonts, let me know if you see other odd spacings) - from https://twitch.tv/SwordMouse stream
-- Fixed mutations not showing up on Run Complete Summary - noted from @Flaming Monocle stream
-- The mouse is now locked to the game, hopefully preventing the "oh no I clicked off the screen and died" issue (thanks @Slap)
-- Removed the cheering sound from the gladiator flexing as it didn't mix well with the other sounds
-- Revamped armor repairing and healing system to fix some ordering issues with Blood Armor
-- Fixes issues with blood armor and full heals having odd interactions found by @Seebo and others
-- Fixes issue with blood armor repairing itself when player gains a +Life buff like Hearty or Emperor's Boon (reported by @Seebo)
-- Fixed an issue where not all options menu buttons were showing their description text
-- Changed the default dash direction option to be towards your movement instead of your facing, as it appears to be the more expected initial option
-- Fixed missing Shop Teleporter in MegaShop even though @Seebo is a big jerk
-- 10x coin stacks were only giving 5x coins (thanks @S5 Flare!)
-- Fixed: Neon signs were throwing warnings in UE4.24
-- Injectors/other sources of healing now affect your Blood Armor again, unless explicitly marked to not do so
-- Murderpedia icons now scale their font based on their size on screen (good find @Smashley)
-- Murderpedia icon info next can now display beyond the bounds of the icon proper
-- Mutations bar now properly handles unhovering of icons
-- Mutations bar in hud now properly allows a bit of space so the first mutation name isn't off the edge of the HUD
-- Mutations bar now displays/interacts properly in Run Summary screen with mouse
-- Fame Bar now properly displays upcoming achievement icons even though the achievements haven't yet been necessarily revealed
-- Added prototype for Hype Train - future Fan Event or Carnage Item that creates a giant train to smash through walls to other rooms while causing mass damage
-- Fixed a surprisingly tricky occasional bug where walloping an enemy into a tire stack could damage you, sometimes for huge amounts (thanks @Smashley, @JessyQuil, @Slap, @S5 Flare, @XekeDeath streams!)
-- Made tire stacks and wallbouncers apply bounces in a unified way
-- SpikeStriked actors no longer can damage you when walloped into Tirestack/Wallbouncer (reported by @[AG] David)
-- Abacus' Tier 1 Fame reward (unlock Armor Forges in shops for future runs) now functions (wasn't correctly flagged to apply the redirector). Good catch @S5 Flare...
-- Added ability for hint text on how to unlock things to be displayed for unknown items in the murderpedia
-- Fixed subtle bug where when devs changed the default keybindings, could conflict with the old defaults in your settings save file in an odd way. Pain to track down. Fixed.
-- Fix for crasher found by @CthulhuGOS (thanks for logs!)
-- Fixed the horns mutation drawing in the wrong rendering layer
-- Embiggened opening vestibule at run start to give a bit more room for teleporters
-- Crane Cameras now react to being walloped
-- Gains to +Life (Hearty, Emperor's Boon, etc) no longer repair your Blood Armor instead of filling in your newly granted heart container (thanks for the repros @Seebo)
Developer Notes
-- [DEV] Added function to open Windows Explorer from code for showing the logs
-- [DEV] Updated the audience mood cheats to work with the new setup
-- [DEV] Updating the unreal engine version to 4.23
-- [DEV] Starting map in editor is now StartScreen
-- [DEV] Renamed the component that kills the mini-drones when they attack
-- [DEV] Added some security and logging around enemies removing themselves from the room's hostile actors list
-- [DEV] Added logging around RoomEditor and cleaned up some logic
-- [DEV] Fixed warning spuriously thrown by RoomEditor when creating new room
-- [DEV] Removed the now unused LiteButton
-- [DEV] Began the process of converting the murderpedia buttons over to the fake button setup we need to use to get the mouse hovering to work
-- [DEV] Fixed some issues with UE4 not liking const arrays as parameters
-- [DEV] Cleaned up a ton of issues with the new murderpedia buttons
-- [DEV] Continued converting old murderpedia button uses to new murderpedia buttons
-- [DEV] Cleaned up an unused function that was causing weird issues in 4.24.2
-- [DEV] Added Motivator Actor parameter to iMovable
-- [DEV] Finished the conversion from the old murderpedia buttons to the new
-- [DEV] Added lots of logging to BaseCharacter
-- [DEV] Added logging to CP_ContactDamage